René's URL Explorer Experiment


Title: GitHub - QianMo/Game-Programmer-Study-Notes: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. · GitHub

Open Graph Title: GitHub - QianMo/Game-Programmer-Study-Notes: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

X Title: GitHub - QianMo/Game-Programmer-Study-Notes: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Description: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - QianMo/Game-Programmer-Study-Notes

Open Graph Description: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - QianMo/Game-Programmer-Study-Notes

X Description: :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - QianMo/Game-Programmer-Study-Notes

Opengraph URL: https://github.com/QianMo/Game-Programmer-Study-Notes

X: @github

direct link

Domain: github.com

route-pattern/:user_id/:repository
route-controllerfiles
route-actiondisambiguate
fetch-noncev2:e4f9a934-ef5e-3e14-6f11-f798cc2042bc
current-catalog-service-hashf3abb0cc802f3d7b95fc8762b94bdcb13bf39634c40c357301c4aa1d67a256fb
request-idBD62:19F979:38C073:4CEB2E:6A4C71B0
html-safe-nonce61ef66468d27abad938c1098bbfd07ea38ead2f805f128c937b2336f8dae5bab
visitor-payloadeyJyZWZlcnJlciI6IiIsInJlcXVlc3RfaWQiOiJCRDYyOjE5Rjk3OTozOEMwNzM6NENFQjJFOjZBNEM3MUIwIiwidmlzaXRvcl9pZCI6IjU1OTIwMDg4NzM4NDM5MTMxMzYiLCJyZWdpb25fZWRnZSI6ImlhZCIsInJlZ2lvbl9yZW5kZXIiOiJpYWQifQ==
visitor-hmac13376104c5d63558d1ba1dcdc91a5cd9588d4183e87508e9cf0aee56fff20f0d
hovercard-subject-tagrepository:73892912
github-keyboard-shortcutsrepository,copilot
google-site-verificationApib7-x98H0j5cPqHWwSMm6dNU4GmODRoqxLiDzdx9I
octolytics-urlhttps://collector.github.com/github/collect
analytics-location//
fb:app_id1401488693436528
apple-itunes-appapp-id=1477376905, app-argument=https://github.com/QianMo/Game-Programmer-Study-Notes
twitter:imagehttps://repository-images.githubusercontent.com/73892912/fb50ed00-b7e5-11ea-99a1-7988e685b997
twitter:cardsummary_large_image
og:imagehttps://repository-images.githubusercontent.com/73892912/fb50ed00-b7e5-11ea-99a1-7988e685b997
og:image:alt:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. - QianMo/Game-Programmer-Study-Notes
og:site_nameGitHub
og:typeobject
hostnamegithub.com
expected-hostnamegithub.com
None3d11bb817438277de2a940854450e83a7d32b6aeb5014e9e6b00a6423900251c
turbo-cache-controlno-cache
go-importgithub.com/QianMo/Game-Programmer-Study-Notes git https://github.com/QianMo/Game-Programmer-Study-Notes.git
octolytics-dimension-user_id7830161
octolytics-dimension-user_loginQianMo
octolytics-dimension-repository_id73892912
octolytics-dimension-repository_nwoQianMo/Game-Programmer-Study-Notes
octolytics-dimension-repository_publictrue
octolytics-dimension-repository_is_forkfalse
octolytics-dimension-repository_network_root_id73892912
octolytics-dimension-repository_network_root_nwoQianMo/Game-Programmer-Study-Notes
turbo-body-classeslogged-out env-production page-responsive
disable-turbofalse
browser-stats-urlhttps://api.github.com/_private/browser/stats
browser-errors-urlhttps://api.github.com/_private/browser/errors
release14099438da5379150f15a2892474c7c7e6c0e55e
ui-targetfull
theme-color#1e2327
color-schemelight dark

Links:

