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Open Graph Title: NVIDIA/stdexec

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Description: `std::execution`, the proposed C++ framework for asynchronous and parallel programming. - NVIDIA/stdexec

Open Graph Description: `std::execution`, the proposed C++ framework for asynchronous and parallel programming. - NVIDIA/stdexec

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Operation state cooperation that goes through uncustomized sender layers (sort of forwarding environment)https://github.com/NVIDIA/stdexec/issues/1802
romintomasettihttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Aromintomasetti
Recursive Mutex in Asio Integration Should Be Optionalhttps://github.com/NVIDIA/stdexec/issues/1781
RobertLeahyhttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3ARobertLeahy
Compile failed on gcc-14https://github.com/NVIDIA/stdexec/issues/1779
lixin-weihttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Alixin-wei
Bwos Queue bughttps://github.com/NVIDIA/stdexec/issues/1755
viktorikahttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Aviktorika
static_thread_pool hangs when the batch is smaller than the pool size.https://github.com/NVIDIA/stdexec/issues/1751
CCALITAhttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3ACCALITA
Integrate Relacy into CI, or otherwise find ways to make it easier to include in build/test workflowshttps://github.com/NVIDIA/stdexec/issues/1749
ccotterhttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Accotter
async_scope::spawn cost a lot in ref counting and heap alloc, how to optimize?https://github.com/NVIDIA/stdexec/issues/1748
lixin-weihttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Alixin-wei
gcc 16 build errorhttps://github.com/NVIDIA/stdexec/issues/1747
prlw1https://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Aprlw1
nvexec: when_all followed by continues_on does not compilehttps://github.com/NVIDIA/stdexec/issues/1736
bugSomething isn't workinghttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20label%3Abug
romintomasettihttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Aromintomasetti
Internal stdexec instantiation dominating compilation time -- any room for optimization?https://github.com/NVIDIA/stdexec/issues/1719
vittorioromeohttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3Avittorioromeo
using small = void* [1]; conflict with the definition in Windows.hhttps://github.com/NVIDIA/stdexec/issues/1701
Salitanrhttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20author%3ASalitanr
inplace_stop_callback could reduce its size by 2 pointershttps://github.com/NVIDIA/stdexec/issues/1688
enhancementNew feature or requesthttps://github.com/NVIDIA/stdexec/issues?q=is%3Aissue%20state%3Aopen%20label%3Aenhancement
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