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Title: History for src/tilemap - SourceCode/phaser · GitHub

Open Graph Title: History for src/tilemap - SourceCode/phaser

X Title: History for src/tilemap - SourceCode/phaser

Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/tilemap - SourceCode/phaser

Open Graph Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/tilemap - SourceCode/phaser

X Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/tilemap - SourceCode/phaser

Opengraph URL: https://github.com/SourceCode/phaser

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Merge pull request #1474 from nextht/remove-tw-and-th-inithttps://github.com/SourceCode/phaser/commit/b4678b6b56217bc30ee7fb72c6db428304bb2504
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TilemapLayer rendering double-copyhttps://github.com/SourceCode/phaser/commit/76aa601d470f7dfacfc9e72d230c8017378a4fe1
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Merge remote-tracking branch 'upstream/dev' into wip-tilelayer-safaribughttps://github.com/SourceCode/phaser/commit/0ad21e3c84e2cdbf79b4f10ee09a68c4ac930238
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Remove useless initilization for tw and th codehttps://github.com/SourceCode/phaser/commit/18b3a3cc5b72d76e3265b6c52e309b0d55406f46
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TilemapParser: fixed check for image collectionhttps://github.com/SourceCode/phaser/commit/ce603c351018ec263c9960536d3842d55d697a03
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Tilemap.createFromTiles will convert all tiles matching the given tile index (or an array of indexes) into Sprites. You can optionally then replace these tiles if you wish. This is perfect for game…https://github.com/SourceCode/phaser/commit/a2b7d339a2a3c4c9b6dcca17fbe543b94cc00bf2
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Removed TilemapLayer.index getter as it incorrectly refereneced a property that didn't exist, breaking most demos. Couldn't see an obvious reason for the getter so restored previous property and te…https://github.com/SourceCode/phaser/commit/6d8fb60f77335df8ceaafbc01012d1668d0784ff
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Tilemaps in WebGL wouldn't update after the first frame due to a subtle change in how Pixi uploads new textures to the GPU.https://github.com/SourceCode/phaser/commit/35c42e307364c52af7243a3951031e5b2e3343e6
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https://github.com/SourceCode/phaser/blob/e5eea56c9bdd8f43fc6c695515459865949ad62e/src/tilemap
https://github.com/SourceCode/phaser/tree/e5eea56c9bdd8f43fc6c695515459865949ad62e
Code reformatting.https://github.com/SourceCode/phaser/commit/410cfd2d71a4b52816d5b63dbd1d51c95ed61625
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
410cfd2https://github.com/SourceCode/phaser/commit/410cfd2d71a4b52816d5b63dbd1d51c95ed61625
https://github.com/SourceCode/phaser/blob/410cfd2d71a4b52816d5b63dbd1d51c95ed61625/src/tilemap
https://github.com/SourceCode/phaser/tree/410cfd2d71a4b52816d5b63dbd1d51c95ed61625
Tile.setCollision now adjusts the tiles interesting faces list as well, this allows you to create one-way jump tiles without using custom callbacks on a specific tile basis (thanks @RafaelOliveira …https://github.com/SourceCode/phaser/commit/92386221e4e416b771c6faa2df447fffc705be37
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
9238622https://github.com/SourceCode/phaser/commit/92386221e4e416b771c6faa2df447fffc705be37
https://github.com/SourceCode/phaser/blob/92386221e4e416b771c6faa2df447fffc705be37/src/tilemap
https://github.com/SourceCode/phaser/tree/92386221e4e416b771c6faa2df447fffc705be37
Tiled polylines are now imported into the map objects property as well as map collision (#1117)https://github.com/SourceCode/phaser/commit/5546e5903c711fc818f8c17ea251d20812bbe3f7
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
5546e59https://github.com/SourceCode/phaser/commit/5546e5903c711fc818f8c17ea251d20812bbe3f7
https://github.com/SourceCode/phaser/blob/5546e5903c711fc818f8c17ea251d20812bbe3f7/src/tilemap
https://github.com/SourceCode/phaser/tree/5546e5903c711fc818f8c17ea251d20812bbe3f7
TilemapParser.getEmptyData now correct adds an empty bodies array into layers. This fixes an issue where p2 couldn't convert a csv map into collision tiles (thanks @sru #845)https://github.com/SourceCode/phaser/commit/10e7d8ff7e26e826ec0dd1da079daa2d33243bf2
