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Title: GitHub - HSHSir/MassSample: My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project. · GitHub

Open Graph Title: GitHub - HSHSir/MassSample: My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

X Title: GitHub - HSHSir/MassSample: My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

Description: My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project. - HSHSir/MassSample

Open Graph Description: My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project. - HSHSir/MassSample

X Description: My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project. - HSHSir/MassSample

Opengraph URL: https://github.com/HSHSir/MassSample

X: @github

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313 Commitshttps://github.com/HSHSir/MassSample/commits/main/
https://github.com/HSHSir/MassSample/commits/main/
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Confighttps://github.com/HSHSir/MassSample/tree/main/Config
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Imageshttps://github.com/HSHSir/MassSample/tree/main/Images
Plugins/MassCommunitySamplehttps://github.com/HSHSir/MassSample/tree/main/Plugins/MassCommunitySample
Plugins/MassCommunitySamplehttps://github.com/HSHSir/MassSample/tree/main/Plugins/MassCommunitySample
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Sourcehttps://github.com/HSHSir/MassSample/tree/main/Source
.gitattributeshttps://github.com/HSHSir/MassSample/blob/main/.gitattributes
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.vsconfighttps://github.com/HSHSir/MassSample/blob/main/.vsconfig
.vsconfighttps://github.com/HSHSir/MassSample/blob/main/.vsconfig
LICENSEhttps://github.com/HSHSir/MassSample/blob/main/LICENSE
LICENSEhttps://github.com/HSHSir/MassSample/blob/main/LICENSE
MassSampleProject.uprojecthttps://github.com/HSHSir/MassSample/blob/main/MassSampleProject.uproject
MassSampleProject.uprojecthttps://github.com/HSHSir/MassSample/blob/main/MassSampleProject.uproject
README.mdhttps://github.com/HSHSir/MassSample/blob/main/README.md
README.mdhttps://github.com/HSHSir/MassSample/blob/main/README.md
READMEhttps://github.com/HSHSir/MassSample
Licensehttps://github.com/HSHSir/MassSample
https://github.com/HSHSir/MassSample#community-mass-sample
https://github.com/HSHSir/MassSample#note-this-project-requires-git-lfs-for-it-to-work-properly-zip-downloads-wont-work
https://github.com/HSHSir/MassSample#authors
@Megafunkhttps://github.com/Megafunk
@vorixohttps://github.com/vorixo
open an issuehttps://github.com/Megafunk/MassSample/issues
pull requesthttps://github.com/Megafunk/MassSample/pulls
https://github.com/HSHSir/MassSample#requirements
Epic Games launcherhttps://www.unrealengine.com/en-US/download
Windowshttps://gitforwindows.org/
Linux/Unix & macOShttps://git-scm.com/downloads
Git Large File Storagehttps://git-lfs.github.com/
https://github.com/HSHSir/MassSample#download-instructions-windows
https://github.com/HSHSir/MassSample#table-of-contents
Masshttps://github.com/HSHSir/MassSample#mass
Entity Component Systemhttps://github.com/HSHSir/MassSample#ecs
Sample Projecthttps://github.com/HSHSir/MassSample#sample
Mass Conceptshttps://github.com/HSHSir/MassSample#massconcepts
Entitieshttps://github.com/HSHSir/MassSample#mass-entities
Fragmentshttps://github.com/HSHSir/MassSample#mass-fragments
Shared Fragmentshttps://github.com/HSHSir/MassSample#mass-fragments-sf
Tagshttps://github.com/HSHSir/MassSample#mass-tags
Subsystemshttps://github.com/HSHSir/MassSample#mass-subsystems
The archetype modelhttps://github.com/HSHSir/MassSample#mass-arch-mod
Tags in the archetype modelhttps://github.com/HSHSir/MassSample#mass-arch-mod-tags
