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Title: Unity - Scripting API: SceneView

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Domain: docs.unity3d.com

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Links:

https://docs.unity3d.com/ScriptReference/SceneView.html
Manualhttps://docs.unity3d.com/Manual/index.html
Scripting APIhttps://docs.unity3d.com/ScriptReference/index.html
unity.comhttps://unity.com/
Englishhttps://docs.unity3d.com/ScriptReference/SceneView.html
https://docs.unity3d.com
Englishhttps://docs.unity3d.com/ScriptReference/SceneView.html
EditorWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow.html
IHasCustomMenuhttps://docs.unity3d.com/ScriptReference/IHasCustomMenu.html
ISupportsOverlayshttps://docs.unity3d.com/ScriptReference/Overlays.ISupportsOverlays.html
SceneViewhttps://docs.unity3d.com/ScriptReference/SceneView.html
SceneViewhttps://docs.unity3d.com/ScriptReference/SceneView.html
SceneViewhttps://docs.unity3d.com/ScriptReference/SceneView.html
currentDrawingSceneViewhttps://docs.unity3d.com/ScriptReference/SceneView-currentDrawingSceneView.html
lastActiveSceneViewhttps://docs.unity3d.com/ScriptReference/SceneView-lastActiveSceneView.html
lastActiveSceneViewChangedhttps://docs.unity3d.com/ScriptReference/SceneView-lastActiveSceneViewChanged.html
sceneViewshttps://docs.unity3d.com/ScriptReference/SceneView-sceneViews.html
selectedOutlineColorhttps://docs.unity3d.com/ScriptReference/SceneView-selectedOutlineColor.html
audioPlayhttps://docs.unity3d.com/ScriptReference/SceneView-audioPlay.html
camerahttps://docs.unity3d.com/ScriptReference/SceneView-camera.html
cameraDistancehttps://docs.unity3d.com/ScriptReference/SceneView-cameraDistance.html
cameraModehttps://docs.unity3d.com/ScriptReference/SceneView-cameraMode.html
cameraSettingshttps://docs.unity3d.com/ScriptReference/SceneView-cameraSettings.html
cameraViewporthttps://docs.unity3d.com/ScriptReference/SceneView-cameraViewport.html
drawGizmoshttps://docs.unity3d.com/ScriptReference/SceneView-drawGizmos.html
in2DModehttps://docs.unity3d.com/ScriptReference/SceneView-in2DMode.html
isRotationLockedhttps://docs.unity3d.com/ScriptReference/SceneView-isRotationLocked.html
isUsingSceneFilteringhttps://docs.unity3d.com/ScriptReference/SceneView-isUsingSceneFiltering.html
lastSceneViewRotationhttps://docs.unity3d.com/ScriptReference/SceneView-lastSceneViewRotation.html
orthographichttps://docs.unity3d.com/ScriptReference/SceneView-orthographic.html
pivothttps://docs.unity3d.com/ScriptReference/SceneView-pivot.html
rotationhttps://docs.unity3d.com/ScriptReference/SceneView-rotation.html
sceneLightinghttps://docs.unity3d.com/ScriptReference/SceneView-sceneLighting.html
sceneViewStatehttps://docs.unity3d.com/ScriptReference/SceneView-sceneViewState.html
showGridhttps://docs.unity3d.com/ScriptReference/SceneView-showGrid.html
sizehttps://docs.unity3d.com/ScriptReference/SceneView-size.html
validateTrueMetalshttps://docs.unity3d.com/ScriptReference/SceneView-validateTrueMetals.html
AlignViewToObjecthttps://docs.unity3d.com/ScriptReference/SceneView.AlignViewToObject.html
AlignWithViewhttps://docs.unity3d.com/ScriptReference/SceneView.AlignWithView.html
Framehttps://docs.unity3d.com/ScriptReference/SceneView.Frame.html
FrameSelectedhttps://docs.unity3d.com/ScriptReference/SceneView.FrameSelected.html
IsCameraDrawModeEnabledhttps://docs.unity3d.com/ScriptReference/SceneView.IsCameraDrawModeEnabled.html
IsCameraDrawModeSupportedhttps://docs.unity3d.com/ScriptReference/SceneView.IsCameraDrawModeSupported.html
LookAthttps://docs.unity3d.com/ScriptReference/SceneView.LookAt.html
LookAtDirecthttps://docs.unity3d.com/ScriptReference/SceneView.LookAtDirect.html
MoveToViewhttps://docs.unity3d.com/ScriptReference/SceneView.MoveToView.html
ResetCameraSettingshttps://docs.unity3d.com/ScriptReference/SceneView.ResetCameraSettings.html
SetSceneViewShaderReplacehttps://docs.unity3d.com/ScriptReference/SceneView.SetSceneViewShaderReplace.html
SupportsStageHandlinghttps://docs.unity3d.com/ScriptReference/SceneView.SupportsStageHandling.html
AddCameraModehttps://docs.unity3d.com/ScriptReference/SceneView.AddCameraMode.html
