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Title: Unity - Scripting API: Matrix2D

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https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.html
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Englishhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.html
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Englishhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.html
identityhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-identity.html
zerohttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-zero.html
m00https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-m00.html
m01https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-m01.html
m02https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-m02.html
m10https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-m10.html
m11https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-m11.html
m12https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-m12.html
this[int,int]https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.Index_operator.html
Matrix2Dhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-ctor.html
Equalshttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.Equals.html
GetColumnhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.GetColumn.html
GetHashCodehttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.GetHashCode.html
GetRowhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.GetRow.html
Inversehttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.Inverse.html
MultiplyPointhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.MultiplyPoint.html
MultiplyVectorhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.MultiplyVector.html
SetColumnhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.SetColumn.html
SetRowhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.SetRow.html
ToStringhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.ToString.html
RotateLHhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.RotateLH.html
RotateRHhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.RotateRH.html
Scalehttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.Scale.html
SkewXhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.SkewX.html
SkewYhttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.SkewY.html
Translatehttps://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D.Translate.html
operator !=https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-operator_ne.html
operator *https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-operator_multiply.html
operator ==https://docs.unity3d.com/ScriptReference/Unity.VectorGraphics.Matrix2D-operator_eq.html
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