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Title: Unity - Scripting API: CircleCollider2D

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Domain: docs.unity3d.com

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Links:

https://docs.unity3d.com/ScriptReference/CircleCollider2D.html
Manualhttps://docs.unity3d.com/Manual/index.html
Scripting APIhttps://docs.unity3d.com/ScriptReference/index.html
unity.comhttps://unity.com/
Englishhttps://docs.unity3d.com/ScriptReference/CircleCollider2D.html
https://docs.unity3d.com
Englishhttps://docs.unity3d.com/ScriptReference/CircleCollider2D.html
Collider2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.html
BoxColliderhttps://docs.unity3d.com/ScriptReference/BoxCollider.html
PolygonCollider2Dhttps://docs.unity3d.com/ScriptReference/PolygonCollider2D.html
radiushttps://docs.unity3d.com/ScriptReference/CircleCollider2D-radius.html
enabledhttps://docs.unity3d.com/ScriptReference/Behaviour-enabled.html
isActiveAndEnabledhttps://docs.unity3d.com/ScriptReference/Behaviour-isActiveAndEnabled.html
attachedRigidbodyhttps://docs.unity3d.com/ScriptReference/Collider2D-attachedRigidbody.html
bounceCombinehttps://docs.unity3d.com/ScriptReference/Collider2D-bounceCombine.html
bouncinesshttps://docs.unity3d.com/ScriptReference/Collider2D-bounciness.html
boundshttps://docs.unity3d.com/ScriptReference/Collider2D-bounds.html
callbackLayershttps://docs.unity3d.com/ScriptReference/Collider2D-callbackLayers.html
compositehttps://docs.unity3d.com/ScriptReference/Collider2D-composite.html
compositeCapablehttps://docs.unity3d.com/ScriptReference/Collider2D-compositeCapable.html
compositeOperationhttps://docs.unity3d.com/ScriptReference/Collider2D-compositeOperation.html
compositeOrderhttps://docs.unity3d.com/ScriptReference/Collider2D-compositeOrder.html
contactCaptureLayershttps://docs.unity3d.com/ScriptReference/Collider2D-contactCaptureLayers.html
contactMaskhttps://docs.unity3d.com/ScriptReference/Collider2D-contactMask.html
densityhttps://docs.unity3d.com/ScriptReference/Collider2D-density.html
errorStatehttps://docs.unity3d.com/ScriptReference/Collider2D-errorState.html
excludeLayershttps://docs.unity3d.com/ScriptReference/Collider2D-excludeLayers.html
forceReceiveLayershttps://docs.unity3d.com/ScriptReference/Collider2D-forceReceiveLayers.html
forceSendLayershttps://docs.unity3d.com/ScriptReference/Collider2D-forceSendLayers.html
frictionhttps://docs.unity3d.com/ScriptReference/Collider2D-friction.html
frictionCombinehttps://docs.unity3d.com/ScriptReference/Collider2D-frictionCombine.html
includeLayershttps://docs.unity3d.com/ScriptReference/Collider2D-includeLayers.html
isTriggerhttps://docs.unity3d.com/ScriptReference/Collider2D-isTrigger.html
layerOverridePriorityhttps://docs.unity3d.com/ScriptReference/Collider2D-layerOverridePriority.html
localToWorldMatrixhttps://docs.unity3d.com/ScriptReference/Collider2D-localToWorldMatrix.html
offsethttps://docs.unity3d.com/ScriptReference/Collider2D-offset.html
shapeCounthttps://docs.unity3d.com/ScriptReference/Collider2D-shapeCount.html
sharedMaterialhttps://docs.unity3d.com/ScriptReference/Collider2D-sharedMaterial.html
usedByEffectorhttps://docs.unity3d.com/ScriptReference/Collider2D-usedByEffector.html
gameObjecthttps://docs.unity3d.com/ScriptReference/Component-gameObject.html
taghttps://docs.unity3d.com/ScriptReference/Component-tag.html
transformhttps://docs.unity3d.com/ScriptReference/Component-transform.html
transformHandlehttps://docs.unity3d.com/ScriptReference/Component-transformHandle.html
hideFlagshttps://docs.unity3d.com/ScriptReference/Object-hideFlags.html
namehttps://docs.unity3d.com/ScriptReference/Object-name.html
CanContacthttps://docs.unity3d.com/ScriptReference/Collider2D.CanContact.html
Casthttps://docs.unity3d.com/ScriptReference/Collider2D.Cast.html
