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Title: GitHub - AboutUnityShader/LearnUnityShader: 记录学习Unity Shader过程中实现过的一些Demo。 · GitHub

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X Title: GitHub - AboutUnityShader/LearnUnityShader: 记录学习Unity Shader过程中实现过的一些Demo。

Description: 记录学习Unity Shader过程中实现过的一些Demo。. Contribute to AboutUnityShader/LearnUnityShader development by creating an account on GitHub.

Open Graph Description: 记录学习Unity Shader过程中实现过的一些Demo。. Contribute to AboutUnityShader/LearnUnityShader development by creating an account on GitHub.

X Description: 记录学习Unity Shader过程中实现过的一些Demo。. Contribute to AboutUnityShader/LearnUnityShader development by creating an account on GitHub.

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https://starchart.cc/csdjk/LearnUnityShader
https://github.com/AboutUnityShader/LearnUnityShader#入门精要-shader
基础光照(Lambert、半 Lambert、Phong、BlinnPhong 等) 透明度测试、透明度混合https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader1
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https://github.com/AboutUnityShader/LearnUnityShader#广告牌board
https://imgtu.com/i/4dNIP0
反射、折射、菲涅尔https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader2/Refraction_Reflection_Fresnel
https://github.com/AboutUnityShader/LearnUnityShader#反射折射菲涅尔
https://imgtu.com/i/4JXjSK
Alpha Test 和 Shadowhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader2/ForwardRendering
https://github.com/AboutUnityShader/LearnUnityShader#alpha-test-和-shadow
https://imgtu.com/i/4JXvQO
序列帧动画https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader2/ImageSquenceAnim
https://github.com/AboutUnityShader/LearnUnityShader#序列帧动画
https://imgtu.com/i/4JjCTA
UV 动画https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader2/uvAnimation
https://github.com/AboutUnityShader/LearnUnityShader#uv-动画
https://imgtu.com/i/4JjiFI
亮度,饱和度,对比度调整https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader3
https://github.com/AboutUnityShader/LearnUnityShader#亮度饱和度对比度调整
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边缘检测及提取https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader3
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高斯模糊https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader3
https://github.com/AboutUnityShader/LearnUnityShader#高斯模糊
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运动模糊https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/LearnShader/LearnShader3
https://github.com/AboutUnityShader/LearnUnityShader#运动模糊
https://imgtu.com/i/4dU6F1
https://github.com/AboutUnityShader/LearnUnityShader#动画模拟
绳子(质点弹簧系统)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/AnimationSimulation/MassSpringSystem
https://github.com/AboutUnityShader/LearnUnityShader#绳子质点弹簧系统
https://imgtu.com/i/4aBg6f
布料模拟(质点弹簧系统)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/AnimationSimulation/ClothSimulate
https://github.com/AboutUnityShader/LearnUnityShader#布料模拟质点弹簧系统
https://imgtu.com/i/4aB2X8
Bezier Meshhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Graphics/BezierMesh
https://github.com/AboutUnityShader/LearnUnityShader#bezier-mesh
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局部后处理https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/CommandBuffer/CommandBufferStencil
https://github.com/AboutUnityShader/LearnUnityShader#局部后处理
https://imgtu.com/i/4aBH10
景深https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/CommandBuffer/CommandBufferDepthFiled
https://github.com/AboutUnityShader/LearnUnityShader#景深
https://imgtu.com/i/4aBqXT
自定义烘焙https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/CommandBuffer/CommandBufferBakeTexture
https://github.com/AboutUnityShader/LearnUnityShader#自定义烘焙
https://imgtu.com/i/q0hJyV
https://imgtu.com/i/q0hYLT
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https://github.com/AboutUnityShader/LearnUnityShader#深度图
https://imgtu.com/i/4aDShR
扫描光线https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Depth/DepthScan
https://github.com/AboutUnityShader/LearnUnityShader#扫描光线
https://imgtu.com/i/4aBbcV
https://github.com/AboutUnityShader/LearnUnityShader#几何着色器的基本应用
点图元和线图元https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/GeometryShader/Base
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https://imgtu.com/i/4aBOnU
粒子爆炸https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/GeometryShader/Example
https://github.com/AboutUnityShader/LearnUnityShader#粒子爆炸
https://imgtu.com/i/4aBXBF
