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Title: History for com.unity.visualeffectgraph - LisWind/ScriptableRenderPipeline · GitHub

Open Graph Title: History for com.unity.visualeffectgraph - LisWind/ScriptableRenderPipeline

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Description: Scriptable Render Pipeline. Contribute to LisWind/ScriptableRenderPipeline development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to LisWind/ScriptableRenderPipeline development by creating an account on GitHub.

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Fix for Mac : return float4 in frag shader function even for depth prepass (#2523)https://github.com/LisWind/ScriptableRenderPipeline/commit/ce5d0cb853b07e0fb11db9497108f7e465072411
iTris666https://github.com/LisWind/ScriptableRenderPipeline/commits?author=iTris666
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Vfx/fix/ui to backport (#2532)https://github.com/LisWind/ScriptableRenderPipeline/commit/43a394a9ad772e3a90a53e6740ea59f0aa89b8b3
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Prepare next release (#2512)https://github.com/LisWind/ScriptableRenderPipeline/commit/0f0e087d12f193cbac8453126ad174f216c2e5a3
https://github.com/pbbastian
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contexts offset when mousereleased and other misc pixelfucking (#2501)https://github.com/LisWind/ScriptableRenderPipeline/commit/be670c8a396270cef2f535573a92d7e6bb5c5da9
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fix for capacity not updated. (#2504)https://github.com/LisWind/ScriptableRenderPipeline/commit/2cb9d4690840161be2b58e9779158b0b5daaaafb
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Change log update (#2510)https://github.com/LisWind/ScriptableRenderPipeline/commit/769ff1ed86bbecfb8ebd7a59e4d469f55dee4a6b
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Fix forward clustered lighting with stereo rendering (#2499)https://github.com/LisWind/ScriptableRenderPipeline/commit/1bc9fad8c5e246091fcec785cbf02e0b05e77154
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make timeline great again. (#2500)https://github.com/LisWind/ScriptableRenderPipeline/commit/527ef23c436e7b6cc47223619cb5d40cad6f2d51
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Fix Overridden state, forgot to initialize m_Overridden false, since it's an array, the last element is copied (#2497)https://github.com/LisWind/ScriptableRenderPipeline/commit/9306e6e198dc64f874fbb11f0b820c8c98dc4203
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Remove shadow map variant (change directional shadow + punctual to single) (#2458) (#2463)https://github.com/LisWind/ScriptableRenderPipeline/commit/be0e11b0db377e40d825983a662623dba660e91d
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Fix for Exception when opening unity after having closed it with a vfx loaded in the vfx window (#2457)https://github.com/LisWind/ScriptableRenderPipeline/commit/1858822d6692f7b5c2d28d2f44185295e752a72b
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julienf-unityhttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=julienf-unity
1858822https://github.com/LisWind/ScriptableRenderPipeline/commit/1858822d6692f7b5c2d28d2f44185295e752a72b
https://github.com/LisWind/ScriptableRenderPipeline/blob/1858822d6692f7b5c2d28d2f44185295e752a72b/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/1858822d6692f7b5c2d28d2f44185295e752a72b
update changelogs and packge infi (#2465)https://github.com/LisWind/ScriptableRenderPipeline/commit/9dbcd0190ae1403ff955aafb75533f1f34475ddd
https://github.com/stramit
stramithttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=stramit
9dbcd01https://github.com/LisWind/ScriptableRenderPipeline/commit/9dbcd0190ae1403ff955aafb75533f1f34475ddd
https://github.com/LisWind/ScriptableRenderPipeline/blob/9dbcd0190ae1403ff955aafb75533f1f34475ddd/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/9dbcd0190ae1403ff955aafb75533f1f34475ddd