Skip to contenthttps://github.com/QianMo/Game-Programmer-Study-Notes#start-of-content
https://github.com/
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2FQianMo%2FGame-Programmer-Study-Notes
GitHub CopilotWrite better code with AIhttps://github.com/features/copilot
GitHub Copilot appDirect agents from issue to mergehttps://github.com/features/ai/github-app
MCP RegistryNewIntegrate external toolshttps://github.com/mcp
ActionsAutomate any workflowhttps://github.com/features/actions
CodespacesInstant dev environmentshttps://github.com/features/codespaces
IssuesPlan and track workhttps://github.com/features/issues
Code ReviewManage code changeshttps://github.com/features/code-review
GitHub Advanced SecurityFind and fix vulnerabilitieshttps://github.com/security/advanced-security
Code securitySecure your code as you buildhttps://github.com/security/advanced-security/code-security
Secret protectionStop leaks before they starthttps://github.com/security/advanced-security/secret-protection
Why GitHubhttps://github.com/why-github
Documentationhttps://docs.github.com
Bloghttps://github.blog
Changeloghttps://github.blog/changelog
Marketplacehttps://github.com/marketplace
View all featureshttps://github.com/features
Enterpriseshttps://github.com/enterprise
Small and medium teamshttps://github.com/team
Startupshttps://github.com/enterprise/startups
Nonprofitshttps://github.com/solutions/industry/nonprofits
App Modernizationhttps://github.com/solutions/use-case/app-modernization
DevSecOpshttps://github.com/solutions/use-case/devsecops
DevOpshttps://github.com/solutions/use-case/devops
CI/CDhttps://github.com/solutions/use-case/ci-cd
View all use caseshttps://github.com/solutions/use-case
Healthcarehttps://github.com/solutions/industry/healthcare
Financial serviceshttps://github.com/solutions/industry/financial-services
Manufacturinghttps://github.com/solutions/industry/manufacturing
Governmenthttps://github.com/solutions/industry/government
View all industrieshttps://github.com/solutions/industry
View all solutionshttps://github.com/solutions
AIhttps://github.com/resources/articles?topic=ai
Software Developmenthttps://github.com/resources/articles?topic=software-development
DevOpshttps://github.com/resources/articles?topic=devops
Securityhttps://github.com/resources/articles?topic=security
View all topicshttps://github.com/resources/articles
Customer storieshttps://github.com/customer-stories
Events & webinarshttps://github.com/resources/events
Ebooks & reportshttps://github.com/resources/whitepapers
Business insightshttps://github.com/solutions/executive-insights
GitHub Skillshttps://skills.github.com
Documentationhttps://docs.github.com
Customer supporthttps://support.github.com
Community forumhttps://github.com/orgs/community/discussions
Trust centerhttps://github.com/trust-center
Partnershttps://github.com/partners
View all resourceshttps://github.com/resources
GitHub SponsorsFund open source developershttps://github.com/sponsors
Security Labhttps://securitylab.github.com
Maintainer Communityhttps://maintainers.github.com
Acceleratorhttps://github.com/accelerator
GitHub Starshttps://stars.github.com
Archive Programhttps://archiveprogram.github.com
Topicshttps://github.com/topics
Trendinghttps://github.com/trending
Collectionshttps://github.com/collections
Enterprise platformAI-powered developer platformhttps://github.com/enterprise
GitHub Advanced SecurityEnterprise-grade security featureshttps://github.com/security/advanced-security
Copilot for BusinessEnterprise-grade AI featureshttps://github.com/features/copilot/copilot-business
Premium SupportEnterprise-grade 24/7 supporthttps://github.com/premium-support
Pricinghttps://github.com/pricing
