René's URL Explorer Experiment


Title: Vector — Codea

direct link

Domain: codea.io

Links:

Referencehttps://codea.io/reference/index.html
2D Vectorhttps://codea.io/reference/Vector.html#1
vec2https://codea.io/reference/Vector.html#vec2
vec2.dot( vector )https://codea.io/reference/Vector.html#vec2.dot
vec2.normalize()https://codea.io/reference/Vector.html#vec2.normalize
vec2.dist( v )https://codea.io/reference/Vector.html#vec2.dist
vec2.distSqr( v )https://codea.io/reference/Vector.html#vec2.distSqr
vec2.len()https://codea.io/reference/Vector.html#vec2.len
vec2.lenSqr()https://codea.io/reference/Vector.html#vec2.lenSqr
vec2.cross( vector )https://codea.io/reference/Vector.html#vec2.cross
vec2.rotate( angle )https://codea.io/reference/Vector.html#vec2.rotate
vec2.rotate90()https://codea.io/reference/Vector.html#vec2.rotate90
vec2.angleBetween( v )https://codea.io/reference/Vector.html#vec2.angleBetween
vec2.unpack()https://codea.io/reference/Vector.html#vec2.unpack
3D Vectorhttps://codea.io/reference/Vector.html#2
vec3https://codea.io/reference/Vector.html#vec3
vec3.dot( vector )https://codea.io/reference/Vector.html#vec3.dot
vec3.normalize()https://codea.io/reference/Vector.html#vec3.normalize
vec3.dist( vector )https://codea.io/reference/Vector.html#vec3.dist
vec3.distSqr( vector )https://codea.io/reference/Vector.html#vec3.distSqr
vec3.len()https://codea.io/reference/Vector.html#vec3.len
vec3.lenSqr()https://codea.io/reference/Vector.html#vec3.lenSqr
vec3.cross( vector )https://codea.io/reference/Vector.html#vec3.cross
vec3.unpack()https://codea.io/reference/Vector.html#vec3.unpack
4D Vectorhttps://codea.io/reference/Vector.html#3
vec4https://codea.io/reference/Vector.html#vec4
vec4.dot( vector )https://codea.io/reference/Vector.html#vec4.dot
vec4.normalize()https://codea.io/reference/Vector.html#vec4.normalize
vec4.dist( vector )https://codea.io/reference/Vector.html#vec4.dist
vec4.distSqr( vector )https://codea.io/reference/Vector.html#vec4.distSqr
vec4.len()https://codea.io/reference/Vector.html#vec4.len
vec4.lenSqr()https://codea.io/reference/Vector.html#vec4.lenSqr
vec4.unpack()https://codea.io/reference/Vector.html#vec4.unpack
Boundshttps://codea.io/reference/Vector.html#4
boundshttps://codea.io/reference/Vector.html#bounds
bounds.intersects()https://codea.io/reference/Vector.html#bounds.intersects
bounds.encapsulate()https://codea.io/reference/Vector.html#bounds.encapsulate
bounds.translate()https://codea.io/reference/Vector.html#bounds.translate
bounds.set()https://codea.io/reference/Vector.html#bounds.set
Matrixhttps://codea.io/reference/Vector.html#5
matrixhttps://codea.io/reference/Vector.html#matrix
matrix.rotate( r, x, y, z )https://codea.io/reference/Vector.html#matrix.rotate
matrix.translate( x, y, z )https://codea.io/reference/Vector.html#matrix.translate
matrix.scale( x, y, z )https://codea.io/reference/Vector.html#matrix.scale
matrix.inverse()https://codea.io/reference/Vector.html#matrix.inverse
matrix.transpose()https://codea.io/reference/Vector.html#matrix.transpose
matrix.determinant()https://codea.io/reference/Vector.html#matrix.determinant
Quaternionhttps://codea.io/reference/Vector.html#6
quathttps://codea.io/reference/Vector.html#quat
quat.eulerAngles( x, y, z )https://codea.io/reference/Vector.html#quat.eulerAngles
quat.angleAxis( angle, axis )https://codea.io/reference/Vector.html#quat.angleAxis
quat.lookRotation( forward, up )https://codea.io/reference/Vector.html#quat.lookRotation
quat.fromToRotation( from, to )https://codea.io/reference/Vector.html#quat.fromToRotation
quat.slerp( q, t )https://codea.io/reference/Vector.html#quat.slerp
quat.angles()https://codea.io/reference/Vector.html#quat.angles
quat.normalized()https://codea.io/reference/Vector.html#quat.normalized
quat.normalize()https://codea.io/reference/Vector.html#quat.normalize
quat.conjugate()https://codea.io/reference/Vector.html#quat.conjugate
quat.len()https://codea.io/reference/Vector.html#quat.len
quat.lenSqr()https://codea.io/reference/Vector.html#quat.lenSqr
top ↑https://codea.io/reference/Vector.html#top
vec2.dot( vector )https://codea.io/reference/Vector.html#vec2.dot
vec2.normalize()https://codea.io/reference/Vector.html#vec2.normalize
vec2.dist( v )https://codea.io/reference/Vector.html#vec2.dist
vec2.distSqr( v )https://codea.io/reference/Vector.html#vec2.distSqr
vec2.len()https://codea.io/reference/Vector.html#vec2.len
vec2.lenSqr()https://codea.io/reference/Vector.html#vec2.lenSqr