AddOverlayToActiveViewhttps://docs.unity3d.com/ScriptReference/SceneView.AddOverlayToActiveView.html
ClearUserDefinedCameraModeshttps://docs.unity3d.com/ScriptReference/SceneView.ClearUserDefinedCameraModes.html
FrameLastActiveSceneViewhttps://docs.unity3d.com/ScriptReference/SceneView.FrameLastActiveSceneView.html
GetAllSceneCamerashttps://docs.unity3d.com/ScriptReference/SceneView.GetAllSceneCameras.html
GetBuiltinCameraModehttps://docs.unity3d.com/ScriptReference/SceneView.GetBuiltinCameraMode.html
RemoveOverlayFromActiveViewhttps://docs.unity3d.com/ScriptReference/SceneView.RemoveOverlayFromActiveView.html
RepaintAllhttps://docs.unity3d.com/ScriptReference/SceneView.RepaintAll.html
beforeSceneGuihttps://docs.unity3d.com/ScriptReference/SceneView-beforeSceneGui.html
duringSceneGuihttps://docs.unity3d.com/ScriptReference/SceneView-duringSceneGui.html
gridVisibilityChangedhttps://docs.unity3d.com/ScriptReference/SceneView-gridVisibilityChanged.html
onCameraModeChangedhttps://docs.unity3d.com/ScriptReference/SceneView-onCameraModeChanged.html
onValidateCameraModehttps://docs.unity3d.com/ScriptReference/SceneView-onValidateCameraMode.html
focusedWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow-focusedWindow.html
mouseOverWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow-mouseOverWindow.html
autoRepaintOnSceneChangehttps://docs.unity3d.com/ScriptReference/EditorWindow-autoRepaintOnSceneChange.html
dataModeControllerhttps://docs.unity3d.com/ScriptReference/EditorWindow-dataModeController.html
dockedhttps://docs.unity3d.com/ScriptReference/EditorWindow-docked.html
EditorWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow-m_Parent.html
hasFocushttps://docs.unity3d.com/ScriptReference/EditorWindow-hasFocus.html
hasUnsavedChangeshttps://docs.unity3d.com/ScriptReference/EditorWindow-hasUnsavedChanges.html
maximizedhttps://docs.unity3d.com/ScriptReference/EditorWindow-maximized.html
maxSizehttps://docs.unity3d.com/ScriptReference/EditorWindow-maxSize.html
minSizehttps://docs.unity3d.com/ScriptReference/EditorWindow-minSize.html
overlayCanvashttps://docs.unity3d.com/ScriptReference/EditorWindow-overlayCanvas.html
positionhttps://docs.unity3d.com/ScriptReference/EditorWindow-position.html
rootVisualElementhttps://docs.unity3d.com/ScriptReference/EditorWindow-rootVisualElement.html
saveChangesMessagehttps://docs.unity3d.com/ScriptReference/EditorWindow-saveChangesMessage.html
titleContenthttps://docs.unity3d.com/ScriptReference/EditorWindow-titleContent.html
wantsLessLayoutEventshttps://docs.unity3d.com/ScriptReference/EditorWindow-wantsLessLayoutEvents.html
wantsMouseEnterLeaveWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow-wantsMouseEnterLeaveWindow.html
wantsMouseMovehttps://docs.unity3d.com/ScriptReference/EditorWindow-wantsMouseMove.html
hideFlagshttps://docs.unity3d.com/ScriptReference/Object-hideFlags.html
namehttps://docs.unity3d.com/ScriptReference/Object-name.html
BeginWindowshttps://docs.unity3d.com/ScriptReference/EditorWindow.BeginWindows.html
Closehttps://docs.unity3d.com/ScriptReference/EditorWindow.Close.html
DiscardChangeshttps://docs.unity3d.com/ScriptReference/EditorWindow.DiscardChanges.html
EndWindowshttps://docs.unity3d.com/ScriptReference/EditorWindow.EndWindows.html
Focushttps://docs.unity3d.com/ScriptReference/EditorWindow.Focus.html
GetExtraPaneTypeshttps://docs.unity3d.com/ScriptReference/EditorWindow.GetExtraPaneTypes.html
RemoveNotificationhttps://docs.unity3d.com/ScriptReference/EditorWindow.RemoveNotification.html
Repainthttps://docs.unity3d.com/ScriptReference/EditorWindow.Repaint.html
SaveChangeshttps://docs.unity3d.com/ScriptReference/EditorWindow.SaveChanges.html
SendEventhttps://docs.unity3d.com/ScriptReference/EditorWindow.SendEvent.html
Showhttps://docs.unity3d.com/ScriptReference/EditorWindow.Show.html
ShowAsDropDownhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowAsDropDown.html
ShowAuxWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowAuxWindow.html
ShowModalhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowModal.html
ShowModalUtilityhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowModalUtility.html
ShowNotificationhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowNotification.html
ShowPopuphttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowPopup.html
ShowTabhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowTab.html
ShowUtilityhttps://docs.unity3d.com/ScriptReference/EditorWindow.ShowUtility.html
TryGetOverlayhttps://docs.unity3d.com/ScriptReference/EditorWindow.TryGetOverlay.html
GetInstanceIDhttps://docs.unity3d.com/ScriptReference/Object.GetInstanceID.html
ToStringhttps://docs.unity3d.com/ScriptReference/Object.ToString.html
OnBackingScaleFactorChangedhttps://docs.unity3d.com/ScriptReference/EditorWindow.OnBackingScaleFactorChanged.html
CreateWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow.CreateWindow.html
FocusWindowIfItsOpenhttps://docs.unity3d.com/ScriptReference/EditorWindow.FocusWindowIfItsOpen.html
GetWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow.GetWindow.html
GetWindowWithRecthttps://docs.unity3d.com/ScriptReference/EditorWindow.GetWindowWithRect.html
HasOpenInstanceshttps://docs.unity3d.com/ScriptReference/EditorWindow.HasOpenInstances.html
Destroyhttps://docs.unity3d.com/ScriptReference/Object.Destroy.html
DestroyImmediatehttps://docs.unity3d.com/ScriptReference/Object.DestroyImmediate.html
DontDestroyOnLoadhttps://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
FindAnyObjectByTypehttps://docs.unity3d.com/ScriptReference/Object.FindAnyObjectByType.html
FindFirstObjectByTypehttps://docs.unity3d.com/ScriptReference/Object.FindFirstObjectByType.html
FindObjectsByTypehttps://docs.unity3d.com/ScriptReference/Object.FindObjectsByType.html
Instantiatehttps://docs.unity3d.com/ScriptReference/Object.Instantiate.html
InstantiateAsynchttps://docs.unity3d.com/ScriptReference/Object.InstantiateAsync.html
CreateInstancehttps://docs.unity3d.com/ScriptReference/ScriptableObject.CreateInstance.html
boolhttps://docs.unity3d.com/ScriptReference/Object-operator_Object.html
operator !=https://docs.unity3d.com/ScriptReference/Object-operator_ne.html
operator ==https://docs.unity3d.com/ScriptReference/Object-operator_eq.html
Awakehttps://docs.unity3d.com/ScriptReference/EditorWindow.Awake.html
CreateGUIhttps://docs.unity3d.com/ScriptReference/EditorWindow.CreateGUI.html
hasUnsavedChangeshttps://docs.unity3d.com/ScriptReference/EditorWindow-hasUnsavedChanges.html
OnBecameInvisiblehttps://docs.unity3d.com/ScriptReference/EditorWindow.OnBecameInvisible.html
OnBecameVisiblehttps://docs.unity3d.com/ScriptReference/EditorWindow.OnBecameVisible.html
OnDestroyhttps://docs.unity3d.com/ScriptReference/EditorWindow.OnDestroy.html
OnFocushttps://docs.unity3d.com/ScriptReference/EditorWindow.OnFocus.html
OnGUIhttps://docs.unity3d.com/ScriptReference/EditorWindow.OnGUI.html
OnHierarchyChangehttps://docs.unity3d.com/ScriptReference/EditorWindow.OnHierarchyChange.html
OnInspectorUpdatehttps://docs.unity3d.com/ScriptReference/EditorWindow.OnInspectorUpdate.html
OnLostFocushttps://docs.unity3d.com/ScriptReference/EditorWindow.OnLostFocus.html
OnProjectChangehttps://docs.unity3d.com/ScriptReference/EditorWindow.OnProjectChange.html
OnSelectionChangehttps://docs.unity3d.com/ScriptReference/EditorWindow.OnSelectionChange.html
saveChangesMessagehttps://docs.unity3d.com/ScriptReference/EditorWindow-saveChangesMessage.html
Updatehttps://docs.unity3d.com/ScriptReference/EditorWindow.Update.html
Awakehttps://docs.unity3d.com/ScriptReference/ScriptableObject.Awake.html
OnDestroyhttps://docs.unity3d.com/ScriptReference/ScriptableObject.OnDestroy.html
OnDisablehttps://docs.unity3d.com/ScriptReference/ScriptableObject.OnDisable.html
OnEnablehttps://docs.unity3d.com/ScriptReference/ScriptableObject.OnEnable.html
OnValidatehttps://docs.unity3d.com/ScriptReference/ScriptableObject.OnValidate.html
Resethttps://docs.unity3d.com/ScriptReference/ScriptableObject.Reset.html
windowFocusChangedhttps://docs.unity3d.com/ScriptReference/EditorWindow-windowFocusChanged.html
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Community Answershttps://answers.unity3d.com
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