ClosestPointhttps://docs.unity3d.com/ScriptReference/Collider2D.ClosestPoint.html
CreateMeshhttps://docs.unity3d.com/ScriptReference/Collider2D.CreateMesh.html
Distancehttps://docs.unity3d.com/ScriptReference/Collider2D.Distance.html
GetContactCollidershttps://docs.unity3d.com/ScriptReference/Collider2D.GetContactColliders.html
GetContactshttps://docs.unity3d.com/ScriptReference/Collider2D.GetContacts.html
GetShapeBoundshttps://docs.unity3d.com/ScriptReference/Collider2D.GetShapeBounds.html
GetShapeHashhttps://docs.unity3d.com/ScriptReference/Collider2D.GetShapeHash.html
GetShapeshttps://docs.unity3d.com/ScriptReference/Collider2D.GetShapes.html
IsTouchinghttps://docs.unity3d.com/ScriptReference/Collider2D.IsTouching.html
IsTouchingLayershttps://docs.unity3d.com/ScriptReference/Collider2D.IsTouchingLayers.html
Overlaphttps://docs.unity3d.com/ScriptReference/Collider2D.Overlap.html
OverlapPointhttps://docs.unity3d.com/ScriptReference/Collider2D.OverlapPoint.html
Raycasthttps://docs.unity3d.com/ScriptReference/Collider2D.Raycast.html
BroadcastMessagehttps://docs.unity3d.com/ScriptReference/Component.BroadcastMessage.html
CompareTaghttps://docs.unity3d.com/ScriptReference/Component.CompareTag.html
GetComponenthttps://docs.unity3d.com/ScriptReference/Component.GetComponent.html
GetComponentInChildrenhttps://docs.unity3d.com/ScriptReference/Component.GetComponentInChildren.html
GetComponentIndexhttps://docs.unity3d.com/ScriptReference/Component.GetComponentIndex.html
GetComponentInParenthttps://docs.unity3d.com/ScriptReference/Component.GetComponentInParent.html
GetComponentshttps://docs.unity3d.com/ScriptReference/Component.GetComponents.html
GetComponentsInChildrenhttps://docs.unity3d.com/ScriptReference/Component.GetComponentsInChildren.html
GetComponentsInParenthttps://docs.unity3d.com/ScriptReference/Component.GetComponentsInParent.html
SendMessagehttps://docs.unity3d.com/ScriptReference/Component.SendMessage.html
SendMessageUpwardshttps://docs.unity3d.com/ScriptReference/Component.SendMessageUpwards.html
TryGetComponenthttps://docs.unity3d.com/ScriptReference/Component.TryGetComponent.html
GetEntityIdhttps://docs.unity3d.com/ScriptReference/Object.GetEntityId.html
ToStringhttps://docs.unity3d.com/ScriptReference/Object.ToString.html
Destroyhttps://docs.unity3d.com/ScriptReference/Object.Destroy.html
DestroyImmediatehttps://docs.unity3d.com/ScriptReference/Object.DestroyImmediate.html
DontDestroyOnLoadhttps://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
FindAnyObjectByTypehttps://docs.unity3d.com/ScriptReference/Object.FindAnyObjectByType.html
FindObjectsByTypehttps://docs.unity3d.com/ScriptReference/Object.FindObjectsByType.html
Instantiatehttps://docs.unity3d.com/ScriptReference/Object.Instantiate.html
InstantiateAsynchttps://docs.unity3d.com/ScriptReference/Object.InstantiateAsync.html
boolhttps://docs.unity3d.com/ScriptReference/Object-operator_Object.html
operator !=https://docs.unity3d.com/ScriptReference/Object-operator_ne.html
operator ==https://docs.unity3d.com/ScriptReference/Object-operator_eq.html
OnCollisionEnter2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.OnCollisionEnter2D.html
OnCollisionExit2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.OnCollisionExit2D.html
OnCollisionStay2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.OnCollisionStay2D.html
OnTriggerEnter2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.OnTriggerEnter2D.html
OnTriggerExit2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.OnTriggerExit2D.html
OnTriggerStay2Dhttps://docs.unity3d.com/ScriptReference/Collider2D.OnTriggerStay2D.html
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Community Answershttps://answers.unity3d.com
Knowledge Basehttps://support.unity3d.com/hc/en-us
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