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Title: History for ScriptableRenderPipeline - ProGamerCode/ScriptableRenderPipeline · GitHub

Open Graph Title: History for ScriptableRenderPipeline - ProGamerCode/ScriptableRenderPipeline

X Title: History for ScriptableRenderPipeline - ProGamerCode/ScriptableRenderPipeline

Description: Scriptable Render Pipeline. Contribute to ProGamerCode/ScriptableRenderPipeline development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to ProGamerCode/ScriptableRenderPipeline development by creating an account on GitHub.

X Description: Scriptable Render Pipeline. Contribute to ProGamerCode/ScriptableRenderPipeline development by creating an account on GitHub.

Opengraph URL: https://github.com/ProGamerCode/ScriptableRenderPipeline

X: @github

direct link

Domain: github.com

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Links:

Skip to contenthttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline#start-of-content
https://github.com/
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2FProGamerCode%2FScriptableRenderPipeline%2Fcommits%2Fmaster%2FScriptableRenderPipeline
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Reloadhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline
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ScriptableRenderPipelinehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline
masterhttps://github.com/ProGamerCode/ScriptableRenderPipeline/tree/master
Fixed comment and typo about line light function/calculationhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/be1f0142d841765d7bd96f147a30e6b31cbc7a06
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
be1f014https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/be1f0142d841765d7bd96f147a30e6b31cbc7a06
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/be1f0142d841765d7bd96f147a30e6b31cbc7a06/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/be1f0142d841765d7bd96f147a30e6b31cbc7a06
Various light fix for HDhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/2405845fb70f64f68d0f3b513036b836f7e58792
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/2405845fb70f64f68d0f3b513036b836f7e58792
Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgradeshttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/f4232a2a94be2f3f6d1721985d7073535608299f
https://github.com/stramit
stramithttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=stramit
f4232a2https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/f4232a2a94be2f3f6d1721985d7073535608299f
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/f4232a2a94be2f3f6d1721985d7073535608299f
Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-camhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/1b7f0897e286848918c52e52e1b867bb5fca2592
https://github.com/stramit
stramithttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=stramit
1b7f089https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/1b7f0897e286848918c52e52e1b867bb5fca2592
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/1b7f0897e286848918c52e52e1b867bb5fca2592
Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixeshttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/47323741f8c3431167c266e87134710d05e99aa2
https://github.com/stramit
stramithttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=stramit
4732374https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/47323741f8c3431167c266e87134710d05e99aa2
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/47323741f8c3431167c266e87134710d05e99aa2/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/47323741f8c3431167c266e87134710d05e99aa2
LWRP - Disable stereo on cams that don't have both target eyes enabledhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/5b13cae9a2609115abfd169474e6ab289cde582e
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
5b13caehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/5b13cae9a2609115abfd169474e6ab289cde582e
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/5b13cae9a2609115abfd169474e6ab289cde582e/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/5b13cae9a2609115abfd169474e6ab289cde582e
Actually fix the typo in temp var namehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/862a4adfaa8c06eaefb013f030371ac8c4aefc34
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
862a4adhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/862a4adfaa8c06eaefb013f030371ac8c4aefc34
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/862a4adfaa8c06eaefb013f030371ac8c4aefc34
Move UnityStereoTransformScreenSpaceTex to Core.hlslhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/53dfd338b493962c27fbd7b8aeefe32157ad6962
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/53dfd338b493962c27fbd7b8aeefe32157ad6962
Create Screenspace texture macro for LWRPhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/920f4322c46eecc88396105dd521bae310798a75
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/920f4322c46eecc88396105dd521bae310798a75
Unify SetupIntermediateResourcesSingle + SetupInter'ResourcesStereohttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/07a2dc030a66e66cc43d02e2c40f7df3334e8431
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/07a2dc030a66e66cc43d02e2c40f7df3334e8431
Make sure passes that require UV2 and UV3 actually have access to themhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/003eee3e366b1b8830493c2dc85dd2201e03bb36
EvgeniiGhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=EvgeniiG
