Title: Exanite.Dev
Open Graph Title: Exanite.Dev
X Title: Exanite.Dev
Description: Website, software, and game developer.
Open Graph Description: Website, software, and game developer.
X Description: Website, software, and game developer.
Domain: exanite.dev
| msapplication-TileColor | #000000 |
| theme-color | #000000 |
| og:site_name | Exanite.Dev |
| og:image | /content/exanite.webp |
| twitter:image | /content/exanite.webp |
| twitter:card | summary |
Links:
| https://exanite.dev/cdn-cgi/content?id=KWD5XY1RzR8VmWrr9J6PYE893GjsrbMVhhIKJmQIKh4-1783445770.8113563-1.2.1.1-e92od74GKrzG6cQi_GRu6nr1aGusVqIs5rrdgOdFkKE | |
| https://exanite.dev/ | |
| Home | https://exanite.dev/ |
| Contact | https://exanite.dev/contact |
| https://github.com/Exanite | |
| https://exanite.itch.io/ | |
| https://linkedin.com/in/wchen-exanite/ | |
| Voxel RendererOpenGL / C++ voxel renderer with pathtraced lighting, LODed chunks, and multi-threaded procedural generation. Developed as a team of four for my University of Florida senior project. | https://exanite.dev/projects/voxel-renderer |
| Graveyard ClashYou are an adventurer in a dark graveyard. Fight the undead horde to survive. | https://exanite.dev/projects/graveyard-clash |
| Mad Lad in a Mad LabYou are a mad lad in a mad lab! Explore a dangerous lab filled with intriguing puzzles and challenging gauntlets. | https://exanite.dev/projects/mad-lad-in-a-mad-lab |
| Endless HuntExplore a mysterious floating island in this rogue-like/bullet hell-esque game by Team Nomad. | https://exanite.dev/projects/endless-hunt |
| Gravitational TetrisA weird mix of Tetris and the gravitation potion from Terraria. Originally made in FNA, now made using my custom game engine. | https://exanite.dev/projects/gravitational-tetris |
| Exanite.EngineCustom game engine made in C# with a code-first development workflow and emphasis on modding support. | https://exanite.dev/projects/exanite-engine |
| Exanite.DevThis website! Built using a variety of technology and my previous experience with web development. | https://exanite.dev/projects/exanite-dev |
| Cheesewheel CollabOnline voice call application. Built using positional HRTF audio to allow for multiple conversations within the same call. | https://exanite.dev/projects/cheesewheel-collab |
| Candle CombatPlay as John Wick's soul in a fight against an endless onslaught of candles desperately trying to extinguish your flame. | https://exanite.dev/projects/candle-combat |
| CODENAME: PrototypeOnline two-player, turn-based dueling game with a predictive edge. Currently on hold. | https://exanite.dev/projects/codename-prototype |
| Pirate Pyro PanicAhoy! You ever' wanted to be a pirate? No? Well tough luck salty dog, here we are sinking in the middle of the Atlantic! | https://exanite.dev/projects/pirate-pyro-panic |
| The Mouth of MadnessExplore a mysterious cave. Atmospheric game jam project focusing on positional HRTF audio and turn-based style movement. | https://exanite.dev/projects/mouth-of-madness |
| DevLUp WebsiteWebsite built for DevLUp, a non-profit student organization focusing on gamedev and STEM education. | https://exanite.dev/projects/devlup-website |
| DevLUp Discord BotUsed by all of DevLUp's branches, the DevLUp Discord Bot allows members to show off their work and earn points every day. | https://exanite.dev/projects/devlup-discord-bot |
| DLU.jsThe Typescript monorepo behind the DevLUp Website, Discord Bot, and internal infrastructure. | https://exanite.dev/projects/dlu-js |
| CodeName.EventEngineDesigned for turn-based games where effects can trigger other complex effects. Event logs allow for easy implementation of replays and multiplayer games. | https://exanite.dev/projects/codename-eventengine |
| CodeName.StateMachinesFinite state machines, but each state can enable a set of "capabilities", allowing for complex behavior to be shared between states. | https://exanite.dev/projects/codename-statemachines |
| CodeName.StylingCSS-like styling solution for Unity. Style rules are edited directly in the Unity Editor and allow for restyling UI without recompiling the project. | https://exanite.dev/projects/codename-styling |
| Exanite.DrawingFaster and more flexible replacement for Unity's Gizmos. Built on Unity's Universal Rendering Pipeline. | https://exanite.dev/projects/exanite-drawing |
| Exanite.SceneManagementAllows for Unity scene parenting using the UniDi (Zenject/Extenject fork) dependency injection framework. | https://exanite.dev/projects/exanite-scene-management |
| Exanite.BuildingUtilities for automatically versioning and building Unity projects. | https://exanite.dev/projects/exanite-building |
| Exanite.NetworkingTransport agnostic networking framework allowing type-safe messages to be sent through different channels. | https://exanite.dev/projects/exanite-networking |
| Exanite.CoreCollection of miscellaneous code I use for my C# and Unity projects. | https://exanite.dev/projects/exanite-core |
| Super Florida ManUnfinished collect-a-thon created in Unreal. Created as an educational project for the UF Game Dev Association (now known as DevLUp UF). | https://exanite.dev/projects/super-florida-man |
| Exanite.ArpgUnfinished ARPG game built in Unity. My first long term game project. | https://exanite.dev/projects/exanite-arpg |
| Project VerdunExplore a museum focusing on the Battle of Verdun in World War I. Created in Unity for a class history project. | https://exanite.dev/projects/project-verdun |
| One Button RogueRoguelike game featuring a procedurally generated dungeon. Game jam theme was "Only One Button". | https://exanite.dev/projects/one-button-rogue |
| Scorched PolysWave-based shoot-em-up with a focus on smooth gameplay and polish. My first game in Unity. | https://exanite.dev/projects/scorched-polys |
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