Search syntax tipshttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
documentationhttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2FQianMo%2FGame-Programmer-Study-Notes
Sign up https://github.com/signup?ref_cta=Sign+up&ref_loc=header+logged+out&ref_page=%2F%3Cuser-name%3E%2F%3Crepo-name%3E&source=header-repo&source_repo=QianMo%2FGame-Programmer-Study-Notes
Reloadhttps://github.com/QianMo/Game-Programmer-Study-Notes
Reloadhttps://github.com/QianMo/Game-Programmer-Study-Notes
Reloadhttps://github.com/QianMo/Game-Programmer-Study-Notes
QianMo https://github.com/QianMo
Game-Programmer-Study-Noteshttps://github.com/QianMo/Game-Programmer-Study-Notes
Notifications https://github.com/login?return_to=%2FQianMo%2FGame-Programmer-Study-Notes
Fork 1.8k https://github.com/login?return_to=%2FQianMo%2FGame-Programmer-Study-Notes
Star 10k https://github.com/login?return_to=%2FQianMo%2FGame-Programmer-Study-Notes
Code https://github.com/QianMo/Game-Programmer-Study-Notes
Issues 735 https://github.com/QianMo/Game-Programmer-Study-Notes/issues
Pull requests 0 https://github.com/QianMo/Game-Programmer-Study-Notes/pulls
Actions https://github.com/QianMo/Game-Programmer-Study-Notes/actions
Projects https://github.com/QianMo/Game-Programmer-Study-Notes/projects
Security and quality 0 https://github.com/QianMo/Game-Programmer-Study-Notes/security
Insights https://github.com/QianMo/Game-Programmer-Study-Notes/pulse
Code https://github.com/QianMo/Game-Programmer-Study-Notes
Issues https://github.com/QianMo/Game-Programmer-Study-Notes/issues
Pull requests https://github.com/QianMo/Game-Programmer-Study-Notes/pulls
Actions https://github.com/QianMo/Game-Programmer-Study-Notes/actions
Projects https://github.com/QianMo/Game-Programmer-Study-Notes/projects
Security and quality https://github.com/QianMo/Game-Programmer-Study-Notes/security
Insights https://github.com/QianMo/Game-Programmer-Study-Notes/pulse
https://github.com/QianMo/Game-Programmer-Study-Notes
Brancheshttps://github.com/QianMo/Game-Programmer-Study-Notes/branches
Tagshttps://github.com/QianMo/Game-Programmer-Study-Notes/tags
https://github.com/QianMo/Game-Programmer-Study-Notes/branches
https://github.com/QianMo/Game-Programmer-Study-Notes/tags
295 Commitshttps://github.com/QianMo/Game-Programmer-Study-Notes/commits/master/
https://github.com/QianMo/Game-Programmer-Study-Notes/commits/master/
Contenthttps://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content
Contenthttps://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content
Mediahttps://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Media
Mediahttps://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Media
.gitattributeshttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/.gitattributes
.gitattributeshttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/.gitattributes
.gitignorehttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/.gitignore
.gitignorehttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/.gitignore
README.mdhttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/README.md
README.mdhttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/README.md
process.dcthttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/process.dct
process.dcthttps://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/process.dct
READMEhttps://github.com/QianMo/Game-Programmer-Study-Notes
https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Media/cover.jpg
https://github.com/QianMo/Game-Programmer-Study-Notes#game-programmer-study-notes
https://github.com/QianMo/Game-Programmer-Study-Notes#目录
https://github.com/QianMo/Game-Programmer-Study-Notes#壹--渲染与计算机图形学
