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Title: GitHub - DassaultSystemes-Technology/glTF: glTF – Runtime 3D Asset Delivery

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Description: glTF – Runtime 3D Asset Delivery. Contribute to DassaultSystemes-Technology/glTF development by creating an account on GitHub.

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https://github.com/DassaultSystemes-Technology/glTF#contents
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glTF 2.0 Launchhttps://www.khronos.org/assets/uploads/developers/library/2017-web3d/glTF-2.0-Launch_Jun17.pdf
videohttps://www.youtube.com/watch?v=KALedPvtFHY
slideshttps://www.khronos.org/assets/uploads/developers/library/2017-glTF-webinar/glTF-Webinar_Feb17.pdf
glTF Briefhttps://docs.google.com/presentation/d/1BRdEGqJFIWk3QOehOxJqM9dIE4kIBNQhIm7UeBaVse0/edit#slide=id.g185e245559_2_28
https://github.com/DassaultSystemes-Technology/glTF#tutorials
glTF Tutorialshttps://github.com/KhronosGroup/glTF-Tutorials
Physically-Based Rendering: From Theory to glTFhttps://github.com/moneimne/glTF-Tutorials/tree/master/PBR
https://github.com/DassaultSystemes-Technology/glTF#all-presentations-and-articles
Streamlining 3D Commerce with Material Variant Support in glTF Assetshttps://www.khronos.org/blog/streamlining-3d-commerce-with-material-variant-support-in-gltf-assets
Live glTF Asset Editing in Your Browser—Even in ARhttps://www.khronos.org/blog/live-gltf-asset-editing-in-your-browsereven-in-ar
View a glTF model in AR on Android without leaving your browserhttps://www.khronos.org/blog/view-a-gltf-model-in-ar-on-android-without-leaving-your-browser
The glTF Model Authoring Pipelinehttps://www.youtube.com/playlist?list=PLvdhJ__UbhZ6mst0xgd_S3oSmdRcEiKCp
glTF Ecosystem Forum during SIGGRAPHhttps://www.khronos.org/assets/uploads/developers/library/2019-siggraph/glTF-Ecosystem-Forum-SIGGRAPH_Aug19.pdf
SIGGRAPH 2019 glTF BOF Videohttps://youtu.be/_MOp_SfGJx8
slideshttps://www.khronos.org/developers/library/2019-siggraph
How to make a PBR 3D model for the webhttps://unboring.net/workflows/how-to-make-pbr-web/
Uber’s vis.gl brings glTF to geospatial data visualizationhttps://www.khronos.org/blog/ubers-vis.gl-brings-gltf-to-geospatial-data-visualization
Exporting glTF from Animatehttps://theblog.adobe.com/exporting-gltf-from-animate/
glTF: Everything You Need to Know!https://www.threekit.com/blog/gltf-everything-you-need-to-know
GDC 2019 Khronos Developer Days - WebGL & glTF videohttps://youtu.be/mCJoBGOCTwk?t=868
slideshttps://www.khronos.org/developers/library/2019-gdc
glTF Debugging in Visual Studio Codehttps://medium.com/@babylonjs/gltf-debugging-in-visual-studio-code-a89805bda3cd
SIGGRAPH Asia glTF Overview and CTTF Updatehttps://www.khronos.org/developers/library/2018-siggraph-asia
droidcon SF 2018 - The JPEG of 3D: Bringing 3D scenes and objects into your 2D Android app with glTFhttps://www.youtube.com/watch?v=EGSR8qrpEq4
Using the Babylon.js viewer with WebVR and Windows Mixed Reality homehttps://medium.com/@babylonjs/using-the-babylon-js-viewer-with-webvr-and-windows-mixed-reality-home-fd1e6af46137
Behind the Scenes with Adobe Dimension Engineers: How We Built the 3D Publish Featurehttps://theblog.adobe.com/behind-the-scenes-with-adobe-dimension-engineers-how-we-built-the-3d-publish-feature/
