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Title: Command · Design Patterns Revisited · Game Programming Patterns

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Domain: gameprogrammingpatterns.com

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Previous Chapterhttps://gameprogrammingpatterns.com/design-patterns-revisited.html
About The Bookhttps://gameprogrammingpatterns.com/
Contentshttps://gameprogrammingpatterns.com/contents.html
Next Chapterhttps://gameprogrammingpatterns.com/flyweight.html
Game Programming Patternshttps://gameprogrammingpatterns.com/
Design Patterns Revisitedhttps://gameprogrammingpatterns.com/design-patterns-revisited.html
Configuring Inputhttps://gameprogrammingpatterns.com/command.html#configuring-input
game loophttps://gameprogrammingpatterns.com/game-loop.html
Null Objecthttp://en.wikipedia.org/wiki/Null_Object_pattern
Directions for Actorshttps://gameprogrammingpatterns.com/command.html#directions-for-actors
Event Queuehttps://gameprogrammingpatterns.com/event-queue.html
Undo and Redohttps://gameprogrammingpatterns.com/command.html#undo-and-redo
Mementohttp://en.wikipedia.org/wiki/Memento_pattern
Persistent data structureshttp://en.wikipedia.org/wiki/Persistent_data_structure
Classy and Dysfunctional?https://gameprogrammingpatterns.com/command.html#classy-and-dysfunctional
See Alsohttps://gameprogrammingpatterns.com/command.html#see-also
Subclass Sandboxhttps://gameprogrammingpatterns.com/subclass-sandbox.html
Chain of Responsibility http://en.wikipedia.org/wiki/Chain-of-responsibility_pattern
Flyweighthttps://gameprogrammingpatterns.com/flyweight.html
singletonhttps://gameprogrammingpatterns.com/singleton.html
Previous Chapterhttps://gameprogrammingpatterns.com/design-patterns-revisited.html
About The Bookhttps://gameprogrammingpatterns.com/
Contentshttps://gameprogrammingpatterns.com/contents.html
Next Chapterhttps://gameprogrammingpatterns.com/flyweight.html

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