Title: Codea Reference
Description: Browse the Codea reference manual by chapter, from graphics and shaders to touch, physics, and storage.
Domain: codea.io
Links:
| Graphics Drawing, transforms, colors, images, assets, and core rendering APIs. | https://codea.io/reference/Graphics.html |
| Craft 3D scenes, entities, cameras, lights, physics bodies, and materials. | https://codea.io/reference/Craft.html |
| Shaders & Mesh Custom shaders, uniforms, attributes, meshes, models, and GPU-driven effects. | https://codea.io/reference/Shaders.html |
| Lua Language fundamentals, tables, strings, math helpers, and standard library behavior. | https://codea.io/reference/Lua.html |
| Touch Touches, gestures, keyboard interaction, and input event handling. | https://codea.io/reference/Touch.html |
| Parameters Build live controls, toggles, sliders, and inspectors for your running projects. | https://codea.io/reference/Parameters.html |
| Physics Bodies, joints, collisions, forces, and Box2D-powered simulation features. | https://codea.io/reference/Physics.html |
| Animation Tweens, easing, timed transitions, and other animation helpers. | https://codea.io/reference/Animation.html |
| Sounds Effects, music, speech, playback controls, and built-in sound assets. | https://codea.io/reference/Sounds.html |
| Display & Keyboard Screen modes, safe areas, orientation, fullscreen behavior, and text input. | https://codea.io/reference/Display.html |
| Motion & Location Accelerometer, gravity, heading, GPS, and device movement data. | https://codea.io/reference/Accelerometer.html |
| Network HTTP requests, downloads, uploads, and connectivity utilities. | https://codea.io/reference/Network.html |
| Storage Read and write data, work with files, and persist project information. | https://codea.io/reference/Storage.html |
| Vector 2D and 3D vector math, geometry helpers, and spatial operations. | https://codea.io/reference/Vector.html |
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