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Title: Unity - Scripting API: Physics2D

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Links:

https://docs.unity3d.com/ScriptReference/Physics2D.html
Manualhttps://docs.unity3d.com/Manual/index.html
Scripting APIhttps://docs.unity3d.com/ScriptReference/index.html
unity.comhttps://unity.com/
Englishhttps://docs.unity3d.com/ScriptReference/Physics2D.html
https://docs.unity3d.com
Englishhttps://docs.unity3d.com/ScriptReference/Physics2D.html
Collider2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.html
Rigidbody2Dhttps://docs.unity3d.com/ScriptReference/Rigidbody2D.html
Collider2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.html
Rigidbody2Dhttps://docs.unity3d.com/ScriptReference/Rigidbody2D.html
AllLayershttps://docs.unity3d.com/ScriptReference/Physics2D.AllLayers.html
angularSleepTolerancehttps://docs.unity3d.com/ScriptReference/Physics2D-angularSleepTolerance.html
baumgarteScalehttps://docs.unity3d.com/ScriptReference/Physics2D-baumgarteScale.html
baumgarteTOIScalehttps://docs.unity3d.com/ScriptReference/Physics2D-baumgarteTOIScale.html
bounceThresholdhttps://docs.unity3d.com/ScriptReference/Physics2D-bounceThreshold.html
callbacksOnDisablehttps://docs.unity3d.com/ScriptReference/Physics2D-callbacksOnDisable.html
contactThresholdhttps://docs.unity3d.com/ScriptReference/Physics2D-contactThreshold.html
defaultContactOffsethttps://docs.unity3d.com/ScriptReference/Physics2D-defaultContactOffset.html
defaultPhysicsScenehttps://docs.unity3d.com/ScriptReference/Physics2D-defaultPhysicsScene.html
DefaultRaycastLayershttps://docs.unity3d.com/ScriptReference/Physics2D.DefaultRaycastLayers.html
gravityhttps://docs.unity3d.com/ScriptReference/Physics2D-gravity.html
IgnoreRaycastLayerhttps://docs.unity3d.com/ScriptReference/Physics2D.IgnoreRaycastLayer.html
jobOptionshttps://docs.unity3d.com/ScriptReference/Physics2D-jobOptions.html
linearSleepTolerancehttps://docs.unity3d.com/ScriptReference/Physics2D-linearSleepTolerance.html
maxAngularCorrectionhttps://docs.unity3d.com/ScriptReference/Physics2D-maxAngularCorrection.html
maxLinearCorrectionhttps://docs.unity3d.com/ScriptReference/Physics2D-maxLinearCorrection.html
MaxPolygonShapeVerticeshttps://docs.unity3d.com/ScriptReference/Physics2D.MaxPolygonShapeVertices.html
maxRotationSpeedhttps://docs.unity3d.com/ScriptReference/Physics2D-maxRotationSpeed.html
maxSubStepCounthttps://docs.unity3d.com/ScriptReference/Physics2D-maxSubStepCount.html
maxTranslationSpeedhttps://docs.unity3d.com/ScriptReference/Physics2D-maxTranslationSpeed.html
minSubStepFPShttps://docs.unity3d.com/ScriptReference/Physics2D-minSubStepFPS.html
positionIterationshttps://docs.unity3d.com/ScriptReference/Physics2D-positionIterations.html
queriesHitTriggershttps://docs.unity3d.com/ScriptReference/Physics2D-queriesHitTriggers.html
queriesStartInCollidershttps://docs.unity3d.com/ScriptReference/Physics2D-queriesStartInColliders.html
reuseCollisionCallbackshttps://docs.unity3d.com/ScriptReference/Physics2D-reuseCollisionCallbacks.html
simulationLayershttps://docs.unity3d.com/ScriptReference/Physics2D-simulationLayers.html
simulationModehttps://docs.unity3d.com/ScriptReference/Physics2D-simulationMode.html
timeToSleephttps://docs.unity3d.com/ScriptReference/Physics2D-timeToSleep.html
useSubStepContactshttps://docs.unity3d.com/ScriptReference/Physics2D-useSubStepContacts.html
