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Title: GitHub - GameTechDev/SamplerFeedbackStreaming: This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

Open Graph Title: GitHub - GameTechDev/SamplerFeedbackStreaming: This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

X Title: GitHub - GameTechDev/SamplerFeedbackStreaming: This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

Description: This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution. - GameTechDev/SamplerFeedbackStreaming

Open Graph Description: This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution. - GameTechDev/SamplerFeedbackStreaming

X Description: This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution. - GameTechDev/SamplerFeedbackStreaming

Opengraph URL: https://github.com/GameTechDev/SamplerFeedbackStreaming

X: @github

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Domain: github.com

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README.mdhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/README.md
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SamplerFeedbackStreaming.slnhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/SamplerFeedbackStreaming.sln
SamplerFeedbackStreaming_vs2022.slnhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/SamplerFeedbackStreaming_vs2022.sln
SamplerFeedbackStreaming_vs2022.slnhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/SamplerFeedbackStreaming_vs2022.sln
READMEhttps://github.com/GameTechDev/SamplerFeedbackStreaming
Contributinghttps://github.com/GameTechDev/SamplerFeedbackStreaming
MIT licensehttps://github.com/GameTechDev/SamplerFeedbackStreaming
Securityhttps://github.com/GameTechDev/SamplerFeedbackStreaming
https://github.com/GameTechDev/SamplerFeedbackStreaming#discontinuation-of-project
https://github.com/GameTechDev/SamplerFeedbackStreaming#sampler-feedback-streaming-with-directstorage
https://github.com/GameTechDev/SamplerFeedbackStreaming#introduction
MIT licensedhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/LICENSE
DirectX12 Sampler Feedbackhttps://microsoft.github.io/DirectX-Specs/d3d/SamplerFeedback.html
Intel's 1.1 announcement bloghttps://www.intel.com/content/www/us/en/developer/articles/news/directstorage-on-intel-gpus.html
Microsoft's 1.1 announcement bloghttps://devblogs.microsoft.com/directx/directstorage-1-1-now-available/
GDC 2021 videohttps://software.intel.com/content/www/us/en/develop/events/gdc.html?videoid=6264595860001
(alternate link)https://www.youtube.com/watch?v=VDDbrfZucpQ
starting at about 15:30.https://www.youtube.com/watch?v=VDDbrfZucpQ&t=936s
GDC 2021 presentationhttps://software.intel.com/content/dam/develop/external/us/en/documents/pdf/july-gdc-2021-sampler-feedback-texture-space-shading-direct-storage.pdf
Microsoft DirectStorage Landing Pagehttps://devblogs.microsoft.com/directx/directstorage-api-downloads/
https://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/readme-images/sampler-feedback-streaming.jpg
Hubble Imageshttps://www.nasa.gov/mission_pages/hubble/multimedia/index.html
Hubble Copyrighthttps://hubblesite.org/copyright
release 1https://github.com/GameTechDev/SamplerFeedbackStreaming/releases/tag/1
release 2https://github.com/GameTechDev/SamplerFeedbackStreaming/releases/tag/2
loghttps://github.com/GameTechDev/SamplerFeedbackStreaming#log
https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/
https://github.com/GameTechDev/SamplerFeedbackStreaming#requirements
30.0.100.9667https://downloadcenter.intel.com/product/80939/Graphics
https://github.com/GameTechDev/SamplerFeedbackStreaming#build-instructions
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https://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/readme-images/default-startup.jpg
https://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/readme-images/demo-bat.jpg
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hubble-16k-bc1.ziphttps://github.com/GameTechDev/SamplerFeedbackStreaming/releases/tag/2
https://github.com/GameTechDev/SamplerFeedbackStreaming#keyboard-controls
https://github.com/GameTechDev/SamplerFeedbackStreaming#configuration-files-and-command-lines
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https://github.com/GameTechDev/SamplerFeedbackStreaming#creating-your-own-textures
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SamplerFeedbackStreaming.hhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/TileUpdateManager/SamplerFeedbackStreaming.h
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https://github.com/GameTechDev/SamplerFeedbackStreaming#performance-degradation
https://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/readme-images/streamingHealthy.png
https://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/readme-images/streamingStalls.png
UpdateTileMappingshttps://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12commandqueue-updatetilemappings
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https://github.com/GameTechDev/SamplerFeedbackStreaming#1-create-a-texture-to-be-streamed
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https://github.com/GameTechDev/SamplerFeedbackStreaming#2-create-and-pair-a-min-mip-feedback-map
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CreateSamplerFeedbackUnorderedAccessViewhttps://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device8-createsamplerfeedbackunorderedaccessview
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WriteSamplerFeedbackhttps://microsoft.github.io/DirectX-Specs/d3d/SamplerFeedback.html
https://github.com/GameTechDev/SamplerFeedbackStreaming#4-process-feedback
Scene.cpphttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/src/Scene.cpp
https://github.com/GameTechDev/SamplerFeedbackStreaming#5-determine-which-tiles-to-load--evict
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https://github.com/GameTechDev/SamplerFeedbackStreaming#6-update-residency-map
GetResourceTilinghttps://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12device-getresourcetiling
Sample Feedback spechttps://microsoft.github.io/DirectX-Specs/d3d/SamplerFeedback.html
https://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/readme-images/labels.jpg
terrainPS.hlslhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/src/shaders/terrainPS.hlsl
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Scene.cpphttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/src/Scene.cpp
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LICENSEhttps://github.com/GameTechDev/SamplerFeedbackStreaming/blob/main/LICENSE
streaming https://github.com/topics/streaming
intel https://github.com/topics/intel
directx12 https://github.com/topics/directx12
direct3d12 https://github.com/topics/direct3d12
directstorage https://github.com/topics/directstorage
samplerfeedback https://github.com/topics/samplerfeedback
Readme https://github.com/GameTechDev/SamplerFeedbackStreaming#readme-ov-file
MIT license https://github.com/GameTechDev/SamplerFeedbackStreaming#MIT-1-ov-file
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Releases 2https://github.com/GameTechDev/SamplerFeedbackStreaming/releases
2nd set of Hubble textures, 16k x 16k BC1 format Latest Dec 4, 2021 https://github.com/GameTechDev/SamplerFeedbackStreaming/releases/tag/2
+ 1 releasehttps://github.com/GameTechDev/SamplerFeedbackStreaming/releases
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