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Title: Bytecode · Behavioral Patterns · Game Programming Patterns

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Domain: gameprogrammingpatterns.com

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Previous Chapterhttps://gameprogrammingpatterns.com/behavioral-patterns.html
About The Bookhttps://gameprogrammingpatterns.com/
Contentshttps://gameprogrammingpatterns.com/contents.html
Next Chapterhttps://gameprogrammingpatterns.com/subclass-sandbox.html
Game Programming Patternshttps://gameprogrammingpatterns.com/
Behavioral Patternshttps://gameprogrammingpatterns.com/behavioral-patterns.html
Intenthttps://gameprogrammingpatterns.com/bytecode.html#intent
Motivationhttps://gameprogrammingpatterns.com/bytecode.html#motivation
Spell fight!https://gameprogrammingpatterns.com/bytecode.html#spell-fight
Data > codehttps://gameprogrammingpatterns.com/bytecode.html#data->-code
Interpreterhttp://en.wikipedia.org/wiki/Interpreter_pattern
The Interpreter patternhttps://gameprogrammingpatterns.com/bytecode.html#the-interpreter-pattern
Data Localityhttps://gameprogrammingpatterns.com/data-locality.html
Machine code, virtuallyhttps://gameprogrammingpatterns.com/bytecode.html#machine-code,-virtually
The Patternhttps://gameprogrammingpatterns.com/bytecode.html#the-pattern
When to Use Ithttps://gameprogrammingpatterns.com/bytecode.html#when-to-use-it
Keep in Mindhttps://gameprogrammingpatterns.com/bytecode.html#keep-in-mind
You’ll need a front-endhttps://gameprogrammingpatterns.com/bytecode.html#you'll-need-a-front-end
RoboWarhttp://en.wikipedia.org/wiki/RoboWar
You’ll miss your debuggerhttps://gameprogrammingpatterns.com/bytecode.html#you'll-miss-your-debugger
Sample Codehttps://gameprogrammingpatterns.com/bytecode.html#sample-code
A magical APIhttps://gameprogrammingpatterns.com/bytecode.html#a-magical-api
A magical instruction sethttps://gameprogrammingpatterns.com/bytecode.html#a-magical-instruction-set
Java Virtual Machinehttp://en.wikipedia.org/wiki/Java_virtual_machine
Common Language Runtimehttp://en.wikipedia.org/wiki/Common_Language_Runtime
A stack machinehttps://gameprogrammingpatterns.com/bytecode.html#a-stack-machine
stack machinehttp://en.wikipedia.org/wiki/Stack_machine
Forthhttp://en.wikipedia.org/wiki/Forth_(programming_language)
PostScripthttp://en.wikipedia.org/wiki/PostScript
Factorhttp://en.wikipedia.org/wiki/Factor_(programming_language)
Behavior = compositionhttps://gameprogrammingpatterns.com/bytecode.html#behavior-=-composition
A virtual machinehttps://gameprogrammingpatterns.com/bytecode.html#a-virtual-machine
Spellcasting toolshttps://gameprogrammingpatterns.com/bytecode.html#spellcasting-tools
lexhttp://en.wikipedia.org/wiki/Lex_(software)
yacchttp://en.wikipedia.org/wiki/Yacc
Compilers: Principles, Techniques, and Toolshttp://en.wikipedia.org/wiki/Compilers:_Principles,_Tech niques,_and_Tools
Henry Hatsworth in the Puzzling Adventurehttp://en.wikipedia.org/wiki/Henry_Hatsworth_in_the_Puzzling_Adventure
Design Decisionshttps://gameprogrammingpatterns.com/bytecode.html#design-decisions
How do instructions access the stack?https://gameprogrammingpatterns.com/bytecode.html#how-do-instructions-access-the-stack
thishttp://lu aforge.net/docman/83/98/ANoFrillsIntroToLua51VMInstructions.pdf
What instructions do you have?https://gameprogrammingpatterns.com/bytecode.html#what-instructions-do-you-have
How are values represented?https://gameprogrammingpatterns.com/bytecode.html#how-are-values-represented
How is the bytecode generated?https://gameprogrammingpatterns.com/bytecode.html#how-is-the-bytecode-generated
See Alsohttps://gameprogrammingpatterns.com/bytecode.html#see-also
Interpreterhttp://en.wikipedia.org/wiki/Interpreter_pattern
Luahttp://www.lua.org/
Kismethttp://en.wikipedia.org/wiki/UnrealEd#Kismet
Wrenhttps://github.com/munificent/wren
Previous Chapterhttps://gameprogrammingpatterns.com/behavioral-patterns.html
About The Bookhttps://gameprogrammingpatterns.com/
Contentshttps://gameprogrammingpatterns.com/contents.html
Next Chapterhttps://gameprogrammingpatterns.com/subclass-sandbox.html

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