OGC and Khronos Form a Liaison to Improve Interoperability within the Geospatial and 3D Graphics Communitieshttps://www.khronos.org/news/press/ogc-and-khronos-form-a-liaison-to-improve-interoperability-within-the-geospatial-and-3d-graphics-communities
If you build it (together), they will come...Mozilla and the Khronos Group collaborate to bring glTF capabilities to Blenderhttps://medium.com/mozilla-open-innovation/gltf-import-export-tool-ca0932b0ce76
glTF and Construction – Part 1: Secrets of the Cloudhttps://constructingdata.wordpress.com/2018/09/07/gltf-and-construction-part-1-secrets-of-the-cloud/
glTF and Construction – Part 2: 3D for Everyonehttps://constructingdata.wordpress.com/2018/09/08/gltf-and-construction-part-2-3d-for-everyone/
videohttps://youtu.be/FCAM-3aAzXg?t=3472
materialshttps://www.khronos.org/developers/library/2018-siggraph
glTF 2.0 – Status and Outlookhttps://www.khronos.org/developers/library/2018-webinar-gltf-2
TurboSquid adds glTF to supported formats for its StemCell initiativehttps://www.khronos.org/blog/turbosquid-adds-gltf-to-supported-formats-for-its-stemcell-initiative
Why glTF 2.0 is awesome!https://dev.to/ybalrid/why-gltf-20-is-awesome-2khp
Get your glTF on with WebGL/WebVR at Microsoft - June 2018https://www.khronos.org/events/get-your-gltf-on-with-webgl-webvr-at-microsoft
Meetup videohttps://youtu.be/GuA1mYG0-xE?t=1s
Ecosystem updatehttps://youtu.be/GuA1mYG0-xE?t=47s
(slides)https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-Ecosystem-Update_June18.pdf
3D product displays on the web using glTFhttps://youtu.be/GuA1mYG0-xE?t=20m34s
Publishing Virtual Worlds with glTFhttps://youtu.be/GuA1mYG0-xE?t=38m6s
(slides)https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-Publishing-Virtual-Worlds-with-glTF_Jun18.pdf
Compressed Texture Transmission Formathttps://youtu.be/GuA1mYG0-xE?t=1h21s
(slides)https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-CTTF_Jun18.pdf
What's new with Draco 3D compressionhttps://youtu.be/GuA1mYG0-xE?t=1h21m2s
(slides)https://www.khronos.org/assets/uploads/developers/library/2018-gltf-meetup/glTF-Meetup-Draco_Jun18.pdf
glTF at Adobehttps://youtu.be/GuA1mYG0-xE?t=1h34m50s
Building the Metaverse One Standard at a Timehttps://www.khronos.org/assets/uploads/developers/library/2018-web3d/Web3D-Keynote-Poznan-2D_Jun18.pdf
Sketchfab uses glTF to bring a search bar to the world of 3Dhttps://www.khronos.org/blog/sketchfab-uses-gltf-to-bring-a-search-bar-to-the-world-of-3d
Draco Compressed Meshes with glTF and 3D Tileshttps://cesium.com/blog/2018/04/09/draco-compression/
glTF Momentum Accelerates with New Support from Facebook, Epic, Unity, and Adobehttps://www.khronos.org/blog/gltf-momentum-new-support-facebook-epic-unity-adobe
GDC 2018 Khronos Developer Days - WebGL & glTF videohttps://www.youtube.com/watch?v=OnsqdYSMq38
glTF Ecosystem Update, GTChttps://www.khronos.org/assets/uploads/developers/library/2018-gtc/glTF-Ecosystem-GTC-WebGL-Meetup_Mar18.pdf
glTF Ecosystem Update, GDChttps://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-GDC_Mar18.pdf
Adobe Dimension & glTFhttps://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Adobe-Dimension-GDC_Mar18.pdf
Draco 3D Compression Extension to glTF 2.0https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Draco-GDC_Mar18.pdf
Mixed Reality with glTFhttps://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Microsoft-GDC_Mar18.pdf
glTF Texture Transmission Extensionhttps://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Texture-Transmission-GDC_Mar18.pdf
