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Title: Issues · Unity-Technologies/com.unity.netcode.gameobjects · GitHub

Open Graph Title: Issues · Unity-Technologies/com.unity.netcode.gameobjects

X Title: Issues · Unity-Technologies/com.unity.netcode.gameobjects

Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Issues · Unity-Technologies/com.unity.netcode.gameobjects

Open Graph Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Issues ...

X Description: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - Issues ...

Opengraph URL: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects

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[Windows] Server UDP receive path permanently stops after a remote client process is force-killed (WSAECONNRESET; surviving clients dropped, no new connections)https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/4096
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:InvestigatingIssue is currently being investigatedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3AInvestigating
dbsvkdrnhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Adbsvkdrn
Infinite hang when reloading a scene contains a manually spawned NetworkObject with a SpriteLibrary and a SpriteResolverhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/4095
stat:reply-neededAwaiting reply from Unity accounthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Areply-needed
type:supportQuestions or other supporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Asupport
acavailhezhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Aacavailhez
Lot of GC when receive and send messageshttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/4091
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:InvestigatingIssue is currently being investigatedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3AInvestigating
type:bugBug Reporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Abug
type:supportQuestions or other supporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Asupport
hardsmokehttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Ahardsmoke
Spawning prefab from in-scene NetworkObject results in "an object with that id is already in the spawned list" warning and "Size mismatch" warninghttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/4087
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:awaiting-triageStatus - Awaiting triage from the Netcode team.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-triage
stat:InvestigatingIssue is currently being investigatedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3AInvestigating
type:bugBug Reporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Abug
zachstronauthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Azachstronaut
Pre-existing NetworkObject are not spawned after NetworkManager.StartHost()https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/4072
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:awaiting-triageStatus - Awaiting triage from the Netcode team.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-triage
stat:InvestigatingIssue is currently being investigatedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3AInvestigating
type:bugBug Reporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Abug
acavailhezhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Aacavailhez
Client LocalTime RPC stamp lags behind server tick at executionhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/4066
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:awaiting-triageStatus - Awaiting triage from the Netcode team.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-triage
stat:InvestigatingIssue is currently being investigatedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3AInvestigating
type:bugBug Reporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Abug
ertugrulsngrhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Aertugrulsngr
NetworkAnimator: Conditional triggered transitions to Exit node log false errorshttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3912
stat:awaiting-triageStatus - Awaiting triage from the Netcode team.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-triage
stat:InvestigatingIssue is currently being investigatedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3AInvestigating
type:bugBug Reporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Abug
AlbertoFdzMhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3AAlbertoFdzM
Some NetworkObjects do not despawn (get destroyed) on client while disabled on disconnecthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3899
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:importedStatus - Issue is tracked internally at Unityhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aimported
type:supportQuestions or other supporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Asupport
Squashi11https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3ASquashi11
Allow configuring NetworkTransform through a ScriptableObjecthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3870
TrackingHas been added to trackinghttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3ATracking
type:feature-2.xNew NGO 2.0.0 feature, request or improvementhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Afeature-2.x
Fobrihttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3AFobri
Please error, or at least warn, when a managed type is included in INetworkSerializeByMemcpyhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3830
TrackingHas been added to trackinghttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3ATracking
type:featureNew feature, request or improvementhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Afeature
khyperiahttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3Akhyperia
IsOwner is False on owning Client when spawning object during ConnectionApproval.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3802
stat:awaiting-responseAwaiting response from author. This label should be added manually.https://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aawaiting-response
stat:importedStatus - Issue is tracked internally at Unityhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aimported
type:bugBug Reporthttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Abug
JayPeethttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3AJayPeet
Add a single unified “OnNetworkStarted” event to NetworkManagerhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/3706
priority:mediumThis issue has medium priority and may take some time to be resolvedhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Apriority%3Amedium
stat:importedStatus - Issue is tracked internally at Unityhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Astat%3Aimported
type:featureNew feature, request or improvementhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Afeature
type:feature-2.xNew NGO 2.0.0 feature, request or improvementhttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20label%3Atype%3Afeature-2.x
Extryshttps://Github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues?q=is%3Aissue%20state%3Aopen%20author%3AExtrys
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