vec2.cross( vector )https://codea.io/reference/Vector.html#vec2.cross
vec2.rotate( angle )https://codea.io/reference/Vector.html#vec2.rotate
vec2.rotate90()https://codea.io/reference/Vector.html#vec2.rotate90
vec2.angleBetween( v )https://codea.io/reference/Vector.html#vec2.angleBetween
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec2https://codea.io/reference/Vector.html#vec2
top ↑https://codea.io/reference/Vector.html#top
vec3.dot( vector )https://codea.io/reference/Vector.html#vec3.dot
vec3.normalize()https://codea.io/reference/Vector.html#vec3.normalize
vec3.dist( vector )https://codea.io/reference/Vector.html#vec3.dist
vec3.distSqr( vector )https://codea.io/reference/Vector.html#vec3.distSqr
vec3.len()https://codea.io/reference/Vector.html#vec3.len
vec3.lenSqr()https://codea.io/reference/Vector.html#vec3.lenSqr
vec3.cross( vector )https://codea.io/reference/Vector.html#vec3.cross
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec3https://codea.io/reference/Vector.html#vec3
top ↑https://codea.io/reference/Vector.html#top
vec4.dot( vector )https://codea.io/reference/Vector.html#vec4.dot
vec4.normalize()https://codea.io/reference/Vector.html#vec4.normalize
vec4.dist( vector )https://codea.io/reference/Vector.html#vec4.dist
vec4.distSqr( vector )https://codea.io/reference/Vector.html#vec4.distSqr
vec4.len()https://codea.io/reference/Vector.html#vec4.len
vec4.lenSqr()https://codea.io/reference/Vector.html#vec4.lenSqr
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
vec4https://codea.io/reference/Vector.html#vec4
top ↑https://codea.io/reference/Vector.html#top
bounds.intersects()https://codea.io/reference/Vector.html#bounds.intersects
bounds.encapsulate()https://codea.io/reference/Vector.html#bounds.encapsulate
bounds.translate()https://codea.io/reference/Vector.html#bounds.translate
bounds.set()https://codea.io/reference/Vector.html#bounds.set
top ↑https://codea.io/reference/Vector.html#top
boundshttps://codea.io/reference/Vector.html#bounds
top ↑https://codea.io/reference/Vector.html#top
boundshttps://codea.io/reference/Vector.html#bounds
top ↑https://codea.io/reference/Vector.html#top
boundshttps://codea.io/reference/Vector.html#bounds
top ↑https://codea.io/reference/Vector.html#top
boundshttps://codea.io/reference/Vector.html#bounds
top ↑https://codea.io/reference/Vector.html#top
matrix.rotate( r, x, y, z )https://codea.io/reference/Vector.html#matrix.rotate
matrix.translate( x, y, z )https://codea.io/reference/Vector.html#matrix.translate
matrix.scale( x, y, z )https://codea.io/reference/Vector.html#matrix.scale
matrix.inverse()https://codea.io/reference/Vector.html#matrix.inverse
matrix.transpose()https://codea.io/reference/Vector.html#matrix.transpose
matrix.determinant()https://codea.io/reference/Vector.html#matrix.determinant
top ↑https://codea.io/reference/Vector.html#top
matrixhttps://codea.io/reference/Vector.html#matrix
top ↑https://codea.io/reference/Vector.html#top
matrixhttps://codea.io/reference/Vector.html#matrix
top ↑https://codea.io/reference/Vector.html#top
matrixhttps://codea.io/reference/Vector.html#matrix
top ↑https://codea.io/reference/Vector.html#top
matrixhttps://codea.io/reference/Vector.html#matrix
top ↑https://codea.io/reference/Vector.html#top
matrixhttps://codea.io/reference/Vector.html#matrix
top ↑https://codea.io/reference/Vector.html#top
matrixhttps://codea.io/reference/Vector.html#matrix
top ↑https://codea.io/reference/Vector.html#top
quat.slerp( q, t )https://codea.io/reference/Vector.html#quat.slerp
quat.angles()https://codea.io/reference/Vector.html#quat.angles
quat.angleAxis( angle, axis )https://codea.io/reference/Vector.html#quat.angleAxis
quat.eulerAngles( x, y, z )https://codea.io/reference/Vector.html#quat.eulerAngles
quat.lookRotation( forward, up )https://codea.io/reference/Vector.html#quat.lookRotation
quat.fromToRotation( from, to )https://codea.io/reference/Vector.html#quat.fromToRotation
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
quat.normalize()https://codea.io/reference/Vector.html#quat.normalize
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
quat.normalized()https://codea.io/reference/Vector.html#quat.normalized
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
quat.lenSqr()https://codea.io/reference/Vector.html#quat.lenSqr
top ↑https://codea.io/reference/Vector.html#top
quathttps://codea.io/reference/Vector.html#quat
quat.len()https://codea.io/reference/Vector.html#quat.len

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