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Title: History for Unity - CyberSys/UnityNativeScripting · GitHub

Open Graph Title: History for Unity - CyberSys/UnityNativeScripting

X Title: History for Unity - CyberSys/UnityNativeScripting

Description: Unity Scripting in C++. Contribute to CyberSys/UnityNativeScripting development by creating an account on GitHub.

Open Graph Description: Unity Scripting in C++. Contribute to CyberSys/UnityNativeScripting development by creating an account on GitHub.

X Description: Unity Scripting in C++. Contribute to CyberSys/UnityNativeScripting development by creating an account on GitHub.

Opengraph URL: https://github.com/CyberSys/UnityNativeScripting

X: @github

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Merge pull request #72 from philipcass/patch-4https://github.com/CyberSys/UnityNativeScripting/commit/5440a2b293b53e298d21df0d15b0a75718812d5c
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
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Set abstract base method declarations as virtualhttps://github.com/CyberSys/UnityNativeScripting/commit/2eb88245bec25c36fa83716f9016bd056cc33dff
https://github.com/philipcass
philipcasshttps://github.com/CyberSys/UnityNativeScripting/commits?author=philipcass
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https://github.com/CyberSys/UnityNativeScripting/tree/2eb88245bec25c36fa83716f9016bd056cc33dff
Fix CPP event accessorshttps://github.com/CyberSys/UnityNativeScripting/commit/c53adea79b78cdd6ba5fc5505f66eddab73596ea
https://github.com/philipcass
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https://github.com/CyberSys/UnityNativeScripting/tree/c53adea79b78cdd6ba5fc5505f66eddab73596ea
Fix for standalone builds defaulting to int parametershttps://github.com/CyberSys/UnityNativeScripting/commit/e8c9b6b414e9ee406596f9428fe2b1d5d6aeb439
https://github.com/philipcass
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Merge branch 'master' of https://github.com/jacksondunstan/UnityNativeScriptinghttps://github.com/CyberSys/UnityNativeScripting/commit/a954e941ae46c4c18995f71709e0959d71ee06a2
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
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https://github.com/CyberSys/UnityNativeScripting/tree/a954e941ae46c4c18995f71709e0959d71ee06a2
Don't use "= default" on the System.Object destructor so its "noexcept" matches derived classeshttps://github.com/CyberSys/UnityNativeScripting/commit/00443ef39d5418f3c744654c0d3d4036c2a81634
https://github.com/jacksondunstan
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https://github.com/CyberSys/UnityNativeScripting/tree/00443ef39d5418f3c744654c0d3d4036c2a81634
Replace all "\n" symbol by Environment.NewLinehttps://github.com/CyberSys/UnityNativeScripting/commit/faa5558ac836543c37f116e5ec636dcaf924a803
https://github.com/Kaladrius2trip
Kaladrius2triphttps://github.com/CyberSys/UnityNativeScripting/commits?author=Kaladrius2trip
faa5558https://github.com/CyberSys/UnityNativeScripting/commit/faa5558ac836543c37f116e5ec636dcaf924a803
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https://github.com/CyberSys/UnityNativeScripting/tree/faa5558ac836543c37f116e5ec636dcaf924a803
Fix cmake lib prefix for mingw on win32 platformhttps://github.com/CyberSys/UnityNativeScripting/commit/7573b1a9d7dcf9916d15a0c25272c76c389b050d
https://github.com/Kaladrius2trip
Kaladrius2triphttps://github.com/CyberSys/UnityNativeScripting/commits?author=Kaladrius2trip
7573b1ahttps://github.com/CyberSys/UnityNativeScripting/commit/7573b1a9d7dcf9916d15a0c25272c76c389b050d
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https://github.com/CyberSys/UnityNativeScripting/tree/7573b1a9d7dcf9916d15a0c25272c76c389b050d