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
003eee3https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/003eee3e366b1b8830493c2dc85dd2201e03bb36
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/003eee3e366b1b8830493c2dc85dd2201e03bb36
Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better placehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/2bf9e80668ca67e52241016200451414bb561017
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
2bf9e80https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/2bf9e80668ca67e52241016200451414bb561017
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/2bf9e80668ca67e52241016200451414bb561017
Simplify start/stop stereo rendering apperancehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/8a0df5ebe584c1bdc9fb390338e93ad953e6fd88
https://github.com/robbiesri
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/8a0df5ebe584c1bdc9fb390338e93ad953e6fd88
Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shaderhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/f16a7ba22841cb751b39139f77d4463b6c9c1fad
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
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Add pipeline subshader tags for HDhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/cf4829c692e65a486cd3a0e3b1899bd38dec1066
https://github.com/Kink3d
Kink3dhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=Kink3d
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Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgraderhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/be0fce569eacf93d43d89250f281127a50bc1883
https://github.com/RemyUnity
RemyUnityhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=RemyUnity
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/be0fce569eacf93d43d89250f281127a50bc1883
Support for non-linear texture as input for the texture combiner.https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/df1888c338a77ee6f90657505d718cc4a3ea5810
https://github.com/RemyUnity
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Workaround stereo instancing issue with unity_StereoEyeIndexhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/d7f066ea80985a45a306c287bf546ae6c9317535
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
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https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/d7f066ea80985a45a306c287bf546ae6c9317535
Fixed a few upgrading bugshttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/03367a5b917ee3808ae44c8e446acb682cb35b1b
https://github.com/joeldevahl
joeldevahlhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=joeldevahl
03367a5https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/03367a5b917ee3808ae44c8e446acb682cb35b1b
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HDRenderPipeline: fix compil issue in upgraderhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/ebf30c78d6d62f738d9d3cfb30d7e949cc06758e
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
ebf30c7https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/ebf30c78d6d62f738d9d3cfb30d7e949cc06758e
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/ebf30c78d6d62f738d9d3cfb30d7e949cc06758e/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/ebf30c78d6d62f738d9d3cfb30d7e949cc06758e
Fix wrong pragmahttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/5349dcd2ac5071aa1784fdad9ca994b90a2cd5a4
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
5349dcdhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/5349dcd2ac5071aa1784fdad9ca994b90a2cd5a4
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/5349dcd2ac5071aa1784fdad9ca994b90a2cd5a4/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/5349dcd2ac5071aa1784fdad9ca994b90a2cd5a4
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgradeshttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/64008fe089a0d12cca732fb6ae00e3d2820c3b48
https://github.com/joeldevahl
joeldevahlhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=joeldevahl
64008fehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/64008fe089a0d12cca732fb6ae00e3d2820c3b48
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/64008fe089a0d12cca732fb6ae00e3d2820c3b48/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/64008fe089a0d12cca732fb6ae00e3d2820c3b48
Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization.https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/7e1e3a7de2b4f2508b3f2b087b1fb9bb1920f4e4
https://github.com/Paulm-Unity
Paulm-Unityhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=Paulm-Unity
7e1e3a7https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/7e1e3a7de2b4f2508b3f2b087b1fb9bb1920f4e4
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/7e1e3a7de2b4f2508b3f2b087b1fb9bb1920f4e4/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/7e1e3a7de2b4f2508b3f2b087b1fb9bb1920f4e4
Fix several shader and C# warninghttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/187460bb81e10f2fbad204b9dd69a27fa0e32558
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
187460bhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/187460bb81e10f2fbad204b9dd69a27fa0e32558
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/187460bb81e10f2fbad204b9dd69a27fa0e32558/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/187460bb81e10f2fbad204b9dd69a27fa0e32558
LWRP - Work around texture array blit issue for screen-space shadow maphttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/1ccdfe897ef1669d4d5b560770f851ab882ba420