Fragments in the archetype modelhttps://github.com/HSHSir/MassSample#mass-arch-mod-fragments
Processorshttps://github.com/HSHSir/MassSample#mass-processors
Querieshttps://github.com/HSHSir/MassSample#mass-queries
Access requirementshttps://github.com/HSHSir/MassSample#mass-queries-ar
Presence requirementshttps://github.com/HSHSir/MassSample#mass-queries-pr
Iterating Querieshttps://github.com/HSHSir/MassSample#mass-queries-iq
Mutating entities with Defer()https://github.com/HSHSir/MassSample#mass-queries-mq
Traitshttps://github.com/HSHSir/MassSample#mass-traits
Observershttps://github.com/HSHSir/MassSample#mass-o
Observers limitationshttps://github.com/HSHSir/MassSample#mass-o-n
Observing multiple Fragment/Tagshttps://github.com/HSHSir/MassSample#mass-o-mft
Multithreadinghttps://github.com/HSHSir/MassSample#mass-mt
Common Mass operationshttps://github.com/HSHSir/MassSample#mass-cm
Spawning entitieshttps://github.com/HSHSir/MassSample#mass-cm-spae
Destroying entitieshttps://github.com/HSHSir/MassSample#mass-cm-dsae
Operating Entitieshttps://github.com/HSHSir/MassSample#mass-cm-opee
Mass Plugins and Moduleshttps://github.com/HSHSir/MassSample#mass-pm
MassEntityhttps://github.com/HSHSir/MassSample#mass-pm-me
MassGameplayhttps://github.com/HSHSir/MassSample#mass-pm-gp
MassAIhttps://github.com/HSHSir/MassSample#mass-pm-ai
Other Resourceshttps://github.com/HSHSir/MassSample#mass-or
https://github.com/HSHSir/MassSample#1-mass
Sequencerhttps://docs.unrealengine.com/4.26/en-US/AnimatingObjects/Sequencer/Overview/
Matrix Awakens demohttps://www.unrealengine.com/en-US/blog/introducing-the-matrix-awakens-an-unreal-engine-5-experience
https://github.com/HSHSir/MassSample#2-entity-component-system
Unity DOTShttps://docs.unity3d.com/Packages/com.unity.entities@0.17/manual/index.html
FLECShttps://github.com/SanderMertens/flecs
https://github.com/HSHSir/MassSample#3-sample-project
https://github.com/HSHSir/MassSample#4-mass-concepts
https://github.com/HSHSir/MassSample#sections
Entitieshttps://github.com/HSHSir/MassSample#mass-entities
Fragmentshttps://github.com/HSHSir/MassSample#mass-fragments
Tagshttps://github.com/HSHSir/MassSample#mass-tags
Subsystemshttps://github.com/HSHSir/MassSample#mass-subsystems
The archetype modelhttps://github.com/HSHSir/MassSample#mass-arch-mod
Processorshttps://github.com/HSHSir/MassSample#mass-processors
Querieshttps://github.com/HSHSir/MassSample#mass-queries
Traitshttps://github.com/HSHSir/MassSample#mass-traits
Observershttps://github.com/HSHSir/MassSample#mass-o
https://github.com/HSHSir/MassSample#41-entities
fragmentshttps://github.com/HSHSir/MassSample#mass-fragments
tagshttps://github.com/HSHSir/MassSample#mass-tags
https://github.com/HSHSir/MassSample#42-fragments
FMassFragmenthttps://docs.unrealengine.com/5.0/en-US/API/Plugins/MassEntity/FMassFragment/
shared fragmenthttps://github.com/HSHSir/MassSample#mass-fragments-sf
https://github.com/HSHSir/MassSample#421-shared-fragments
FMassSharedFragmenthttps://docs.unrealengine.com/5.0/en-US/API/Plugins/MassEntity/FMassSharedFragment/
https://github.com/HSHSir/MassSample#43-tags
processorshttps://github.com/HSHSir/MassSample#mass-processors
FMassTaghttps://docs.unrealengine.com/5.0/en-US/API/Plugins/MassEntity/FMassTag/
https://github.com/HSHSir/MassSample#44-subsystems
UWorldSubsystemshttps://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Subsystems/UWorldSubsystem/
Processorshttps://github.com/HSHSir/MassSample#mass-processors
parallel capabilitieshttps://github.com/HSHSir/MassSample#mass-mt
https://github.com/HSHSir/MassSample#45-the-archetype-model
https://github.com/HSHSir/MassSample/blob/main/Images/arche-entity-type.png
https://github.com/HSHSir/MassSample#451-tags-in-the-archetype-model