Fixed index of tags with Environment.NewLine "\r\n"https://github.com/CyberSys/UnityNativeScripting/commit/79c7c70b765e1286490cf0bdc1769deee1211498
https://github.com/Kaladrius2trip
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Removed prefix "lib" after build C++ libraryhttps://github.com/CyberSys/UnityNativeScripting/commit/0bac628fcd93c3274bbde8f42577f554191bb578
https://github.com/Kaladrius2trip
Kaladrius2triphttps://github.com/CyberSys/UnityNativeScripting/commits?author=Kaladrius2trip
0bac628https://github.com/CyberSys/UnityNativeScripting/commit/0bac628fcd93c3274bbde8f42577f554191bb578
https://github.com/CyberSys/UnityNativeScripting/blob/0bac628fcd93c3274bbde8f42577f554191bb578/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/0bac628fcd93c3274bbde8f42577f554191bb578
Fix generating wrong C++ type name for multi-dimensional arrayshttps://github.com/CyberSys/UnityNativeScripting/commit/65e70add52952098c5496ce91c4ef85b00c3895d
https://github.com/jacksondunstan
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Fix opening the native library on Linuxhttps://github.com/CyberSys/UnityNativeScripting/commit/5f0e56f7c48bdcc71f419740c22a744f0b4b7383
https://github.com/jacksondunstan
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[#51] fix minor formatting errorhttps://github.com/CyberSys/UnityNativeScripting/commit/1c0b627801613a5ffc9c34d653ce5e9c43bfe802
1c0b627https://github.com/CyberSys/UnityNativeScripting/commit/1c0b627801613a5ffc9c34d653ce5e9c43bfe802
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[#51] Revert ObjectStore handles code to original implementationhttps://github.com/CyberSys/UnityNativeScripting/commit/0a6bdb00f5d6cd5d42c9fcfbce758bc5fcdcab6d
0a6bdb0https://github.com/CyberSys/UnityNativeScripting/commit/0a6bdb00f5d6cd5d42c9fcfbce758bc5fcdcab6d
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[#51] fix formatting and remove unnecessary variable initializationhttps://github.com/CyberSys/UnityNativeScripting/commit/bfaf5ee167308ce330c6a72b7a3614f31666a7b6
bfaf5eehttps://github.com/CyberSys/UnityNativeScripting/commit/bfaf5ee167308ce330c6a72b7a3614f31666a7b6
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[#51] change object-store to use a dictionary to cache objectshttps://github.com/CyberSys/UnityNativeScripting/commit/3b519ac840c0a8eed9ca6acbc307d4cadb63ad08
3b519achttps://github.com/CyberSys/UnityNativeScripting/commit/3b519ac840c0a8eed9ca6acbc307d4cadb63ad08
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[#51] Add collision handling for object storehttps://github.com/CyberSys/UnityNativeScripting/commit/afd3c8e2bdc992c4639eb42a475bf70aa95a6724
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[#51] add cache construction in the init methodhttps://github.com/CyberSys/UnityNativeScripting/commit/42116abf8aac16be2df63c20f56aa0fb19a11b02
42116abhttps://github.com/CyberSys/UnityNativeScripting/commit/42116abf8aac16be2df63c20f56aa0fb19a11b02
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[#51] Fix performance issue with Object Storehttps://github.com/CyberSys/UnityNativeScripting/commit/2a28a2466ed7da1e5857959110d77eee89249a7b
2a28a24https://github.com/CyberSys/UnityNativeScripting/commit/2a28a2466ed7da1e5857959110d77eee89249a7b
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Fix issue #29 by returning primitive types in binding functions rather than struct types (e.g. int32_t instead of System::Int32).https://github.com/CyberSys/UnityNativeScripting/commit/b508933669b0c6de493996bce9d52470ba5b699c
https://github.com/jacksondunstan