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
1ccdfe8https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/1ccdfe897ef1669d4d5b560770f851ab882ba420
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/1ccdfe897ef1669d4d5b560770f851ab882ba420/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/1ccdfe897ef1669d4d5b560770f851ab882ba420
Add texture array support to _ScreenSpaceShadowMap sampleshttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/26391b8867862f392bd83472927854ff8474b3e1
https://github.com/robbiesri
robbiesrihttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=robbiesri
26391b8https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/26391b8867862f392bd83472927854ff8474b3e1
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/26391b8867862f392bd83472927854ff8474b3e1/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/26391b8867862f392bd83472927854ff8474b3e1
Merge pull request #983 from Kink3d/masterhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/a96adadb672c658b615566dc23846b79fce50478
https://github.com/Verasl
Veraslhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=Verasl
a96adadhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/a96adadb672c658b615566dc23846b79fce50478
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/a96adadb672c658b615566dc23846b79fce50478/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/a96adadb672c658b615566dc23846b79fce50478
Merge pull request #1001 from Unity-Technologies/build/automationhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/62fdd546830f6763238f58df77afc2fdeb20bc7a
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=sebastienlagarde
62fdd54https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/62fdd546830f6763238f58df77afc2fdeb20bc7a
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/62fdd546830f6763238f58df77afc2fdeb20bc7a/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/62fdd546830f6763238f58df77afc2fdeb20bc7a
Merge pull request #1009 from Unity-Technologies/LW-gles2-fixhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/4f5ba9a619bb0f98154af2a7bfa015aac4579ec5
https://github.com/stramit
stramithttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=stramit
4f5ba9ahttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/4f5ba9a619bb0f98154af2a7bfa015aac4579ec5
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/4f5ba9a619bb0f98154af2a7bfa015aac4579ec5/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/4f5ba9a619bb0f98154af2a7bfa015aac4579ec5
Added 'prefer_hlslcc' directivehttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/259eb032a558b7e0bfe6651ced36ec569e46bbf1
https://github.com/Verasl
Veraslhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=Verasl
259eb03https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/259eb032a558b7e0bfe6651ced36ec569e46bbf1
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/259eb032a558b7e0bfe6651ced36ec569e46bbf1/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/259eb032a558b7e0bfe6651ced36ec569e46bbf1
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/2756a5a8a6810f1d0c0ddd34211cbac64dc81dc6
https://github.com/uygar3d
uygar3dhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=uygar3d
2756a5ahttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/2756a5a8a6810f1d0c0ddd34211cbac64dc81dc6
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/2756a5a8a6810f1d0c0ddd34211cbac64dc81dc6/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/2756a5a8a6810f1d0c0ddd34211cbac64dc81dc6
Fix minor warningshttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4
599cd12https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4
Changed atlasing errors to warnings.https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/7b8710be11723fe67adc21857ae8d4aa815ad632
https://github.com/uygar3d
uygar3dhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=uygar3d
7b8710bhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/7b8710be11723fe67adc21857ae8d4aa815ad632
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/7b8710be11723fe67adc21857ae8d4aa815ad632/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/7b8710be11723fe67adc21857ae8d4aa815ad632
Added more upgradershttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/3e4532347738e8582436245106494bac5f3b3904
https://github.com/joeldevahl
joeldevahlhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=joeldevahl
3e45323https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/3e4532347738e8582436245106494bac5f3b3904
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/3e4532347738e8582436245106494bac5f3b3904/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/3e4532347738e8582436245106494bac5f3b3904
Fixed cascade selection when there are less than max cascades.https://github.com/ProGamerCode/ScriptableRenderPipeline/commit/eeadb1c8040e242d771225b3e66cd38324b96f95
https://github.com/uygar3d
uygar3dhttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits?author=uygar3d
eeadb1chttps://github.com/ProGamerCode/ScriptableRenderPipeline/commit/eeadb1c8040e242d771225b3e66cd38324b96f95
https://github.com/ProGamerCode/ScriptableRenderPipeline/blob/eeadb1c8040e242d771225b3e66cd38324b96f95/ScriptableRenderPipeline
https://github.com/ProGamerCode/ScriptableRenderPipeline/tree/eeadb1c8040e242d771225b3e66cd38324b96f95
Nexthttps://github.com/ProGamerCode/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline?after=401d0462e8be6519d86136b632afefcd3676f2a3+34
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