https://github.com/HSHSir/MassSample/blob/main/Images/arche-tags.png
https://github.com/HSHSir/MassSample#452-fragments-in-the-archetype-model
struct-of-arrayshttps://en.wikipedia.org/wiki/AoS_and_SoA#Structure_of_arrays
https://github.com/HSHSir/MassSample/blob/main/Images/arche-chunks.png
https://github.com/HSHSir/MassSample/blob/main/Images/arche-mem.png
struct-of-arrayshttps://en.wikipedia.org/wiki/AoS_and_SoA#Structure_of_arrays
https://github.com/HSHSir/MassSample/blob/main/Images/arche-cache-friendly.png
https://github.com/HSHSir/MassSample#46-processors
querieshttps://github.com/HSHSir/MassSample#mass-queries
all processors are multithreadedhttps://github.com/HSHSir/MassSample#mass-mt
https://github.com/HSHSir/MassSample#47-queries
https://github.com/HSHSir/MassSample#471-access-requirements
https://github.com/HSHSir/MassSample#472-presence-requirements
https://github.com/HSHSir/MassSample#4721-presence-requirements-in-tags
https://github.com/HSHSir/MassSample#4722-presence-requirements-in-fragments
https://github.com/HSHSir/MassSample#473-mutating-entities-with-defer
https://github.com/HSHSir/MassSample#4731-basic-mutation-operations
https://github.com/HSHSir/MassSample#4732-advanced-mutation-operations
https://github.com/HSHSir/MassSample#47321-fmasscommandaddfragmentinstancelist
https://github.com/HSHSir/MassSample#47322-fmasscommandbuildentity
https://github.com/HSHSir/MassSample#47323-fmasscommandbuildentitywithsharedfragments
https://github.com/HSHSir/MassSample#47324-fmassdeferredsetcommand
those usually need to happen on the main threadhttps://vkguide.dev/docs/extra-chapter/multithreading/#ways-of-using-multithreading-in-game-engines
https://github.com/HSHSir/MassSample#48-traits
https://github.com/HSHSir/MassSample/blob/main/Images/massentityconfigasset.jpg
https://github.com/HSHSir/MassSample/blob/main/Images/assortedfragments.jpg
https://github.com/HSHSir/MassSample#481-creating-a-trait
https://github.com/HSHSir/MassSample#shared-fragments
https://github.com/HSHSir/MassSample#482-validating-traits
https://github.com/HSHSir/MassSample#49-observers
https://github.com/HSHSir/MassSample#491-entity-manager-observer-calls
Deferred commandshttps://github.com/HSHSir/MassSample#mass-queries-mq
This commithttps://github.com/EpicGames/UnrealEngine/commit/2b883dec5f6c821648f2d6005ac06e704099dbd9
https://github.com/HSHSir/MassSample#492-observing-multiple-fragmenttags
https://github.com/HSHSir/MassSample#410-multithreading
https://github.com/HSHSir/MassSample#5-common-mass-operations
https://github.com/HSHSir/MassSample#51-spawning-entities
https://github.com/HSHSir/MassSample#511-spawn-entities-with-data-predefined-in-the-editor---mass-spawner
UMassEntityConfigAssethttps://github.com/HSHSir/MassSample#mass-traits
https://github.com/HSHSir/MassSample/blob/main/Images/massspawneractor.jpg
Environmental Query Systemhttps://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/ArtificialIntelligence/EQS/EQSOverview/
https://github.com/HSHSir/MassSample/blob/main/Images/eqscircle.jpg
https://github.com/HSHSir/MassSample/blob/main/Images/spawnercircleresult.jpg
https://github.com/HSHSir/MassSample/blob/main/Images/massspawner-lvl1minions.jpg
https://github.com/HSHSir/MassSample#512-spawn-entities-with-runtime-data
https://github.com/HSHSir/MassSample#5121-batch-spawning
https://github.com/HSHSir/MassSample#5122-single-entity-spawning
https://github.com/HSHSir/MassSample#entity-with-fragment-data
Check out this example with FBuildEntityFromFragmentInstance from the commands section:https://github.com/HSHSir/MassSample#mass-queries-FBuildEntityFromFragmentInstances
https://github.com/HSHSir/MassSample#entity-with-fragment-data-and-tags