https://github.com/AboutUnityShader/LearnUnityShader#gpu-instance
草地渲染https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/GPUInstance/GrassSimulation
https://github.com/AboutUnityShader/LearnUnityShader#草地渲染
https://imgtu.com/i/4daUAA
https://github.com/AboutUnityShader/LearnUnityShader#后处理特效
坏电视效果https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/ScreenEffect/BadTV
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描边https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/ScreenEffect/OutLine
https://github.com/AboutUnityShader/LearnUnityShader#描边
https://camo.githubusercontent.com/c1aef293715e5302f93f9fb5c21d51547c8c65e29f99d2c76b6425b34f303888/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f536e3762784e5444496a34736f55432e676966
波纹https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/ScreenEffect/WaterWave
https://github.com/AboutUnityShader/LearnUnityShader#波纹
https://camo.githubusercontent.com/4b74c5f60b96938996f80ae03c1a3e278d40b508f5871ba658c676d86ce59128/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f4b736141514c37667577633252744d2e676966
放大镜https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/ScreenEffect/Zoom
https://github.com/AboutUnityShader/LearnUnityShader#放大镜
https://camo.githubusercontent.com/22a9cc630c6d9979cb6838b40758a845fc39e5c8bdc80945447d8012fd944148/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f69626e56316f79346a7643465554522e676966
https://github.com/AboutUnityShader/LearnUnityShader#ui-shader
老照片风格https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Shader2D/UI-OldPhoto
https://github.com/AboutUnityShader/LearnUnityShader#老照片风格
https://imgtu.com/i/LI5hZD
径向溶解https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Shader2D/UI-Disolve
https://github.com/AboutUnityShader/LearnUnityShader#径向溶解
https://imgtu.com/i/LI54de
https://github.com/AboutUnityShader/LearnUnityShader#其他-shader
各向异性https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Anisotropy
https://github.com/AboutUnityShader/LearnUnityShader#各向异性
https://imgtu.com/i/vi5J2Q
玻璃https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OtherShader/Glass
https://github.com/AboutUnityShader/LearnUnityShader#玻璃
https://imgtu.com/i/jX8DVx
溶解https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OtherShader/Dissolve
https://github.com/AboutUnityShader/LearnUnityShader#溶解
https://camo.githubusercontent.com/22f182834e786d0497832ec5924faf2351017a5b7435cf096952bb1197c28fce/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f70456e377371776c66587a53356d782e676966
https://camo.githubusercontent.com/b5bf733f440a6f8e73f3d705bb78fb956fa30d87b1a6e390847d212224723973/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f7573706638613451745546313277692e676966
翻书https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OtherShader/FlipBook
https://github.com/AboutUnityShader/LearnUnityShader#翻书
https://camo.githubusercontent.com/4a2d0059ba1bbbd5c05e225c0fe6707352159ee5c8f646ccffbc7c76874b35cc/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f35596c3844425251755033495474412e676966
Flow Maphttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OtherShader/FlowMap
https://github.com/AboutUnityShader/LearnUnityShader#flow-map
https://imgtu.com/i/qOameU
能量球https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OtherShader/EnergyBall
https://github.com/AboutUnityShader/LearnUnityShader#能量球
https://camo.githubusercontent.com/400aaf8548f52a1db249470d16f587c6cdb8118489cfa162acc6a7c0fe62de7c/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f6968676445484d754c613555764e7a2e676966
液体瓶https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OtherShader/WaterBottle
https://github.com/AboutUnityShader/LearnUnityShader#液体瓶
https://imgtu.com/i/IylgRs
三维映射https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/TriplanarMapping
https://github.com/AboutUnityShader/LearnUnityShader#三维映射
https://camo.githubusercontent.com/4719f6f385ebcd4bcca2e897fc672979491fa3ea0af9c7f2a21decbe05cd51b9/68747470733a2f2f73322e6c6f6c692e6e65742f323032322f30372f33312f534d4f5666756b36583154737761452e706e67
https://camo.githubusercontent.com/1289c161760262364f276ba29e427b7617342ebdce8ce559f0f8b773aa645fc2/68747470733a2f2f73322e6c6f6c692e6e65742f323032322f30372f33312f376469794f5942366c686e38344c752e706e67
InteriorMappinghttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/InteriorMapping
https://github.com/AboutUnityShader/LearnUnityShader#interiormapping
