| Reference | https://codea.io/reference/index.html |
| Overview | https://codea.io/reference/Shaders.html#1 |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| Shader Overview | https://codea.io/reference/Shaders.html#shaderOverview |
| Meshes | https://codea.io/reference/Shaders.html#2 |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.draw() | https://codea.io/reference/Shaders.html#mesh.draw |
| mesh.setColors( c ) | https://codea.io/reference/Shaders.html#mesh.setColors |
| mesh.clear() | https://codea.io/reference/Shaders.html#mesh.clear |
| mesh.addRect( x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.addRect |
| mesh.setRect( i, x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.setRect |
| mesh.setRectTex( i, s, t, w, h ) | https://codea.io/reference/Shaders.html#mesh.setRectTex |
| mesh.setRectColor( i, r, g, b ) | https://codea.io/reference/Shaders.html#mesh.setRectColor |
| mesh.vertex( i ) | https://codea.io/reference/Shaders.html#mesh.vertex |
| mesh.texCoord( i ) | https://codea.io/reference/Shaders.html#mesh.texCoord |
| mesh.color( i ) | https://codea.io/reference/Shaders.html#mesh.color |
| mesh.normal( i ) | https://codea.io/reference/Shaders.html#mesh.normal |
| mesh.resize( size ) | https://codea.io/reference/Shaders.html#mesh.resize |
| mesh.buffer( name ) | https://codea.io/reference/Shaders.html#mesh.buffer |
| Buffers | https://codea.io/reference/Shaders.html#3 |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| buffer.resize( size ) | https://codea.io/reference/Shaders.html#buffer.resize |
| buffer.clear() | https://codea.io/reference/Shaders.html#buffer.clear |
| buffer.get() | https://codea.io/reference/Shaders.html#buffer.get |
| buffer.set( table ) | https://codea.io/reference/Shaders.html#buffer.set |
| Shaders | https://codea.io/reference/Shaders.html#4 |
| shader | https://codea.io/reference/Shaders.html#shader |
| Geometry Functions | https://codea.io/reference/Shaders.html#5 |
| triangulate( points ) | https://codea.io/reference/Shaders.html#triangulate |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.draw() | https://codea.io/reference/Shaders.html#mesh.draw |
| Shader Overview | https://codea.io/reference/Shaders.html#shaderOverview |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| shader | https://codea.io/reference/Shaders.html#shader |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| mesh.buffer( name ) | https://codea.io/reference/Shaders.html#mesh.buffer |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| shader | https://codea.io/reference/Shaders.html#shader |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| Shader Overview | https://codea.io/reference/Shaders.html#shaderOverview |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.setRect( i, x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.setRect |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.addRect( x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.addRect |
| mesh.setRectTex( i, s, t, w, h ) | https://codea.io/reference/Shaders.html#mesh.setRectTex |
| mesh.setRectColor( i, r, g, b ) | https://codea.io/reference/Shaders.html#mesh.setRectColor |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.addRect( x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.addRect |
| mesh.setRect( i, x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.setRect |
| mesh.setRectColor( i, r, g, b ) | https://codea.io/reference/Shaders.html#mesh.setRectColor |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.addRect( x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.addRect |
| mesh.setRect( i, x, y, w, h, r ) | https://codea.io/reference/Shaders.html#mesh.setRect |
| mesh.setRectTex( i, s, t, w, h ) | https://codea.io/reference/Shaders.html#mesh.setRectTex |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.texCoord( i ) | https://codea.io/reference/Shaders.html#mesh.texCoord |
| mesh.color( i ) | https://codea.io/reference/Shaders.html#mesh.color |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.vertex( i ) | https://codea.io/reference/Shaders.html#mesh.vertex |
| mesh.color( i ) | https://codea.io/reference/Shaders.html#mesh.color |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.vertex( i ) | https://codea.io/reference/Shaders.html#mesh.vertex |
| mesh.texCoord( i ) | https://codea.io/reference/Shaders.html#mesh.texCoord |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| mesh.vertex( i ) | https://codea.io/reference/Shaders.html#mesh.vertex |
| mesh.texCoord( i ) | https://codea.io/reference/Shaders.html#mesh.texCoord |
| mesh.color( i ) | https://codea.io/reference/Shaders.html#mesh.color |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| buffer.resize( size ) | https://codea.io/reference/Shaders.html#buffer.resize |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| mesh.clear() | https://codea.io/reference/Shaders.html#mesh.clear |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| shader | https://codea.io/reference/Shaders.html#shader |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| buffer.resize( size ) | https://codea.io/reference/Shaders.html#buffer.resize |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| mesh.buffer( name ) | https://codea.io/reference/Shaders.html#mesh.buffer |
| mesh.resize( size ) | https://codea.io/reference/Shaders.html#mesh.resize |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| buffer.resize( size ) | https://codea.io/reference/Shaders.html#buffer.resize |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| buffer.set( table ) | https://codea.io/reference/Shaders.html#buffer.set |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| buffer.get() | https://codea.io/reference/Shaders.html#buffer.get |
| buffer | https://codea.io/reference/Shaders.html#buffer |
| top ↑ | https://codea.io/reference/Shaders.html#top |
| Shader Overview | https://codea.io/reference/Shaders.html#shaderOverview |
| mesh | https://codea.io/reference/Shaders.html#mesh |
| Mesh Overview | https://codea.io/reference/Shaders.html#meshOverview |
| mesh.buffer( name ) | https://codea.io/reference/Shaders.html#mesh.buffer |
| top ↑ | https://codea.io/reference/Shaders.html#top |