https://github.com/HSHSir/MassSample#a-note-on-observers
Check out the list here.https://github.com/HSHSir/MassSample#mass-o-n
https://github.com/HSHSir/MassSample#52-destroying-entities
https://github.com/HSHSir/MassSample#53-operating-entities
https://github.com/HSHSir/MassSample#521-fmassentityview
https://github.com/HSHSir/MassSample#6-mass-plugins-and-modules
MassEntityhttps://github.com/HSHSir/MassSample#mass-pm-me
MassGameplayhttps://github.com/HSHSir/MassSample#mass-pm-gp
MassAIhttps://github.com/HSHSir/MassSample#mass-pm-ai
MassEntityhttps://docs.unrealengine.com/5.0/en-US/overview-of-mass-entity-in-unreal-engine/
https://github.com/HSHSir/MassSample#61-massentity
https://github.com/HSHSir/MassSample#62-massgameplay-
MassCommonhttps://github.com/HSHSir/MassSample#mass-pm-gp-mc
MassMovementhttps://github.com/HSHSir/MassSample#mass-pm-gp-mm
MassRepresentationhttps://github.com/HSHSir/MassSample#mass-pm-gp-mr
MassSpawnerhttps://github.com/HSHSir/MassSample#mass-pm-gp-ms
MassActorshttps://github.com/HSHSir/MassSample#mass-pm-gp-ma
MassLODhttps://github.com/HSHSir/MassSample#mass-pm-gp-ml
MassReplicationhttps://github.com/HSHSir/MassSample#mass-pm-gp-mre
MassSignalshttps://github.com/HSHSir/MassSample#mass-pm-gp-msi
MassSmartObjectshttps://github.com/HSHSir/MassSample#mass-pm-gp-mso
https://github.com/HSHSir/MassSample#621-masscommon
https://github.com/HSHSir/MassSample#622-massmovement
https://github.com/HSHSir/MassSample#623-massrepresentation
https://github.com/HSHSir/MassSample#624-massspawner
https://github.com/HSHSir/MassSample#625-massactors
https://github.com/HSHSir/MassSample#626-masslod
https://github.com/HSHSir/MassSample#627-massreplication
https://github.com/HSHSir/MassSample#628-masssignals
MassSmartObjectshttps://docs.unrealengine.com/5.0/en-US/smart-objects-in-unreal-engine/
https://github.com/HSHSir/MassSample#629-masssmartobjects
https://github.com/HSHSir/MassSample#63-massai
ZoneGraphhttps://github.com/HSHSir/MassSample#mass-pm-ai-zg
StateTreehttps://github.com/HSHSir/MassSample#mass-pm-ai-st
https://github.com/HSHSir/MassSample#631-zonegraph
StateTreehttps://docs.unrealengine.com/5.0/en-US/overview-of-state-tree-in-unreal-engine/
https://github.com/HSHSir/MassSample#632-statetree
https://github.com/HSHSir/MassSample#7-other-resources
https://github.com/HSHSir/MassSample#71-mass
https://github.com/HSHSir/MassSample#epic-games-official-resources
[Documentation] MassEntityhttps://docs.unrealengine.com/5.0/en-US/overview-of-mass-entity-in-unreal-engine/
[Documentation] Mass Avoidancehttps://docs.unrealengine.com/5.0/en-US/mass-avoidance-in-unreal-engine/
[Documentation] Smart Objectshttps://docs.unrealengine.com/5.0/en-US/smart-objects-in-unreal-engine/
[Documentation] StateTreehttps://docs.unrealengine.com/5.0/en-US/overview-of-state-tree-in-unreal-engine/
[Video] State of Unreal : Large Numbers of Entities with Masshttps://youtu.be/f9q8A-9DvPo
@quabqihttps://www.zhihu.com/people/quabqi
https://github.com/HSHSir/MassSample#quabqis-blog-posts-chinese
ECS of UE5: MASS framework (1)https://zhuanlan.zhihu.com/p/441773595
ECS of UE5: MASS framework (2)https://zhuanlan.zhihu.com/p/446937133
ECS of UE5: MASS framework (3)https://zhuanlan.zhihu.com/p/477803528
MassAI crowd drawing of UE5 CitySamplehttps://zhuanlan.zhihu.com/p/496165391
https://github.com/HSHSir/MassSample#72-general-entity-component-systems-ecs
Sander's Entity Component System FAQhttps://github.com/SanderMertens/ecs-faq
Data-Oriented Design by Richard Fabianhttps://www.dataorienteddesign.com/dodbook/
Evolve Your Hierarchy by Mick Westhttps://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
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