useSubSteppinghttps://docs.unity3d.com/ScriptReference/Physics2D-useSubStepping.html
velocityIterationshttps://docs.unity3d.com/ScriptReference/Physics2D-velocityIterations.html
BoxCasthttps://docs.unity3d.com/ScriptReference/Physics2D.BoxCast.html
BoxCastAllhttps://docs.unity3d.com/ScriptReference/Physics2D.BoxCastAll.html
CapsuleCasthttps://docs.unity3d.com/ScriptReference/Physics2D.CapsuleCast.html
CapsuleCastAllhttps://docs.unity3d.com/ScriptReference/Physics2D.CapsuleCastAll.html
CircleCasthttps://docs.unity3d.com/ScriptReference/Physics2D.CircleCast.html
CircleCastAllhttps://docs.unity3d.com/ScriptReference/Physics2D.CircleCastAll.html
ClosestPointhttps://docs.unity3d.com/ScriptReference/Physics2D.ClosestPoint.html
Distancehttps://docs.unity3d.com/ScriptReference/Physics2D.Distance.html
GetContactCollidershttps://docs.unity3d.com/ScriptReference/Physics2D.GetContactColliders.html
GetContactshttps://docs.unity3d.com/ScriptReference/Physics2D.GetContacts.html
GetIgnoreCollisionhttps://docs.unity3d.com/ScriptReference/Physics2D.GetIgnoreCollision.html
GetIgnoreLayerCollisionhttps://docs.unity3d.com/ScriptReference/Physics2D.GetIgnoreLayerCollision.html
GetLayerCollisionMaskhttps://docs.unity3d.com/ScriptReference/Physics2D.GetLayerCollisionMask.html
GetRayIntersectionhttps://docs.unity3d.com/ScriptReference/Physics2D.GetRayIntersection.html
GetRayIntersectionAllhttps://docs.unity3d.com/ScriptReference/Physics2D.GetRayIntersectionAll.html
IgnoreCollisionhttps://docs.unity3d.com/ScriptReference/Physics2D.IgnoreCollision.html
IgnoreLayerCollisionhttps://docs.unity3d.com/ScriptReference/Physics2D.IgnoreLayerCollision.html
IsTouchinghttps://docs.unity3d.com/ScriptReference/Physics2D.IsTouching.html
IsTouchingLayershttps://docs.unity3d.com/ScriptReference/Physics2D.IsTouchingLayers.html
Linecasthttps://docs.unity3d.com/ScriptReference/Physics2D.Linecast.html
LinecastAllhttps://docs.unity3d.com/ScriptReference/Physics2D.LinecastAll.html
OverlapAreahttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapArea.html
OverlapAreaAllhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapAreaAll.html
OverlapBoxhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapBox.html
OverlapBoxAllhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapBoxAll.html
OverlapCapsulehttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapCapsule.html
OverlapCapsuleAllhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapCapsuleAll.html
OverlapCirclehttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapCircle.html
OverlapCircleAllhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapCircleAll.html
OverlapColliderhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapCollider.html
OverlapPointhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapPoint.html
OverlapPointAllhttps://docs.unity3d.com/ScriptReference/Physics2D.OverlapPointAll.html
Raycasthttps://docs.unity3d.com/ScriptReference/Physics2D.Raycast.html
RaycastAllhttps://docs.unity3d.com/ScriptReference/Physics2D.RaycastAll.html
SetLayerCollisionMaskhttps://docs.unity3d.com/ScriptReference/Physics2D.SetLayerCollisionMask.html
Simulatehttps://docs.unity3d.com/ScriptReference/Physics2D.Simulate.html
SyncTransformshttps://docs.unity3d.com/ScriptReference/Physics2D.SyncTransforms.html
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