InteriorMapping - CubeMaphttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/InteriorMapping
https://github.com/AboutUnityShader/LearnUnityShader#interiormapping---cubemap
https://camo.githubusercontent.com/389eb01fbef1a905f1d0c880ea2226686b72f0e29929bd5aa3f309b7306a93b8/68747470733a2f2f73322e6c6f6c692e6e65742f323032322f30382f32302f547361706b4a6447726d33343649792e676966
InteriorMapping - 2D Atlashttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/InteriorMapping
https://github.com/AboutUnityShader/LearnUnityShader#interiormapping---2d-atlas
https://camo.githubusercontent.com/c8641797c0066ace7066e6cabc14c3c284bc6e1b51f0bf8143c467a423abbdd8/68747470733a2f2f73322e6c6f6c692e6e65742f323032322f30382f32302f4b486769724c593951646a45546e492e676966
https://imgse.com/i/vsYR9f
https://imgse.com/i/vsYW38
Maskhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Mask
https://github.com/AboutUnityShader/LearnUnityShader#mask-1
Box Maskhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Mask/BoxMask
https://github.com/AboutUnityShader/LearnUnityShader#box-mask
https://imgse.com/i/vstKUI
Sphere Maskhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Mask/SphereMask
https://github.com/AboutUnityShader/LearnUnityShader#sphere-mask
https://imgse.com/i/vstuVA
2D Maskhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Mask/BoxMask
https://github.com/AboutUnityShader/LearnUnityShader#2d-mask
https://imgse.com/i/vstM5t
https://github.com/AboutUnityShader/LearnUnityShader#描边-1
基于 Fresnel 的边缘光https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OutLine/Fresnel
https://github.com/AboutUnityShader/LearnUnityShader#基于-fresnel-的边缘光
https://camo.githubusercontent.com/e3ff1349c0142d43dc65716ca764e34533f4f87b65390a232a10f3609dcd8d32/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f7a374e655148796f4d7056574731752e676966
基于法线扩张的描边https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OutLine/NormalExpansion
https://github.com/AboutUnityShader/LearnUnityShader#基于法线扩张的描边
https://camo.githubusercontent.com/53aa9c7ba5687223cef5c66a8e512ffb08d103d22f7426b8abd80d902eb62fb8/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f76346178325755315a56426f626d492e676966
基于法线扩张的遮挡描边https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OutLine/NormalExpansion_Shield
https://github.com/AboutUnityShader/LearnUnityShader#基于法线扩张的遮挡描边
https://camo.githubusercontent.com/5acc94b2a149dd5bdd846293966be1cf5af0815ac1be982d087d97731821fc25/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f487359515a547a76586566616939472e676966
基于后处理的描边https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OutLine/PostProcess
https://github.com/AboutUnityShader/LearnUnityShader#基于后处理的描边
https://camo.githubusercontent.com/a8ff30c09c79194731d2ab02635b68432a6a33135ab553c1fb0b0eef78f24854/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f70776d7156436e424155646576624b2e676966
基于后处理的遮挡描边https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OutLine/PostProcess_DepthShield
https://github.com/AboutUnityShader/LearnUnityShader#基于后处理的遮挡描边
https://camo.githubusercontent.com/514c8d143226ce460327679be9f1bda92f6d9fcf2c8ffe822d1c6279f1e97caf/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f6b746a3764554b71345368674131762e676966
边缘检测https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/OutLine/EdgeDetection
https://github.com/AboutUnityShader/LearnUnityShader#边缘检测
https://camo.githubusercontent.com/435596bcde2614d331f425dedc48d92f42c03c6fa9f5a01a02ec8fd154fcab9a/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32352f73764146544377527a516b5337794c2e676966
笔刷 - 基于 UV 坐标https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/TexturePainter/PainterBaseUV
https://github.com/AboutUnityShader/LearnUnityShader#笔刷---基于-uv-坐标
https://imgtu.com/i/qBasoT
笔刷 - 基于世界坐标https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/TexturePainter/PainterBaseWorldPos
https://github.com/AboutUnityShader/LearnUnityShader#笔刷---基于世界坐标
https://imgtu.com/i/qBa6FU
薄膜干涉(镭射布料)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/FilmInterference
https://github.com/AboutUnityShader/LearnUnityShader#薄膜干涉镭射布料
https://imgtu.com/i/qBBW4K
https://imgtu.com/i/qBBh9O
https://github.com/AboutUnityShader/LearnUnityShader#曲面细分着色器
雪地交互https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/TessellShader/SnowGround2
https://github.com/AboutUnityShader/LearnUnityShader#雪地交互
