René's URL Explorer Experiment


Title: Shaders & Mesh — Codea

direct link

Domain: codea.io

Links:

Referencehttps://codea.io/reference/index.html
Overviewhttps://codea.io/reference/Shaders.html#1
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
Shader Overviewhttps://codea.io/reference/Shaders.html#shaderOverview
Mesheshttps://codea.io/reference/Shaders.html#2
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.draw()https://codea.io/reference/Shaders.html#mesh.draw
mesh.setColors( c )https://codea.io/reference/Shaders.html#mesh.setColors
mesh.clear()https://codea.io/reference/Shaders.html#mesh.clear
mesh.addRect( x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.addRect
mesh.setRect( i, x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.setRect
mesh.setRectTex( i, s, t, w, h )https://codea.io/reference/Shaders.html#mesh.setRectTex
mesh.setRectColor( i, r, g, b )https://codea.io/reference/Shaders.html#mesh.setRectColor
mesh.vertex( i )https://codea.io/reference/Shaders.html#mesh.vertex
mesh.texCoord( i )https://codea.io/reference/Shaders.html#mesh.texCoord
mesh.color( i )https://codea.io/reference/Shaders.html#mesh.color
mesh.normal( i )https://codea.io/reference/Shaders.html#mesh.normal
mesh.resize( size )https://codea.io/reference/Shaders.html#mesh.resize
mesh.buffer( name )https://codea.io/reference/Shaders.html#mesh.buffer
Buffershttps://codea.io/reference/Shaders.html#3
bufferhttps://codea.io/reference/Shaders.html#buffer
buffer.resize( size )https://codea.io/reference/Shaders.html#buffer.resize
buffer.clear()https://codea.io/reference/Shaders.html#buffer.clear
buffer.get()https://codea.io/reference/Shaders.html#buffer.get
buffer.set( table )https://codea.io/reference/Shaders.html#buffer.set
Shadershttps://codea.io/reference/Shaders.html#4
shaderhttps://codea.io/reference/Shaders.html#shader
Geometry Functionshttps://codea.io/reference/Shaders.html#5
triangulate( points )https://codea.io/reference/Shaders.html#triangulate
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.draw()https://codea.io/reference/Shaders.html#mesh.draw
Shader Overviewhttps://codea.io/reference/Shaders.html#shaderOverview
top ↑https://codea.io/reference/Shaders.html#top
shaderhttps://codea.io/reference/Shaders.html#shader
meshhttps://codea.io/reference/Shaders.html#mesh
bufferhttps://codea.io/reference/Shaders.html#buffer
mesh.buffer( name )https://codea.io/reference/Shaders.html#mesh.buffer
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
top ↑https://codea.io/reference/Shaders.html#top
shaderhttps://codea.io/reference/Shaders.html#shader
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
Shader Overviewhttps://codea.io/reference/Shaders.html#shaderOverview
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.setRect( i, x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.setRect
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.addRect( x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.addRect
mesh.setRectTex( i, s, t, w, h )https://codea.io/reference/Shaders.html#mesh.setRectTex
mesh.setRectColor( i, r, g, b )https://codea.io/reference/Shaders.html#mesh.setRectColor
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.addRect( x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.addRect
mesh.setRect( i, x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.setRect
mesh.setRectColor( i, r, g, b )https://codea.io/reference/Shaders.html#mesh.setRectColor
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.addRect( x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.addRect
mesh.setRect( i, x, y, w, h, r )https://codea.io/reference/Shaders.html#mesh.setRect
mesh.setRectTex( i, s, t, w, h )https://codea.io/reference/Shaders.html#mesh.setRectTex
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.texCoord( i )https://codea.io/reference/Shaders.html#mesh.texCoord
mesh.color( i )https://codea.io/reference/Shaders.html#mesh.color
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.vertex( i )https://codea.io/reference/Shaders.html#mesh.vertex
mesh.color( i )https://codea.io/reference/Shaders.html#mesh.color
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.vertex( i )https://codea.io/reference/Shaders.html#mesh.vertex
mesh.texCoord( i )https://codea.io/reference/Shaders.html#mesh.texCoord
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
mesh.vertex( i )https://codea.io/reference/Shaders.html#mesh.vertex
mesh.texCoord( i )https://codea.io/reference/Shaders.html#mesh.texCoord
mesh.color( i )https://codea.io/reference/Shaders.html#mesh.color
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
buffer.resize( size )https://codea.io/reference/Shaders.html#buffer.resize
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
mesh.clear()https://codea.io/reference/Shaders.html#mesh.clear
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
bufferhttps://codea.io/reference/Shaders.html#buffer
shaderhttps://codea.io/reference/Shaders.html#shader
top ↑https://codea.io/reference/Shaders.html#top
meshhttps://codea.io/reference/Shaders.html#mesh
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
buffer.resize( size )https://codea.io/reference/Shaders.html#buffer.resize
top ↑https://codea.io/reference/Shaders.html#top
bufferhttps://codea.io/reference/Shaders.html#buffer
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
mesh.buffer( name )https://codea.io/reference/Shaders.html#mesh.buffer
mesh.resize( size )https://codea.io/reference/Shaders.html#mesh.resize
top ↑https://codea.io/reference/Shaders.html#top
buffer.resize( size )https://codea.io/reference/Shaders.html#buffer.resize
bufferhttps://codea.io/reference/Shaders.html#buffer
top ↑https://codea.io/reference/Shaders.html#top
buffer.set( table )https://codea.io/reference/Shaders.html#buffer.set
bufferhttps://codea.io/reference/Shaders.html#buffer
top ↑https://codea.io/reference/Shaders.html#top
buffer.get()https://codea.io/reference/Shaders.html#buffer.get
bufferhttps://codea.io/reference/Shaders.html#buffer
top ↑https://codea.io/reference/Shaders.html#top
Shader Overviewhttps://codea.io/reference/Shaders.html#shaderOverview
meshhttps://codea.io/reference/Shaders.html#mesh
Mesh Overviewhttps://codea.io/reference/Shaders.html#meshOverview
mesh.buffer( name )https://codea.io/reference/Shaders.html#mesh.buffer
top ↑https://codea.io/reference/Shaders.html#top

Viewport: width=device-width, initial-scale=1.0, viewport-fit=cover


URLs of crawlers that visited me.