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Title: History for Unity - OSGENF/UnityNativeScripting · GitHub

Open Graph Title: History for Unity - OSGENF/UnityNativeScripting

X Title: History for Unity - OSGENF/UnityNativeScripting

Description: Unity Scripting in C++. Contribute to OSGENF/UnityNativeScripting development by creating an account on GitHub.

Open Graph Description: Unity Scripting in C++. Contribute to OSGENF/UnityNativeScripting development by creating an account on GitHub.

X Description: Unity Scripting in C++. Contribute to OSGENF/UnityNativeScripting development by creating an account on GitHub.

Opengraph URL: https://github.com/OSGENF/UnityNativeScripting

X: @github

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Fix opening the native library on Linuxhttps://github.com/OSGENF/UnityNativeScripting/commit/5f0e56f7c48bdcc71f419740c22a744f0b4b7383
https://github.com/jacksondunstan
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[#51] fix minor formatting errorhttps://github.com/OSGENF/UnityNativeScripting/commit/1c0b627801613a5ffc9c34d653ce5e9c43bfe802
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[#51] Revert ObjectStore handles code to original implementationhttps://github.com/OSGENF/UnityNativeScripting/commit/0a6bdb00f5d6cd5d42c9fcfbce758bc5fcdcab6d
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https://github.com/OSGENF/UnityNativeScripting/tree/0a6bdb00f5d6cd5d42c9fcfbce758bc5fcdcab6d
[#51] fix formatting and remove unnecessary variable initializationhttps://github.com/OSGENF/UnityNativeScripting/commit/bfaf5ee167308ce330c6a72b7a3614f31666a7b6
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[#51] change object-store to use a dictionary to cache objectshttps://github.com/OSGENF/UnityNativeScripting/commit/3b519ac840c0a8eed9ca6acbc307d4cadb63ad08
3b519achttps://github.com/OSGENF/UnityNativeScripting/commit/3b519ac840c0a8eed9ca6acbc307d4cadb63ad08
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https://github.com/OSGENF/UnityNativeScripting/tree/3b519ac840c0a8eed9ca6acbc307d4cadb63ad08
[#51] Add collision handling for object storehttps://github.com/OSGENF/UnityNativeScripting/commit/afd3c8e2bdc992c4639eb42a475bf70aa95a6724
afd3c8ehttps://github.com/OSGENF/UnityNativeScripting/commit/afd3c8e2bdc992c4639eb42a475bf70aa95a6724
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https://github.com/OSGENF/UnityNativeScripting/tree/afd3c8e2bdc992c4639eb42a475bf70aa95a6724
[#51] add cache construction in the init methodhttps://github.com/OSGENF/UnityNativeScripting/commit/42116abf8aac16be2df63c20f56aa0fb19a11b02
42116abhttps://github.com/OSGENF/UnityNativeScripting/commit/42116abf8aac16be2df63c20f56aa0fb19a11b02
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https://github.com/OSGENF/UnityNativeScripting/tree/42116abf8aac16be2df63c20f56aa0fb19a11b02
[#51] Fix performance issue with Object Storehttps://github.com/OSGENF/UnityNativeScripting/commit/2a28a2466ed7da1e5857959110d77eee89249a7b
2a28a24https://github.com/OSGENF/UnityNativeScripting/commit/2a28a2466ed7da1e5857959110d77eee89249a7b
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https://github.com/OSGENF/UnityNativeScripting/tree/2a28a2466ed7da1e5857959110d77eee89249a7b
Fix issue #29 by returning primitive types in binding functions rather than struct types (e.g. int32_t instead of System::Int32).https://github.com/OSGENF/UnityNativeScripting/commit/b508933669b0c6de493996bce9d52470ba5b699c
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
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Close the native library when the editor state changes back to edit mode rather than in OnApplicationQuit, which can be called before other MonoBehaviour messages like OnDestroy.https://github.com/OSGENF/UnityNativeScripting/commit/74d7d4a93c1d63c029fdff3bb522da779a98e402
https://github.com/jacksondunstan
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Use Cdecl calling convention for all [DllImport]https://github.com/OSGENF/UnityNativeScripting/commit/efcc9491a1d9bf1296b315a2263eb8ddcade56f9
https://github.com/jacksondunstan
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Omit type parameters in C++ constructor and destructor declarations.https://github.com/OSGENF/UnityNativeScripting/commit/7f61e75a460358b0cfc1b7f1c931f45204a33697
https://github.com/jacksondunstan