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
10e7d8fhttps://github.com/SourceCode/phaser/commit/10e7d8ff7e26e826ec0dd1da079daa2d33243bf2
https://github.com/SourceCode/phaser/blob/10e7d8ff7e26e826ec0dd1da079daa2d33243bf2/src/tilemap
https://github.com/SourceCode/phaser/tree/10e7d8ff7e26e826ec0dd1da079daa2d33243bf2
Tilemap.hasTile now checks the Tile.index value and will return false if the index is -1 (i.e. a non-active tile) (thanks @elgansayer #859)https://github.com/SourceCode/phaser/commit/2d4d1a050d6b7cbe3e1dc20bdc1a81a5d981c789
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
2d4d1a0https://github.com/SourceCode/phaser/commit/2d4d1a050d6b7cbe3e1dc20bdc1a81a5d981c789
https://github.com/SourceCode/phaser/blob/2d4d1a050d6b7cbe3e1dc20bdc1a81a5d981c789/src/tilemap
https://github.com/SourceCode/phaser/tree/2d4d1a050d6b7cbe3e1dc20bdc1a81a5d981c789
Merge pull request #1126 from beeglebug/feature/tile-propertieshttps://github.com/SourceCode/phaser/commit/afb094a6eba9d750d1ccaddd71745dde0fa004d6
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
afb094ahttps://github.com/SourceCode/phaser/commit/afb094a6eba9d750d1ccaddd71745dde0fa004d6
https://github.com/SourceCode/phaser/blob/afb094a6eba9d750d1ccaddd71745dde0fa004d6/src/tilemap
https://github.com/SourceCode/phaser/tree/afb094a6eba9d750d1ccaddd71745dde0fa004d6
copy tile properties to tiles when parsing maphttps://github.com/SourceCode/phaser/commit/23f077a4e8f8cce89ab29aa3199144d8a4956c26
https://github.com/beeglebug
beeglebughttps://github.com/SourceCode/phaser/commits?author=beeglebug
23f077ahttps://github.com/SourceCode/phaser/commit/23f077a4e8f8cce89ab29aa3199144d8a4956c26
https://github.com/SourceCode/phaser/blob/23f077a4e8f8cce89ab29aa3199144d8a4956c26/src/tilemap
https://github.com/SourceCode/phaser/tree/23f077a4e8f8cce89ab29aa3199144d8a4956c26
Added support for Tiled object's type fieldhttps://github.com/SourceCode/phaser/commit/5e76eb483449831245cc2bb74ec4a47d8d909cfb
https://github.com/rex64
rex64https://github.com/SourceCode/phaser/commits?author=rex64
5e76eb4https://github.com/SourceCode/phaser/commit/5e76eb483449831245cc2bb74ec4a47d8d909cfb
https://github.com/SourceCode/phaser/blob/5e76eb483449831245cc2bb74ec4a47d8d909cfb/src/tilemap
https://github.com/SourceCode/phaser/tree/5e76eb483449831245cc2bb74ec4a47d8d909cfb
jshint fixhttps://github.com/SourceCode/phaser/commit/9c1f39d2847d81a28586d24ff7cce95664a273ec
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
9c1f39dhttps://github.com/SourceCode/phaser/commit/9c1f39d2847d81a28586d24ff7cce95664a273ec
https://github.com/SourceCode/phaser/blob/9c1f39d2847d81a28586d24ff7cce95664a273ec/src/tilemap
https://github.com/SourceCode/phaser/tree/9c1f39d2847d81a28586d24ff7cce95664a273ec
Tilemap.swap now accurately swaps from A to B and from B to A (thanks @noidexe #1034)https://github.com/SourceCode/phaser/commit/49bb45c42ef45242d06e531e16d9e60f1153eda3
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
49bb45chttps://github.com/SourceCode/phaser/commit/49bb45c42ef45242d06e531e16d9e60f1153eda3
https://github.com/SourceCode/phaser/blob/49bb45c42ef45242d06e531e16d9e60f1153eda3/src/tilemap
https://github.com/SourceCode/phaser/tree/49bb45c42ef45242d06e531e16d9e60f1153eda3
Removing debug / console.log output.https://github.com/SourceCode/phaser/commit/2293b64c94b7aa821f7ae56d5de5b7b26cc893a1
https://github.com/photonstorm
photonstormhttps://github.com/SourceCode/phaser/commits?author=photonstorm
2293b64https://github.com/SourceCode/phaser/commit/2293b64c94b7aa821f7ae56d5de5b7b26cc893a1
https://github.com/SourceCode/phaser/blob/2293b64c94b7aa821f7ae56d5de5b7b26cc893a1/src/tilemap
https://github.com/SourceCode/phaser/tree/2293b64c94b7aa821f7ae56d5de5b7b26cc893a1
Update Tilemap.jshttps://github.com/SourceCode/phaser/commit/cdaab269a0cea6be7f56f185efc242bc31e1fbb3
https://github.com/TimCabbage
TimCabbagehttps://github.com/SourceCode/phaser/commits?author=TimCabbage
cdaab26https://github.com/SourceCode/phaser/commit/cdaab269a0cea6be7f56f185efc242bc31e1fbb3
https://github.com/SourceCode/phaser/blob/cdaab269a0cea6be7f56f185efc242bc31e1fbb3/src/tilemap
https://github.com/SourceCode/phaser/tree/cdaab269a0cea6be7f56f185efc242bc31e1fbb3
Nexthttps://github.com/SourceCode/phaser/commits/dev/src/tilemap?after=6e0f13112e24d54132b6352fc465e581126a16df+34
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