https://camo.githubusercontent.com/3e6f8e892ed5f6ec20796f4bb7edb1022d5f643a09c2e7d4ae179b41625df25c/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f32392f5267636a386f4c564e504a614876772e676966
https://github.com/AboutUnityShader/LearnUnityShader#次表面散射
通透材质https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/SubsurfaceScattering/FastSSS
https://github.com/AboutUnityShader/LearnUnityShader#通透材质
https://camo.githubusercontent.com/48cf844a4d661e4f2ebe474d1943bfbd40f61348a7b1430a063a9778cd5443e8/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f33302f4c6878395752775074626b7a3766342e706e67
https://camo.githubusercontent.com/a0fd18f92ee513c92b3e4c24573f1672ec6181a98ffc974caf2c560a6b8c3102/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f33302f6f717a47514d636a6b4e69615975352e706e67
屏幕空间次表面散射https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/SubsurfaceScattering/ScreenSpaceSSS
https://github.com/AboutUnityShader/LearnUnityShader#屏幕空间次表面散射
https://camo.githubusercontent.com/af319a11f503a70979e32dd5271b72aea5bda33e630b2851e95b03245eddaca8/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f33302f66786a75334e5670776c4f487a79342e706e67
球面高斯-次表面散射(SG-SSS)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/PBR/PBR_SSS
https://github.com/AboutUnityShader/LearnUnityShader#球面高斯-次表面散射sg-sss
https://imgtu.com/i/jHmtot
https://github.com/AboutUnityShader/LearnUnityShader#卡通渲染
卡通着色(色阶)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/ToonShading/ColorGradation
https://github.com/AboutUnityShader/LearnUnityShader#卡通着色色阶
https://camo.githubusercontent.com/e2c4b527077b4cfc9a35e25ae3f6dddefec9df1c0478edffaad70aa3a6a31d6e/68747470733a2f2f692e6c6f6c692e6e65742f323032312f31302f31302f6b3967613242334e4d4759646871782e706e67
简易的卡通水https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/ToonShading/CartoonWater
https://github.com/AboutUnityShader/LearnUnityShader#简易的卡通水
https://camo.githubusercontent.com/c5b821d3fe9219aecaeec2fd2cbf018ba22c72268ee2d6370e978a4803184b9e/68747470733a2f2f692e6c6f6c692e6e65742f323032312f30392f33302f4a5071634532666e78724b735652542e676966
https://github.com/AboutUnityShader/LearnUnityShader#角色渲染
简易的角色渲染https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Character/Character
https://github.com/AboutUnityShader/LearnUnityShader#简易的角色渲染
https://camo.githubusercontent.com/a859dbbe9f04cac220fb15a05563b42e239c7c96dfeb45c2fcd21e2a592eb4a3/68747470733a2f2f73322e6c6f6c692e6e65742f323032322f30372f33312f4f6b794d46487634596c63394c74472e706e67
https://camo.githubusercontent.com/ab6aba6193936879016811778106d53aac1e45d4b0126cef32a22f84634bbe2c/68747470733a2f2f73322e6c6f6c692e6e65742f323032322f30372f33312f43394c6e32526d54564e4768655a672e676966
https://github.com/AboutUnityShader/LearnUnityShader#pbr
自定义 PBRhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/PBR/PBR_Custom
https://github.com/AboutUnityShader/LearnUnityShader#自定义-pbr
https://imgtu.com/i/50Eeot
https://imgtu.com/i/50ElQg
https://imgtu.com/i/50E0lF
https://imgtu.com/i/50EBy4
PBR-各向异性https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/PBR/PBR_Anisotropy
https://github.com/AboutUnityShader/LearnUnityShader#pbr-各向异性
https://imgtu.com/i/jHm8Ld
PBR-皮肤(SG-SSS)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/PBR/PBR_SSS
https://github.com/AboutUnityShader/LearnUnityShader#pbr-皮肤sg-sss
https://imgtu.com/i/jHm1Qe
https://github.com/AboutUnityShader/LearnUnityShader#water
水体交互https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Water/Water_InteractionParticle
https://github.com/AboutUnityShader/LearnUnityShader#水体交互
https://imgtu.com/i/IyMzX6
https://github.com/AboutUnityShader/LearnUnityShader#阴影shadow-mapping
Shadow Maphttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Shadows/CustomShadowMap
https://github.com/AboutUnityShader/LearnUnityShader#shadow-map
https://imgtu.com/i/oDHete
PCFhttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Shadows/CustomShadowMap
https://github.com/AboutUnityShader/LearnUnityShader#pcf
https://imgtu.com/i/oDHupd
PCF(PoissonDisk)https://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Shadows/CustomShadowMap
https://github.com/AboutUnityShader/LearnUnityShader#pcfpoissondisk
https://imgtu.com/i/oDHZkD
PCSShttps://github.com/csdjk/LearnUnityShader/tree/master/Assets/Scenes/Shadows/CustomShadowMap
https://github.com/AboutUnityShader/LearnUnityShader#pcss
https://imgtu.com/i/oDHmfH
https://github.com/AboutUnityShader/LearnUnityShader#support
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