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Use IL2CPP in standalone buildshttps://github.com/OSGENF/UnityNativeScripting/commit/5785e672b7e39448cbef9abfa425919add6969d0
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- Remove global placement new operatorhttps://github.com/OSGENF/UnityNativeScripting/commit/7107c69e0e0aad14ba22778b20c86ba0b7b32119
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Made BootScript only run on Start, not Awake, so that it can be disabled.https://github.com/OSGENF/UnityNativeScripting/commit/d67249bde28778803d894eb336cac50be9f40b87
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Use non-experimental namespace for UI Elements in Unity 2019.1+https://github.com/OSGENF/UnityNativeScripting/commit/7b3d95ec3ca559a543262b2dcc36daf4808c113f
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https://github.com/OSGENF/UnityNativeScripting/tree/7b3d95ec3ca559a543262b2dcc36daf4808c113f
Fix a bug generating the base type constructor function for delegateshttps://github.com/OSGENF/UnityNativeScripting/commit/ba3cf0d3e1f3c3eb6e8c05dbe18318d4b0361168
https://github.com/jacksondunstan
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Fix GitHub Issue #19 regarding whole object free list initialization (thanks to JmgrArt!)https://github.com/OSGENF/UnityNativeScripting/commit/1cb1135e19576bb3a01205b9c1bc61fd304db746
https://github.com/jacksondunstan
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Pass Init parameters in 'memory'https://github.com/OSGENF/UnityNativeScripting/commit/60450d4a58f623bf39770cf9e70da6c9932dd78e
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Generate correct return type for non-void base type methods. Thanks, @JmgrArt!https://github.com/OSGENF/UnityNativeScripting/commit/2180b3edfea9d58da5242d9c5752b344d9a0b84c
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Fix generated plugin name in some caseshttps://github.com/OSGENF/UnityNativeScripting/commit/800e0cd027c57da62f04b5357436667b16414d65
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Fix incorrect path when generating bindings. Fix broken pragma causinghttps://github.com/OSGENF/UnityNativeScripting/commit/40b66d8e371d3fb3d6215338ba018ed6f81295c7
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https://github.com/OSGENF/UnityNativeScripting/tree/40b66d8e371d3fb3d6215338ba018ed6f81295c7
Move CppSource into Assetshttps://github.com/OSGENF/UnityNativeScripting/commit/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
0f3e137https://github.com/OSGENF/UnityNativeScripting/commit/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a
https://github.com/OSGENF/UnityNativeScripting/blob/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a
Fix compiler errors for non-editor builds (thanks, @hanbim520!)https://github.com/OSGENF/UnityNativeScripting/commit/97421db1ada4818fd8a496958125bbade14bc143
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
97421dbhttps://github.com/OSGENF/UnityNativeScripting/commit/97421db1ada4818fd8a496958125bbade14bc143
https://github.com/OSGENF/UnityNativeScripting/blob/97421db1ada4818fd8a496958125bbade14bc143/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/97421db1ada4818fd8a496958125bbade14bc143
Fix issue #6 by ref counting System::String objects created from string literalshttps://github.com/OSGENF/UnityNativeScripting/commit/4af035161a3ba682124eda3a47ab9697e6068557
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
4af0351https://github.com/OSGENF/UnityNativeScripting/commit/4af035161a3ba682124eda3a47ab9697e6068557
https://github.com/OSGENF/UnityNativeScripting/blob/4af035161a3ba682124eda3a47ab9697e6068557/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/4af035161a3ba682124eda3a47ab9697e6068557
Support type overloading and decimalhttps://github.com/OSGENF/UnityNativeScripting/commit/ac7bb116bafcf57ededd6c0467b9bfcdd8382079
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
ac7bb11https://github.com/OSGENF/UnityNativeScripting/commit/ac7bb116bafcf57ededd6c0467b9bfcdd8382079
https://github.com/OSGENF/UnityNativeScripting/blob/ac7bb116bafcf57ededd6c0467b9bfcdd8382079/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/ac7bb116bafcf57ededd6c0467b9bfcdd8382079
Support generic "factory functions" with derived typeshttps://github.com/OSGENF/UnityNativeScripting/commit/f3f0139e45be39cc4d8a2aac01c92f8d354a472a
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