《Real-Time Rendering 3rd》提炼总结https://github.com/QianMo/Programming-Reading-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/README.md
一 ) 全书知识点总览https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost01/README.md
二 ) 第二章 · 图形渲染管线 The Graphics Rendering Pipelinehttps://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost02/README.md
三 ) 第三章 · GPU渲染管线与可编程着色器https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost03/README.md
四 ) 第五章 · 图形渲染与视觉外观 The Visual Appearancehttps://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost04/README.md
五 ) 第六章 · 纹理贴图及相关技术https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost05/README.md
六 ) 第七章 · 高级着色:BRDF及相关技术https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost06/README.md
七 ) 第七章续 · 延迟渲染(Deferred Rendering)的前生今世https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost07/README.md
八 ) 第九章 · 全局光照:光线追踪、路径追踪与GI技术进化编年史https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost08/README.md
九 ) 第十章 · 游戏开发中基于图像的渲染技术总结https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost09/README.md
十 ) 第十一章 · 非真实感渲染(NPR)相关技术总结https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost10/README.md
十一 ) 第十四章 : 游戏开发中的渲染加速算法总结https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost11/README.md
十二 ) 渲染管线优化方法论:从瓶颈定位到优化策略https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost12/README.md
《Real-Time Rendering 3rd》知识网络图谱https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E7%9F%A5%E8%AF%86%E7%BD%91%E7%BB%9C%E5%9B%BE%E8%B0%B1/README.md
《GPU 编程与CG 语言之阳春白雪下里巴人》读书笔记https://github.com/QianMo/Game-Dev-Reading-Notes/tree/master/Content/%E3%80%8AGPU%20%E7%BC%96%E7%A8%8B%E4%B8%8ECG%20%E8%AF%AD%E8%A8%80%E4%B9%8B%E9%98%B3%E6%98%A5%E7%99%BD%E9%9B%AA%E4%B8%8B%E9%87%8C%E5%B7%B4%E4%BA%BA%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/README.md
《GPU Gems 1》全书提炼总结https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E3%80%8AGPU%20Gems%201%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/README.md
《GPU Gems 2》全书提炼总结 · 上篇https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E3%80%8AGPU%20Gems%202%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/Part1/README.md
《GPU Gems 2》全书提炼总结 · 下篇https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E3%80%8AGPU%20Gems%202%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/Part2/README.md
《GPU Gems 3》: 真实感皮肤渲染技术总结https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E3%80%8AGPU%20Gems%203%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/Part1/README.md
《GPU Gems 3》全书核心内容提炼总结https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E3%80%8AGPU%20Gems%203%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/Part2/README.md
《GPU Pro 1》全书核心内容提炼总结https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E3%80%8AGPU%20Pro%201%E3%80%8B%E5%85%A8%E4%B9%A6%E6%8F%90%E7%82%BC%E6%80%BB%E7%BB%93/README.md
【真实感水体渲染技术总结】https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E7%9C%9F%E5%AE%9E%E6%84%9F%E6%B0%B4%E4%BD%93%E6%B8%B2%E6%9F%93%E6%8A%80%E6%9C%AF%E6%80%BB%E7%BB%93/README.md
【实时光线追踪技术:业界发展近况与未来挑战】https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E5%AE%9E%E6%97%B6%E5%85%89%E7%BA%BF%E8%BF%BD%E8%B8%AA%E6%8A%80%E6%9C%AF%EF%BC%9A%E4%B8%9A%E7%95%8C%E5%8F%91%E5%B1%95%E8%BF%91%E5%86%B5%E4%B8%8E%E6%9C%AA%E6%9D%A5%E6%8C%91%E6%88%98/README.md
【高品质后处理:十种图像模糊算法的总结与实现】https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E9%AB%98%E5%93%81%E8%B4%A8%E5%90%8E%E5%A4%84%E7%90%86%EF%BC%9A%E5%8D%81%E7%A7%8D%E5%9B%BE%E5%83%8F%E6%A8%A1%E7%B3%8A%E7%AE%97%E6%B3%95%E7%9A%84%E6%80%BB%E7%BB%93%E4%B8%8E%E5%AE%9E%E7%8E%B0/README.md
【高品质后处理:十种故障艺术(Glitch Art)算法的总结与实现】https://github.com/QianMo/Game-Programmer-Study-Notes/blob/master/Content/%E9%AB%98%E5%93%81%E8%B4%A8%E5%90%8E%E5%A4%84%E7%90%86%EF%BC%9A%E5%8D%81%E7%A7%8D%E6%95%85%E9%9A%9C%E8%89%BA%E6%9C%AF%EF%BC%88Glitch%20Art%EF%BC%89%E7%AE%97%E6%B3%95%E7%9A%84%E6%80%BB%E7%BB%93%E4%B8%8E%E5%AE%9E%E7%8E%B0/README.md
