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Title: Unity - Scripting API: EditorApplication

direct link

Domain: docs.unity3d.com

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Links:

https://docs.unity3d.com/ScriptReference/EditorApplication.html
Manualhttps://docs.unity3d.com/Manual/index.html
Scripting APIhttps://docs.unity3d.com/ScriptReference/index.html
unity.comhttps://unity.com/
Englishhttps://docs.unity3d.com/ScriptReference/EditorApplication.html
https://docs.unity3d.com
Englishhttps://docs.unity3d.com/ScriptReference/EditorApplication.html
Support for Editor UIhttps://docs.unity3d.com/Manual/UIE-support-for-editor-ui.html
Applicationhttps://docs.unity3d.com/ScriptReference/Application.html
UnityEditorhttps://docs.unity3d.com/ScriptReference/UnityEditor.html
SceneSetuphttps://docs.unity3d.com/ScriptReference/SceneManagement.SceneSetup.html
MenuItemhttps://docs.unity3d.com/ScriptReference/MenuItem.html
Scenehttps://docs.unity3d.com/ScriptReference/SceneManagement.Scene.html
SceneManager.sceneCountInBuildSettingshttps://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager-sceneCountInBuildSettings.html
EditorApplication.isPlayingOrWillChangePlaymodehttps://docs.unity3d.com/ScriptReference/EditorApplication-isPlayingOrWillChangePlaymode.html
MenuItemhttps://docs.unity3d.com/ScriptReference/MenuItem.html
Scenehttps://docs.unity3d.com/ScriptReference/SceneManagement.Scene.html
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTohttps://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo.html
EditorSceneManager.GetSceneManagerSetuphttps://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.GetSceneManagerSetup.html
EditorSceneManager.OpenScenehttps://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.OpenScene.html
SceneUtility.GetScenePathByBuildIndexhttps://docs.unity3d.com/ScriptReference/SceneManagement.SceneUtility.GetScenePathByBuildIndex.html
OpenSceneMode.Singlehttps://docs.unity3d.com/ScriptReference/SceneManagement.OpenSceneMode.Single.html
EditorApplication.EnterPlaymodehttps://docs.unity3d.com/ScriptReference/EditorApplication.EnterPlaymode.html
EditorApplication.playModeStateChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-playModeStateChanged.html
PlayModeStateChangehttps://docs.unity3d.com/ScriptReference/PlayModeStateChange.html
PlayModeStateChange.EnteredEditModehttps://docs.unity3d.com/ScriptReference/PlayModeStateChange.EnteredEditMode.html
EditorSceneManager.RestoreSceneManagerSetuphttps://docs.unity3d.com/ScriptReference/SceneManagement.EditorSceneManager.RestoreSceneManagerSetup.html
Applicationhttps://docs.unity3d.com/ScriptReference/Application.html
EditorWindowhttps://docs.unity3d.com/ScriptReference/EditorWindow.html
Editorhttps://docs.unity3d.com/ScriptReference/Editor.html
applicationContentsPathhttps://docs.unity3d.com/ScriptReference/EditorApplication-applicationContentsPath.html
applicationPathhttps://docs.unity3d.com/ScriptReference/EditorApplication-applicationPath.html
applicationToolsPathhttps://docs.unity3d.com/ScriptReference/EditorApplication-applicationToolsPath.html
contextualPropertyMenuhttps://docs.unity3d.com/ScriptReference/EditorApplication-contextualPropertyMenu.html
delayCallhttps://docs.unity3d.com/ScriptReference/EditorApplication-delayCall.html
hierarchyWindowItemOnGUIhttps://docs.unity3d.com/ScriptReference/EditorApplication-hierarchyWindowItemOnGUI.html
isCompilinghttps://docs.unity3d.com/ScriptReference/EditorApplication-isCompiling.html
isCreateFromTemplatehttps://docs.unity3d.com/ScriptReference/EditorApplication-isCreateFromTemplate.html
isFocusedhttps://docs.unity3d.com/ScriptReference/EditorApplication-isFocused.html
isPausedhttps://docs.unity3d.com/ScriptReference/EditorApplication-isPaused.html
isPlayinghttps://docs.unity3d.com/ScriptReference/EditorApplication-isPlaying.html
