Title: Tree Randomizer | Utilities Tools | Unity Asset Store
Open Graph Title: Tree Randomizer | Utilities Tools | Unity Asset Store
X Title: Tree Randomizer | Utilities Tools | Unity Asset Store
Description: Use the Tree Randomizer from Broken Vector on your next project. Find this utility tool & more on the Unity Asset Store.
Open Graph Description: Use the Tree Randomizer from Broken Vector on your next project. Find this utility tool & more on the Unity Asset Store.
X Description: Use the Tree Randomizer from Broken Vector on your next project. Find this utility tool & more on the Unity Asset Store.
Keywords:
Opengraph URL: https://assetstore.unity.com/packages/tools/utilities/tree-randomizer-59228
Domain: assetstore.unity.com
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"@type": "Review",
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"name": "Needs Update",
"author": {
"@type": "Person",
"name": "PangeaSC"
},
"datePublished": "2018-07-22",
"reviewBody": "It doesn't work in Unity 2018.2, im sure it's a great asset but it just needs an update."
},
{
"@type": "Review",
"reviewRating": {
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"name": "No presence of 'Tree Randomizer' in Tools",
"author": {
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"datePublished": "2019-07-21",
"reviewBody": "Plz,you have a clear guidance because I first time I use it and I face having problems. 1)Can't find the 'Tree Randomizer' in Tools Hopefully reply quickly.(Although I read the text,I still stuck in this problem and I can't proceed to drag the trees into Tree Template.This is for Ravenfield mapmaking.)"
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"name": "Bug in 5.6.2, I was probably doing it wrong tho",
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"@type": "Person",
"name": "Dimencia"
},
"datePublished": "2017-06-29",
"reviewBody": "First of all, I want to say this is a really neat tool and it was very useful, thank you for writing and releasing it. In 5.6.2, I created a tree prefab with custom material/texture using Nature/DiffuseBark and DiffuseLeaves according to some old tutorials; I'm pretty newb to Unity so I couldn't figure out how to apply a texture to the OptimizedBark and OptimizedLeaves materials, if it's even possible. This is probably the part I was doing wrong; I know now I should have used TreeCreator Bark and Leaves, but Unity had no problems putting my textures on the tree, so these should still work. When I ran this tree through your tool, it did properly create the trees, but it also deleted these two materials from my project entirely, and all created trees were with a blank OptimizedBark and OptimizedLeaves texture. I tried editing the script slightly to point it away from the OptimizedBark and OptimizedLeaves textures of the original tree and make it take my materials instead, but it did not stop it from removing them or making blank trees. I only needed about 5 different trees to feel happy with it so I just replaced these manually, and it worked out fine. You can have 5 stars because I'm sure it works as intended when the person working it is making trees as intended... "
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