glTF in Unreal Enginehttps://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Unreal-GDC_Mar18.pdf
glTF Asset Generator Deep Divehttps://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Asset-Generator-Deep-Dive-GDC_Mar18.pdf
GLB Tutorialshttps://developers.facebook.com/docs/sharing/3d-posts/glb-tutorials
Convert FBX format to glTF format on Blender and animate it with Three.jshttps://web.archive.org/web/20200423162535/https://ryo620.org/2018/02/to-gltf-from-fbx-by-blender/
Art Pipeline for glTFhttps://www.khronos.org/blog/art-pipeline-for-gltf
Call for Participation: glTF Creating a Compressed Texture Extensionhttps://www.khronos.org/blog/call-for-participation-gltf-creating-a-compressed-texture-extension
Using glTF Models with A-Framehttps://blog.mozvr.com/using-gltf-models-with-a-frame/
Creating animated glTF Characters with Mixamo and Blenderhttps://medium.com/@donmccurdy/creating-animated-gltf-characters-with-mixamo-and-blender-728dc120e678
State of glTF 2.0 for WebVR Devshttps://gist.github.com/donmccurdy/de7ff6c44ecd76fddf1ecad170a114a8
glTF Exporter in three.js and A-Framehttps://blog.mozvr.com/gltf-exporter-in-three-js-and-a-frame/
videohttps://www.youtube.com/watch?v=UMN6rh-5nPg
glTF 2.0 Export in InstantUVhttp://max-limper.de/publications/GLTF2017/GLTF2017.pdf
Physically-Based Rendering in Cesiumhttps://cesium.com/blog/2017/08/08/physically-based-rendering-in-cesium/
Why we should all support glTF 2.0 as THE standard asset exchange format for game engineshttps://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines
Exporting glTF 2.0 from Maya LThttps://www.donmccurdy.com/2017/06/27/exporting-gltf-2-0-from-maya-lt-2/
glTF 2.0: PBR Materialshttps://www.khronos.org/assets/uploads/developers/library/2017-gtc/glTF-2.0-and-PBR-GTC_May17.pdf
glTF Workflow for a Saturday Nighthttps://blog.mozvr.com/a-saturday-night-gltf-workflow/
2017 GDC WebGL/WebVR/glTF Meetuphttps://www.khronos.org/developers/library/2017-gdc-webgl-webvr-gltf-meetup
Reach the Largest Gaming Platform of All: The Web. WebGL, WebVR and glTFhttps://www.youtube.com/watch?v=jLNtjujPhzY
PBR-ready glTF in instant3Dhub / instantUVhttp://max-limper.de/publications/PBR2017/PBR2017.pdf
Call for feedback on glTF 2.0https://www.khronos.org/blog/call-for-feedback-on-gltf-2.0
Improve expressiveness of WebGL with the topic 3D file format glTF now! (in Japanese)https://web.archive.org/web/20201115050651/http://qiita.com/emadurandal/items/1a034c4addd7ff8b5184
Bringing 3D to everyone through open standardshttps://blogs.windows.com/buildingapps/2016/10/28/bringing-3d-to-everyone-through-open-standards/
Using Quantization with 3D Modelshttps://cesium.com/blog/2016/08/08/cesium-web3d-quantized-attributes/
glTF and Mobile VR: Inclusive standards for a 3D worldhttps://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-MobileVR-Oculus-BOF-Update-SIGGRAPH_Jul16.pdf
glTF Update and Roadmaphttps://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-BOF-Update-SIGGRAPH_Jul16.pdf
PBR in glTF: Current Statehttps://www.khronos.org/webgl/wiki_1_15/images/2016-07-28_WebGL_BOF_PBR.pdf
glTF: The Runtime Asset Format for GL-based Applicationshttps://www.khronos.org/assets/uploads/developers/library/2016-siggraph/glTF-Background-Briefing_Jul16.pdf
glTF working group updateshttps://www.khronos.org/assets/uploads/developers/library/2016-gdc/glTF-GDC_Mar16.pdf
slideshttps://www.khronos.org/assets/uploads/developers/library/2016-gdc/glTF-GDC_Mar16.pdf