isPlayingOrWillChangePlaymodehttps://docs.unity3d.com/ScriptReference/EditorApplication-isPlayingOrWillChangePlaymode.html
isRemoteConnectedhttps://docs.unity3d.com/ScriptReference/EditorApplication-isRemoteConnected.html
isTemporaryProjecthttps://docs.unity3d.com/ScriptReference/EditorApplication-isTemporaryProject.html
isUpdatinghttps://docs.unity3d.com/ScriptReference/EditorApplication-isUpdating.html
modifierKeysChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-modifierKeysChanged.html
projectWindowItemInstanceOnGUIhttps://docs.unity3d.com/ScriptReference/EditorApplication-projectWindowItemInstanceOnGUI.html
projectWindowItemOnGUIhttps://docs.unity3d.com/ScriptReference/EditorApplication-projectWindowItemOnGUI.html
searchChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-searchChanged.html
timeSinceStartuphttps://docs.unity3d.com/ScriptReference/EditorApplication-timeSinceStartup.html
updatehttps://docs.unity3d.com/ScriptReference/EditorApplication-update.html
Beephttps://docs.unity3d.com/ScriptReference/EditorApplication.Beep.html
DirtyHierarchyWindowSortinghttps://docs.unity3d.com/ScriptReference/EditorApplication.DirtyHierarchyWindowSorting.html
EnterPlaymodehttps://docs.unity3d.com/ScriptReference/EditorApplication.EnterPlaymode.html
ExecuteMenuItemhttps://docs.unity3d.com/ScriptReference/EditorApplication.ExecuteMenuItem.html
Exithttps://docs.unity3d.com/ScriptReference/EditorApplication.Exit.html
ExitPlaymodehttps://docs.unity3d.com/ScriptReference/EditorApplication.ExitPlaymode.html
LockReloadAssemblieshttps://docs.unity3d.com/ScriptReference/EditorApplication.LockReloadAssemblies.html
OpenProjecthttps://docs.unity3d.com/ScriptReference/EditorApplication.OpenProject.html
QueuePlayerLoopUpdatehttps://docs.unity3d.com/ScriptReference/EditorApplication.QueuePlayerLoopUpdate.html
RepaintHierarchyWindowhttps://docs.unity3d.com/ScriptReference/EditorApplication.RepaintHierarchyWindow.html
RepaintProjectWindowhttps://docs.unity3d.com/ScriptReference/EditorApplication.RepaintProjectWindow.html
SetTemporaryProjectKeepPathhttps://docs.unity3d.com/ScriptReference/EditorApplication.SetTemporaryProjectKeepPath.html
Stephttps://docs.unity3d.com/ScriptReference/EditorApplication.Step.html
UnlockReloadAssemblieshttps://docs.unity3d.com/ScriptReference/EditorApplication.UnlockReloadAssemblies.html
UpdateMainWindowTitlehttps://docs.unity3d.com/ScriptReference/EditorApplication.UpdateMainWindowTitle.html
focusChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-focusChanged.html
hierarchyChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-hierarchyChanged.html
pauseStateChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-pauseStateChanged.html
playModeStateChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-playModeStateChanged.html
projectChangedhttps://docs.unity3d.com/ScriptReference/EditorApplication-projectChanged.html
quittinghttps://docs.unity3d.com/ScriptReference/EditorApplication-quitting.html
updateMainWindowTitlehttps://docs.unity3d.com/ScriptReference/EditorApplication-updateMainWindowTitle.html
wantsToQuithttps://docs.unity3d.com/ScriptReference/EditorApplication-wantsToQuit.html
CallbackFunctionhttps://docs.unity3d.com/ScriptReference/EditorApplication.CallbackFunction.html
HierarchyWindowItemCallbackhttps://docs.unity3d.com/ScriptReference/EditorApplication.HierarchyWindowItemCallback.html
ProjectWindowItemCallbackhttps://docs.unity3d.com/ScriptReference/EditorApplication.ProjectWindowItemCallback.html
ProjectWindowItemInstanceCallbackhttps://docs.unity3d.com/ScriptReference/EditorApplication.ProjectWindowItemInstanceCallback.html
SerializedPropertyCallbackFunctionhttps://docs.unity3d.com/ScriptReference/EditorApplication.SerializedPropertyCallbackFunction.html
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Community Answershttps://answers.unity3d.com
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