f3f0139https://github.com/OSGENF/UnityNativeScripting/commit/f3f0139e45be39cc4d8a2aac01c92f8d354a472a
https://github.com/OSGENF/UnityNativeScripting/blob/f3f0139e45be39cc4d8a2aac01c92f8d354a472a/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/f3f0139e45be39cc4d8a2aac01c92f8d354a472a
Use a temporary file to enable hot reloading on Windowshttps://github.com/OSGENF/UnityNativeScripting/commit/156646df8a86e95d8c6e58b4940671e316c42470
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
156646dhttps://github.com/OSGENF/UnityNativeScripting/commit/156646df8a86e95d8c6e58b4940671e316c42470
https://github.com/OSGENF/UnityNativeScripting/blob/156646df8a86e95d8c6e58b4940671e316c42470/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/156646df8a86e95d8c6e58b4940671e316c42470
Make value types fit into the type hierarchy betterhttps://github.com/OSGENF/UnityNativeScripting/commit/a04c1904b5eeffe46f993678e6b9ba88f697729d
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
a04c190https://github.com/OSGENF/UnityNativeScripting/commit/a04c1904b5eeffe46f993678e6b9ba88f697729d
https://github.com/OSGENF/UnityNativeScripting/blob/a04c1904b5eeffe46f993678e6b9ba88f697729d/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/a04c1904b5eeffe46f993678e6b9ba88f697729d
Support "range for loops" for arrays, IEnumerator, and IEnumeratorhttps://github.com/OSGENF/UnityNativeScripting/commit/0f37ca2eef5dc96c624eae2b0c23699e7a950b1b
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
0f37ca2https://github.com/OSGENF/UnityNativeScripting/commit/0f37ca2eef5dc96c624eae2b0c23699e7a950b1b
https://github.com/OSGENF/UnityNativeScripting/blob/0f37ca2eef5dc96c624eae2b0c23699e7a950b1b/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/0f37ca2eef5dc96c624eae2b0c23699e7a950b1b
Add support for hot reloadinghttps://github.com/OSGENF/UnityNativeScripting/commit/f9c3a6f775b9dd9236dbe8cbf2d8075a73012530
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
f9c3a6fhttps://github.com/OSGENF/UnityNativeScripting/commit/f9c3a6f775b9dd9236dbe8cbf2d8075a73012530
https://github.com/OSGENF/UnityNativeScripting/blob/f9c3a6f775b9dd9236dbe8cbf2d8075a73012530/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/f9c3a6f775b9dd9236dbe8cbf2d8075a73012530
List all interfaces for C++ classeshttps://github.com/OSGENF/UnityNativeScripting/commit/a978505f6dee95ae3ced50dec4355f48f6ebf2b6
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
a978505https://github.com/OSGENF/UnityNativeScripting/commit/a978505f6dee95ae3ced50dec4355f48f6ebf2b6
https://github.com/OSGENF/UnityNativeScripting/blob/a978505f6dee95ae3ced50dec4355f48f6ebf2b6/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/a978505f6dee95ae3ced50dec4355f48f6ebf2b6
Don't generate default paramters for non-string null valueshttps://github.com/OSGENF/UnityNativeScripting/commit/6c31d40cf3f06e3d91bc53b90f9611aacfebe083
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
6c31d40https://github.com/OSGENF/UnityNativeScripting/commit/6c31d40cf3f06e3d91bc53b90f9611aacfebe083
https://github.com/OSGENF/UnityNativeScripting/blob/6c31d40cf3f06e3d91bc53b90f9611aacfebe083/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/6c31d40cf3f06e3d91bc53b90f9611aacfebe083
Support default parameters (except non-null strings and when there are var args)https://github.com/OSGENF/UnityNativeScripting/commit/694e0817e330b68e7b291e57799d2dadc0f7d0df
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
694e081https://github.com/OSGENF/UnityNativeScripting/commit/694e0817e330b68e7b291e57799d2dadc0f7d0df
https://github.com/OSGENF/UnityNativeScripting/blob/694e0817e330b68e7b291e57799d2dadc0f7d0df/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/694e0817e330b68e7b291e57799d2dadc0f7d0df
Split generic parameters in base typeshttps://github.com/OSGENF/UnityNativeScripting/commit/9aef59458f3a6431f6d39f26276e1fcacbaaec8c
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/OSGENF/UnityNativeScripting/commits?author=jacksondunstan
9aef594https://github.com/OSGENF/UnityNativeScripting/commit/9aef59458f3a6431f6d39f26276e1fcacbaaec8c
https://github.com/OSGENF/UnityNativeScripting/blob/9aef59458f3a6431f6d39f26276e1fcacbaaec8c/Unity
https://github.com/OSGENF/UnityNativeScripting/tree/9aef59458f3a6431f6d39f26276e1fcacbaaec8c
Nexthttps://github.com/OSGENF/UnityNativeScripting/commits/master/Unity?after=5f0e56f7c48bdcc71f419740c22a744f0b4b7383+34
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