【两件 Big Thing:天美跨平台3A大作全球招聘令 & RTR4中译版出版时间预告】https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E5%A4%A9%E7%BE%8E%E8%B7%A8%E5%B9%B3%E5%8F%B03A%E5%A4%A7%E4%BD%9C%E5%85%A8%E7%90%83%E6%8B%9B%E8%81%98%E4%BB%A4%E4%B8%8ERTR4%E4%B8%AD%E8%AF%91%E7%89%88%E5%87%BA%E7%89%88%E6%97%B6%E9%97%B4%E9%A2%84%E5%91%8A/README.md
【在“绝世武功的目录”RTR4中译版出版前,先奉上“绝世武功秘籍的本体”】https://github.com/QianMo/Game-Programmer-Study-Notes/tree/master/Content/%E5%9C%A8%E2%80%9C%E7%BB%9D%E4%B8%96%E6%AD%A6%E5%8A%9F%E7%9A%84%E7%9B%AE%E5%BD%95%E2%80%9DRTR4%E4%B8%AD%E8%AF%91%E7%89%88%E5%87%BA%E7%89%88%E5%89%8D%EF%BC%8C%E5%85%88%E5%A5%89%E4%B8%8A%E2%80%9C%E7%BB%9D%E4%B8%96%E6%AD%A6%E5%8A%9F%E7%A7%98%E7%B1%8D%E7%9A%84%E6%9C%AC%E4%BD%93%E2%80%9D
https://github.com/QianMo/Game-Programmer-Study-Notes#贰--游戏设计模式软件架构与编程实践
《游戏编程模式》读书笔记https://github.com/QianMo/Reading-Notes/tree/master/Content/%E3%80%8A%E6%B8%B8%E6%88%8F%E7%BC%96%E7%A8%8B%E6%A8%A1%E5%BC%8F%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/README.md
《代码整洁之道(Clean Code)》读书笔记https://github.com/QianMo/Reading-Notes/tree/master/Content/%E3%80%8A%E4%BB%A3%E7%A0%81%E6%95%B4%E6%B4%81%E4%B9%8B%E9%81%93%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/README.md
《Effective C# 第二版》读书笔记https://github.com/QianMo/Reading-Notes/tree/master/Content/%E3%80%8AEffective%20C%23%20%E7%AC%AC%E4%BA%8C%E7%89%88%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/README.md
blog https://github.com/topics/blog
books https://github.com/topics/books
book https://github.com/topics/book
notes https://github.com/topics/notes
graphics https://github.com/topics/graphics
rendering https://github.com/topics/rendering
game-development https://github.com/topics/game-development
shader https://github.com/topics/shader
ebook https://github.com/topics/ebook
game-programming https://github.com/topics/game-programming
ebooks https://github.com/topics/ebooks
study-notes https://github.com/topics/study-notes
cg https://github.com/topics/cg
gpu-programming https://github.com/topics/gpu-programming
realtime-rendering https://github.com/topics/realtime-rendering
real-time-rendering https://github.com/topics/real-time-rendering
game-developing-notes https://github.com/topics/game-developing-notes
game-programmer https://github.com/topics/game-programmer
Readme https://github.com/QianMo/Game-Programmer-Study-Notes#readme-ov-file
Please reload this pagehttps://github.com/QianMo/Game-Programmer-Study-Notes
Activityhttps://github.com/QianMo/Game-Programmer-Study-Notes/activity
1.8k forkshttps://github.com/QianMo/Game-Programmer-Study-Notes/forks
Report repository https://github.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2FQianMo%2FGame-Programmer-Study-Notes&report=QianMo+%28user%29
Releaseshttps://github.com/QianMo/Game-Programmer-Study-Notes/releases
Packages 0https://github.com/users/QianMo/packages?repo_name=Game-Programmer-Study-Notes
Please reload this pagehttps://github.com/QianMo/Game-Programmer-Study-Notes
Contributorshttps://github.com/QianMo/Game-Programmer-Study-Notes/graphs/contributors
Please reload this pagehttps://github.com/QianMo/Game-Programmer-Study-Notes
https://github.com
Termshttps://docs.github.com/site-policy/github-terms/github-terms-of-service
Privacyhttps://docs.github.com/site-policy/privacy-policies/github-privacy-statement
Securityhttps://github.com/security
Statushttps://www.githubstatus.com/
Communityhttps://github.community/
Docshttps://docs.github.com/
Contacthttps://support.github.com?tags=dotcom-footer

Viewport: width=device-width


URLs of crawlers that visited me.