videohttps://www.youtube.com/watch?v=qAjWiVfR5Nw&t=43m40s
FBX to/from glTFhttps://www.khronos.org/assets/uploads/developers/library/2016-gdc/Autodesk-FBX-glTF-WebGL_Mar16.pdf
slideshttps://www.khronos.org/assets/uploads/developers/library/2016-gdc/Autodesk-FBX-glTF-WebGL_Mar16.pdf
videohttps://www.youtube.com/watch?v=qAjWiVfR5Nw&t=59m08s
Khronos Group glTF Webinarhttps://www.youtube.com/watch?v=YXPeh2hy6Tc
An Introduction to glTF 1.0https://www.khronos.org/assets/uploads/developers/library/overview/glTF-1.0-Introduction-Oct15.pdf
The state of WebGL and glTFhttps://www.khronos.org/assets/uploads/developers/library/2015-graphical-web/WebGL-and-glTF-Graphical-Web_Sep15.pdf
glTF ecosystem and mesh compression updatehttps://www.khronos.org/webgl/wiki_1_15/images/GlTF_Update_SIGGRAPH_Aug15.pdf
glTF and the WebGL Art Pipelinehttp://www.slideshare.net/auradeluxe/gltf-and-the-webgl-art-pipeline-march-2015
Writing an FBX importer / Exporter plug-inhttp://around-the-corner.typepad.com/adn/2015/01/writing-an-fbx-importer-exporter-plug-in.html
glTF Tips for Artistshttps://cesium.com/blog/2014/12/15/gltf-tips-for-artists/
3D for the Modern Web: Declarative 3D and glTFhttp://mason.gmu.edu/~bcoughl2/cs752/
glTF: Designing an Open-Standard Runtime Asset Formathttps://books.google.com/books?id=uIDSBQAAQBAJ&pg=PA375&lpg=PA375&dq=%22Designing+an+Open-Standard+Runtime+Asset+Format%22&source=bl&ots=XLLQ_9piKe&sig=rwLmjPbxN3p5LMYBzf-LGoAJtgs&hl=en&sa=X&ved=0CCkQ6AEwAmoVChMI5bTKlJ3MyAIVBqMeCh012ggk
Building a WebGL Santa with Cesium and glTFhttps://cesium.com/blog/2013/12/23/building-a-webgl-santa-with-cesium-and-gltf/
glTF updatehttp://www.slideshare.net/auradeluxe/gltf-update-with-tony-parisi
How I got involved in glTF and Khronoshttps://web.archive.org/web/20170507043518/http://blog.virtualglobebook.com/2013/03/how-i-got-involved-in-gltf-and-khronos.html
get involvedhttps://github.com/KhronosGroup/glTF/issues/456
Readme https://github.com/DassaultSystemes-Technology/glTF#readme-ov-file
Unknown LICENSE.adoc https://github.com/DassaultSystemes-Technology/glTF/blob/master/LICENSE.adoc
Unknown COPYING.adoc https://github.com/DassaultSystemes-Technology/glTF/blob/master/COPYING.adoc
Code of conduct https://github.com/DassaultSystemes-Technology/glTF#coc-ov-file
Contributing https://github.com/DassaultSystemes-Technology/glTF#contributing-ov-file
Please reload this pagehttps://github.com/DassaultSystemes-Technology/glTF
Activityhttps://github.com/DassaultSystemes-Technology/glTF/activity
Custom propertieshttps://github.com/DassaultSystemes-Technology/glTF/custom-properties
1 starhttps://github.com/DassaultSystemes-Technology/glTF/stargazers
0 watchinghttps://github.com/DassaultSystemes-Technology/glTF/watchers
1 forkhttps://github.com/DassaultSystemes-Technology/glTF/forks
Report repository https://github.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2FDassaultSystemes-Technology%2FglTF&report=DassaultSystemes-Technology+%28user%29
Releaseshttps://github.com/DassaultSystemes-Technology/glTF/releases
4 tags https://github.com/DassaultSystemes-Technology/glTF/tags
Packages 0https://github.com/orgs/DassaultSystemes-Technology/packages?repo_name=glTF
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Statushttps://www.githubstatus.com/
Communityhttps://github.community/
Docshttps://docs.github.com/
Contacthttps://support.github.com?tags=dotcom-footer

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