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Close the native library when the editor state changes back to edit mode rather than in OnApplicationQuit, which can be called before other MonoBehaviour messages like OnDestroy.https://github.com/CyberSys/UnityNativeScripting/commit/74d7d4a93c1d63c029fdff3bb522da779a98e402
https://github.com/jacksondunstan
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https://github.com/CyberSys/UnityNativeScripting/tree/74d7d4a93c1d63c029fdff3bb522da779a98e402
Use Cdecl calling convention for all [DllImport]https://github.com/CyberSys/UnityNativeScripting/commit/efcc9491a1d9bf1296b315a2263eb8ddcade56f9
https://github.com/jacksondunstan
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Omit type parameters in C++ constructor and destructor declarations.https://github.com/CyberSys/UnityNativeScripting/commit/7f61e75a460358b0cfc1b7f1c931f45204a33697
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
7f61e75https://github.com/CyberSys/UnityNativeScripting/commit/7f61e75a460358b0cfc1b7f1c931f45204a33697
https://github.com/CyberSys/UnityNativeScripting/blob/7f61e75a460358b0cfc1b7f1c931f45204a33697/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/7f61e75a460358b0cfc1b7f1c931f45204a33697
Use IL2CPP in standalone buildshttps://github.com/CyberSys/UnityNativeScripting/commit/5785e672b7e39448cbef9abfa425919add6969d0
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
5785e67https://github.com/CyberSys/UnityNativeScripting/commit/5785e672b7e39448cbef9abfa425919add6969d0
https://github.com/CyberSys/UnityNativeScripting/blob/5785e672b7e39448cbef9abfa425919add6969d0/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/5785e672b7e39448cbef9abfa425919add6969d0
- Remove global placement new operatorhttps://github.com/CyberSys/UnityNativeScripting/commit/7107c69e0e0aad14ba22778b20c86ba0b7b32119
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
7107c69https://github.com/CyberSys/UnityNativeScripting/commit/7107c69e0e0aad14ba22778b20c86ba0b7b32119
https://github.com/CyberSys/UnityNativeScripting/blob/7107c69e0e0aad14ba22778b20c86ba0b7b32119/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/7107c69e0e0aad14ba22778b20c86ba0b7b32119
Made BootScript only run on Start, not Awake, so that it can be disabled.https://github.com/CyberSys/UnityNativeScripting/commit/d67249bde28778803d894eb336cac50be9f40b87
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
d67249bhttps://github.com/CyberSys/UnityNativeScripting/commit/d67249bde28778803d894eb336cac50be9f40b87
https://github.com/CyberSys/UnityNativeScripting/blob/d67249bde28778803d894eb336cac50be9f40b87/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/d67249bde28778803d894eb336cac50be9f40b87
Use non-experimental namespace for UI Elements in Unity 2019.1+https://github.com/CyberSys/UnityNativeScripting/commit/7b3d95ec3ca559a543262b2dcc36daf4808c113f
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
7b3d95ehttps://github.com/CyberSys/UnityNativeScripting/commit/7b3d95ec3ca559a543262b2dcc36daf4808c113f
https://github.com/CyberSys/UnityNativeScripting/blob/7b3d95ec3ca559a543262b2dcc36daf4808c113f/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/7b3d95ec3ca559a543262b2dcc36daf4808c113f
Fix a bug generating the base type constructor function for delegateshttps://github.com/CyberSys/UnityNativeScripting/commit/ba3cf0d3e1f3c3eb6e8c05dbe18318d4b0361168
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
ba3cf0dhttps://github.com/CyberSys/UnityNativeScripting/commit/ba3cf0d3e1f3c3eb6e8c05dbe18318d4b0361168
https://github.com/CyberSys/UnityNativeScripting/blob/ba3cf0d3e1f3c3eb6e8c05dbe18318d4b0361168/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/ba3cf0d3e1f3c3eb6e8c05dbe18318d4b0361168