VFX fix exposed behavior *Waiting for PR (in trunk merge queue...)* (CreateComponentWithAllBasicTypeExposed) (#2436)https://github.com/LisWind/ScriptableRenderPipeline/commit/2b8388f80f3e6a7f247030dff48b7399fe7c3939
sebastienlagardehttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=sebastienlagarde
2b8388fhttps://github.com/LisWind/ScriptableRenderPipeline/commit/2b8388f80f3e6a7f247030dff48b7399fe7c3939
https://github.com/LisWind/ScriptableRenderPipeline/blob/2b8388f80f3e6a7f247030dff48b7399fe7c3939/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/2b8388f80f3e6a7f247030dff48b7399fe7c3939
Merge Hdrp/staging (#2427)https://github.com/LisWind/ScriptableRenderPipeline/commit/591778daa4d1a2319076e773883debb72313d5d0
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=sebastienlagarde
591778dhttps://github.com/LisWind/ScriptableRenderPipeline/commit/591778daa4d1a2319076e773883debb72313d5d0
https://github.com/LisWind/ScriptableRenderPipeline/blob/591778daa4d1a2319076e773883debb72313d5d0/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/591778daa4d1a2319076e773883debb72313d5d0
Remove false dependency between all HDRP materials and shaders (#2402) (#2424)https://github.com/LisWind/ScriptableRenderPipeline/commit/3108343eb57a2d67a6a25ab78b3acfee0a60d026
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=sebastienlagarde
3108343https://github.com/LisWind/ScriptableRenderPipeline/commit/3108343eb57a2d67a6a25ab78b3acfee0a60d026
https://github.com/LisWind/ScriptableRenderPipeline/blob/3108343eb57a2d67a6a25ab78b3acfee0a60d026/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/3108343eb57a2d67a6a25ab78b3acfee0a60d026
Vfx/master (#2340)https://github.com/LisWind/ScriptableRenderPipeline/commit/3f43c370d85cdae24e740ca0d1e3185338ebe5fb
sebastienlagardehttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=sebastienlagarde
3f43c37https://github.com/LisWind/ScriptableRenderPipeline/commit/3f43c370d85cdae24e740ca0d1e3185338ebe5fb
https://github.com/LisWind/ScriptableRenderPipeline/blob/3f43c370d85cdae24e740ca0d1e3185338ebe5fb/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/3f43c370d85cdae24e740ca0d1e3185338ebe5fb
Vfx/master (re-add test) (#2271)https://github.com/LisWind/ScriptableRenderPipeline/commit/412f7f10c023b374c76bfb626b8b74f5578aa657
sebastienlagardehttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=sebastienlagarde
412f7f1https://github.com/LisWind/ScriptableRenderPipeline/commit/412f7f10c023b374c76bfb626b8b74f5578aa657
https://github.com/LisWind/ScriptableRenderPipeline/blob/412f7f10c023b374c76bfb626b8b74f5578aa657/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/412f7f10c023b374c76bfb626b8b74f5578aa657
Simple fix due to last changes in trunk (#2259)https://github.com/LisWind/ScriptableRenderPipeline/commit/ba3a4884fca6fbf14d26b0c5693040359cc5093d
JulienIgnace-Unityhttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
ba3a488https://github.com/LisWind/ScriptableRenderPipeline/commit/ba3a4884fca6fbf14d26b0c5693040359cc5093d
https://github.com/LisWind/ScriptableRenderPipeline/blob/ba3a4884fca6fbf14d26b0c5693040359cc5093d/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/ba3a4884fca6fbf14d26b0c5693040359cc5093d
VFX Graph in Master (#2226)https://github.com/LisWind/ScriptableRenderPipeline/commit/9521917078af851adcba3bd6e213b19b7e3dbfbf
julienf-unityhttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=julienf-unity
sebastienlagardehttps://github.com/LisWind/ScriptableRenderPipeline/commits?author=sebastienlagarde
9521917https://github.com/LisWind/ScriptableRenderPipeline/commit/9521917078af851adcba3bd6e213b19b7e3dbfbf
https://github.com/LisWind/ScriptableRenderPipeline/blob/9521917078af851adcba3bd6e213b19b7e3dbfbf/com.unity.visualeffectgraph
https://github.com/LisWind/ScriptableRenderPipeline/tree/9521917078af851adcba3bd6e213b19b7e3dbfbf
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