Fix GitHub Issue #19 regarding whole object free list initialization (thanks to JmgrArt!)https://github.com/CyberSys/UnityNativeScripting/commit/1cb1135e19576bb3a01205b9c1bc61fd304db746
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
1cb1135https://github.com/CyberSys/UnityNativeScripting/commit/1cb1135e19576bb3a01205b9c1bc61fd304db746
https://github.com/CyberSys/UnityNativeScripting/blob/1cb1135e19576bb3a01205b9c1bc61fd304db746/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/1cb1135e19576bb3a01205b9c1bc61fd304db746
Pass Init parameters in 'memory'https://github.com/CyberSys/UnityNativeScripting/commit/60450d4a58f623bf39770cf9e70da6c9932dd78e
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
60450d4https://github.com/CyberSys/UnityNativeScripting/commit/60450d4a58f623bf39770cf9e70da6c9932dd78e
https://github.com/CyberSys/UnityNativeScripting/blob/60450d4a58f623bf39770cf9e70da6c9932dd78e/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/60450d4a58f623bf39770cf9e70da6c9932dd78e
Generate correct return type for non-void base type methods. Thanks, @JmgrArt!https://github.com/CyberSys/UnityNativeScripting/commit/2180b3edfea9d58da5242d9c5752b344d9a0b84c
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
2180b3ehttps://github.com/CyberSys/UnityNativeScripting/commit/2180b3edfea9d58da5242d9c5752b344d9a0b84c
https://github.com/CyberSys/UnityNativeScripting/blob/2180b3edfea9d58da5242d9c5752b344d9a0b84c/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/2180b3edfea9d58da5242d9c5752b344d9a0b84c
Fix generated plugin name in some caseshttps://github.com/CyberSys/UnityNativeScripting/commit/800e0cd027c57da62f04b5357436667b16414d65
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
800e0cdhttps://github.com/CyberSys/UnityNativeScripting/commit/800e0cd027c57da62f04b5357436667b16414d65
https://github.com/CyberSys/UnityNativeScripting/blob/800e0cd027c57da62f04b5357436667b16414d65/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/800e0cd027c57da62f04b5357436667b16414d65
Fix incorrect path when generating bindings. Fix broken pragma causinghttps://github.com/CyberSys/UnityNativeScripting/commit/40b66d8e371d3fb3d6215338ba018ed6f81295c7
https://github.com/Jrius
Jriushttps://github.com/CyberSys/UnityNativeScripting/commits?author=Jrius
40b66d8https://github.com/CyberSys/UnityNativeScripting/commit/40b66d8e371d3fb3d6215338ba018ed6f81295c7
https://github.com/CyberSys/UnityNativeScripting/blob/40b66d8e371d3fb3d6215338ba018ed6f81295c7/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/40b66d8e371d3fb3d6215338ba018ed6f81295c7
Move CppSource into Assetshttps://github.com/CyberSys/UnityNativeScripting/commit/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
0f3e137https://github.com/CyberSys/UnityNativeScripting/commit/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a
https://github.com/CyberSys/UnityNativeScripting/blob/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/0f3e137a60dfd78f73894bc0170cfa9d288d9f4a
Fix compiler errors for non-editor builds (thanks, @hanbim520!)https://github.com/CyberSys/UnityNativeScripting/commit/97421db1ada4818fd8a496958125bbade14bc143
https://github.com/jacksondunstan
jacksondunstanhttps://github.com/CyberSys/UnityNativeScripting/commits?author=jacksondunstan
97421dbhttps://github.com/CyberSys/UnityNativeScripting/commit/97421db1ada4818fd8a496958125bbade14bc143
https://github.com/CyberSys/UnityNativeScripting/blob/97421db1ada4818fd8a496958125bbade14bc143/Unity
https://github.com/CyberSys/UnityNativeScripting/tree/97421db1ada4818fd8a496958125bbade14bc143
Nexthttps://github.com/CyberSys/UnityNativeScripting/commits/master/Unity?after=5440a2b293b53e298d21df0d15b0a75718812d5c+34
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